Dovagedys

Dovagedys



25 May

Comment

Originally posted by alexandjef

I have no comment on balancing issues - I’ve only been playing for a few days, and coming from a physical card game background I’m grateful for patch/faq this early and look forward to regular patches not waiting months/years.

However, I’m hoping for some quality of life updates - does anyone have any insight into future plans etc, or how often the plan to roll out new content. A few things that I’d like to see;

-Deckbuilding needs a bit of an overhaul (on mobile) IMO - a quick look at cards when browsing decks, some smarter filtering/view when sorting cards.

-The game lacks draw - for me, not sure if this is a wider issue. But I can’t see many tutoring effects or reliable draw.

-Again with Mana - could do with some 0 cost cards, some cards that increase mana (I imagine there are some, but haven’t seen every card yet) Turn 1 seems a little prescribed in too many games - I would like to seem some possibilities for rush decks/real attrition. This and ...

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Executive Producer Jeff Jew and Design Director Andrew Yip are almost ready to share the details on what’s coming up next for Legends of Runeterra—look for the video at 10 AM PT on May 29. 

Comment

Originally posted by glg_fadedxlich

so wait, we won't get any of the changes in the patch until freakin wensday? I really, really dislike this new patch cycle if that's correct. Oh well, I've held off playing for a week, whats a week and day?

The patch is on Tuesday.


23 May

Comment

This interaction is intentional and not a bug.

Glimpse Beyond on a level 1 Tryndamere has the same result where Tryndamere will not die, because he will level up instead, and the player will draw 2 cards from Glimpse Beyond.


16 May

Comment

Thanks for the post. We know this is frustrating.

A fix for this bug is coming in patch 1.2.


14 May

Comment

Thanks for making this post. We know this bug really sucks.

It will be fixed in patch 1.2.


03 May

Comment

Originally posted by Runmanrun41

What a fun read. Makes me think, theoretically, eventually we'll have every single champ from LoL in LoR.

We do want to include every champion from League of Legends. We don't have a clear timeline on when, so it may take quite a while, but we absolutely do want to try and include all of them eventually.


29 Apr

Comment

Originally posted by riotdefaultchar

Our entire team makes a lot of terrible puns when coming up with internal test names for cards.

You have no idea how happy I am that we let this