Destiny Dev Team

Destiny Dev Team



01 Apr

Activities 

Strike: Proving Grounds 
  • Fixed an issue where players could get out of bounds during the Proving Grounds boss fight. 
      • Players must now take on the Right of Proving from an even playing field.

Crucible 
  • Fixed an issue where Heavy ammo spawned under the Distant Shore map in some game modes 
 

Gameplay and Investment 

Bounties and Pursuits 
  • Fixed an issue impacting the glyph puzzles for the Xenophage Exotic quest chain. 
      • The Hive glyphs will now correctly react and respond when shot with semi-auto, burst, automatic, or energy weapon variants. 
  Triumphs 
  • Fixed an issue where the The Insight Terminus Nightfall Triumph wasn't counting progress.  

Rewards 
  • Fixed an issue where Guardian Games Ghosts were removed from invent...
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31 Mar

One of Bungie's core values is wanting everyone to feel that their identity is welcome. This goes for both players feeling welcome in our games, and employees feeling welcome in our studio. It means evaluating our communication, listening and learning to different viewpoints, and amplifying underrepresented voices. While this is not a problem that can be solved overnight, it is an ongoing effort for Bungie employees throughout the company. Last year, we shared some of the work done by Bungie's first Inclusion Club, Black at Bungie. And today, on International Transgender Day of V... Read more

23 Mar

Activities 

Presage 
  • Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty. 

Wrathborn Hunts 
  • Fixed an issue where "Immune" text appears when players deal damage to the High Celebrant. 

Destinations 
  • Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter's Well in Tangled Shore. 
  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.  

Battlegrounds 
  • Fixed an issue where players could regenerate infinite Super energy from teammates running through hallways. 
  • Fixed an issue where players would incorrectly receive an “online privileges” dialog when trying to launch specific Battlegrounds activities or the Battlegrounds playlist with a fireteam member who ha...
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16 Mar

Activities 

Crucible 

  • Fixed an issue in Trials of Osiris where the I Am Invincible medal was appearing for all players when one player earned it. 
    • The medal wasn't actually awarded to the players who didn't earn it, they just incorrectly got the UI popup as if it had been. 
  • Fixed an issue where restricted players were incorrectly unable to access Crucible and Gambit private matches. 
  • Fixed an issue where there was no audio cue playing when an enemy player was revived in a Trials match. 

Cosmodrome 

  • Fixed an issue on Exodus Garden 2A where players could skip the first barrier by going out of environment. 

Dreaming City 

  • Fixed an issue where region chest icons would remain on the map after finding the chest.  

Battleground: Foothold 

  • Fixed a dropship issue that was causing some poor performance.  
  • ...
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03 Mar

By its very name, Destiny 2’s Deep Stone Crypt raid suggests depth; a sprawling subterranean adventure, with Guardians plunging far below the surface of Europa to uncover the mysteries and terrors that await them. But in typical Bungie fashion, the experience of the Deep Stone Crypt raid is more than just a straight line down into the unknown. Instead of simply heading into the unexplored depths, Guardians also find themselves literally reaching new heights as they experience the grand adventure that the Deep Stone Crypt raid offers. 
The call to action leads players across the sub-zero expanses of Europa and inside an abandoned Exo facility. Guardians blast off into space and explore an orbiting space station (from both the inside and the outside), before plunging back to the surface of Europa for a final confrontation against a deadly and familiar foe.  
... Read more

02 Mar

Destiny 2 has a recurring PvP event called Iron Banner (IB). During IB, players battle against one another for victory, while simultaneously attempting to complete bounties that offer valuable rewards. An example of a IB bounty might be “achieve kills with specific weapon types within IB matches”. Bounties are a major source of rewards in Destiny 2, so it's important that they work reliably.
Back in December 2019, players reported that the game occasionally failed to credit their kills when trying to complete these bounties. The problem would hit players seemingly at random. Most of the time, the bounties worked fine, but occasionally players would finish a match without any bounty progression. Here's a quick rundown of notable symptoms gathered from our support forum and various social media postings:
  • Players either earned credit for all of their kills in a match, or they didn't earn any credit. Whatever caused this bug affected the player for the en...
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Activities 


Battlegrounds 
  • Fixed an issue where beneficial modifiers were not functioning in Battlegrounds activities. 
  • Fixed an issue where some Colossus combatants would become lost on the battlefield. 
  • Fixed an issue where some combatant names were mistranslated in Korean. 

Presage 
  • Fixed an issue where players would be respawned in unfavorable areas leading to numerous deaths. 
  • Fixed an issue where players could launch their first Presage activity without it's associated quest.
      • When players attempt to launch the mission without the quest, there will not be error text explaining why. We plan to fix this issue in a future update.
      • Additionally, players may still launch their first Master activity without the Catalyst quest. We plan to fix this issue in a future update.


Gameplay and Investment 


... Read more
"Any sufficiently advanced technology is indistinguishable from magic" -- Arthur C. Clarke   When I joined Bungie in 2003, I was amazed at all the aspects of technology that go into making a video game:  rendering, networking, asset pipelines, tools, online systems, security, multi-threading, etc.  At every turn I would find tip-of-the-spear technology pushing the envelope, turning creative ideas into remarkable interactive experiences, squeezing every ounce of performance to elevate those experiences to new levels.  After almost two decades in the games industry, I still learn something new every day and it’s that constant stream of new challenges that gets me out of bed every morning.   Gaming has always been at the edge of technology innovation, with very different constraints than those faced by other kinds of software.  We build real-time simulations with relaxed constraints that support unpredictable player behavior, and we work with hardware limitations that requi... Read more

25 Feb

Hey Guardians, 

As some of you know, I didn’t work on Destiny before it shipped in 2014. I started out as a Guardian. I got hooked on running the Vault of Glass, trying to get my Truth drop in a Nightfall, and, yes, sometimes trolling my fireteam with inopportune Ward of Dawn placements.  
After playing for just a few short weeks, I knew I wanted to do whatever it took to work on the game. Destiny changed my life. Back then, I knew Bungie had just begun the journey of what Destiny could be – and what it could mean – to so many Guardians like me. When I walked through the doors of Bungie for the first time, The Dark Below had just shipped and the team already had their eyes up, outlining ambitious plans for the future. It was clear that everyone at Bungie loved Destiny fiercely and believed in its future as much as I did. 

Flash forward to today. Season of the Chosen has launched, and it's incredible to see how far the game has come. Righ... Read more

23 Feb

Activities 

Battlegrounds: 

  • Fixed an issue where Umbral Engrams could spawn under the ground when the engram inventory is full. 
  • Fixed an issue where generators could not be destroyed when fireteam members or combatants were within close proximity. 
  • Fixed an issue where players were respawning in the Land Tank after disconnects and becoming trapped. 

Strikes: 

  • Fixed an issue where players could not access Fallen S.A.B.E.R. in the Strikes Playlist or Direct Launch Node. 

UI 

  • Fixed formatting of Seasonal Rank strings where text was overlapping. 
  • Fixed and issue where players could temporarily soft-lock the game and exit vender performances in the H.E.L.M. 
  • Changed XP reward icon on the Quest Details screen to match XP icon used throughout the rest of the game. 

Gameplay and Investment 

Eververse 

  • Fi...
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09 Feb

Activities  


Europa 
  • New Landing Zone added in Eventide Ruins for all players who complete the Beyond Light campaign. 

Dreaming City 
  • The Reverie Dawn armor set has been reissued with a new max power cap and the Combat Style mod socket. 
  • The Waking Vigil, Vouchsafe, Retold Tale, and Sleepless weapons have been reissued with a new max power cap and new perk pools. 
  • Dreaming City weapons that have reached their max power caps will no longer drop once you have obtained the item once, allowing collectors to fill out their collections while ensuring that subsequent item drops remain usable in difficult activities. 
  • Fixed an issue where Petra's map icon could blink even when there was no quest to talk to her. 
  • Fixed an issue where one-way connection or temporary connections between areas weren't accounted for by the waypoint system. 
  • Fixed an issue where one of th...
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03 Feb

One Exile to Another

"I wish I still had the bottle from that Warlock. I've never been drunk before—that I recall, anyway." Crow scuffed his feet, leaving wide trails amidst the dry pine needles on the forest floor.   "You can drink all the ethanol you like once we're in the Last City!" Glint chirped. "I'm sure it's readily available there." He whirred quietly, cross-referencing all mentions of alcohol in his database. "Hmm. On second thought, I advise caution."
Crow snorted. "You usually do."
The new Guardian and his Ghost watched the sun set over the rugged tree line of the EDZ. In the pine-scented stillness, Crow was suddenly anxious. He imagined the great throngs of people in the City. Hundreds of thousands of people. So many people, all armed with the secret of his forgotten past. If they learned what Crow himself didn't know, what would they— 
"What else do you want to try?" Glint's tone was light, but his shell flaps were fu... Read more

19 Jan

Combat 

Abilities 

  • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.  
  • Fixed an issue where Flawless Execution had a delayed trigger. 
  • Shatterdive  
      • Now has damage falloff vs. unfrozen targets. 
      • Max range damage reduced from 50 to 5. 
      • Damage reduction during ability reduced from 50% to 25%. 
  • Whisper of Fissures 
      • Reduced max/min damage vs. non-Super players from 42-22 to 30-4. 
      • Reduced max/min damage vs. super players from 42-22 to 16-2. 
      • Reduced detonation radius vs. players from 10m to 9m. 

Weapons 

  • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun. 
      • It will be replaced with Swashbuckler. 
  • Fixed an issue where the Unrelenting perk was not triggering health re...
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22 Dec

A Play of Shadow and Light
I.

In a small stone garden at daybreak, Ikora Rey meditates, her attempts at communion with the Traveler unsuccessful. Her mind is fraught with worry over the variables, decisions that must be made, and the margins.
Above her hangs a cloud-swept Traveler: an ivory island in oil. Mute. Bereft. Its acts untimely and oblivious. 
Ikora remembers the many times she watched Osiris sit here in frustration. The gardens represented serenity to her then, and he was the brazier’s flame—brilliant and illuminating. The world was clear in those early days, but clarity was shallow and easily altered by the painful nuance of time.
Ikora murmurs to herself. “We are adrift. Our foes know their bearings and we…”
There is an imminent, daunting pressure.
Ikora holds her breath.
She is not alone; something is wrong. She feels an intrusion and tension draws tight around her heart. A shadow mov... Read more

17 Dec

General
  • Fixed an issue where Stasis crystals could be used to wedge oneself between a rock and a hard place, resulting in Guardians being phased through closed doors. 
  • Fixed an issue where players could encounter a crash when emote swapping while frozen. 
  • Fixed an issue where Warlocks could emit a damage impulse using Vesper of Radius without using their Rift charge. 
      • With this resolved, Vesper of Radius may once again be equipped. 
  • Fixed an issue where players could achieve Solo Flawless Dungeon Triumphs using checkpoints. 
  • Fixed an issue where settings for Motion Blur, Film Grain, and Chromatic Aberration would reset to default between play sessions on next-gen consoles. 


14 Dec

Season of the Hunt 

  • Adjusted the Cryptolith Lure to allow players to charge it twice as fast. 
  • Increased Cryptolith Lure charge cap from 3 to 5. 
  • Fixed an issue that was causing players to reacquire the Cryptolith Lure every time they launched the game. 
  • Fixed an issue with the Lure exclusion description. 
      • The One for All perk is incorrectly listed as a possible roll for Corsair's Wrath and has been corrected to the Unrelenting perk. 

Activities 

  • Fixed an issue that was causing some players to be blocked from progressing the Forsaken campaign. 
  • Fixed a location where players could get out of environment. 
  • Resolved an issue that was preventing some players from progressing past the first mission of “A Guardian Rises” in the New Light introduction quest.  
  • Fixed an issue where “Stasis Weekly Challenge” was translated incorrectly in some languages. 
  • ...
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09 Dec

Back in June, we shined our spotlight on some of the art created for Season of the Worthy. Today, we have a special treat. Not only do we have art ready to share from Season of Arrivals, we also have some beautiful shots from Beyond Light as well. A few of our talented Bungie artists have sent us art they worked on and each has even more up on their linked sites you can browse through as well. Go down the list and gaze at the beauty Destiny 2 has to offer.  

... Read more

08 Dec

Hey everybody,

My name is Joe Blackburn, and I’m the Assistant Game Director on Destiny 2. If your free time looks anything like mine, you’ve been spending a lot of it on Europa over the past few weeks. Some of you may know me from my previous Bungie life when I worked with the raid team and on Season of Opulence. I'm back thanks to a revive from Luke and team as we work together to create a Destiny 2 future that we’re all excited about. Today I want to spend some time with you on a subject that is near and dear to every Destiny 2 player’s heart: rewards.

There’s a thing I ask a lot around the virtual office, “How are we making every Season the best time to jump back into Destiny?” Destiny is a very large and complex game, and while this is what also makes it a game we love, we want Destiny 2 to continue to evolve, to be a world with momentum.

Introducing Infusion Caps is part of addressing this, a way to make sure that the overall number of rewa... Read more

Next Gen 

Next-gen enhancements have been introduced for the Xbox Series X|S and PlayStation 5. 
...
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes
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01 Dec

Today begins our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. To kick things off, we’re starting with a 24-hour streaming marathon, followed by two weeks of streams with various creators from our wonderful community. 


...

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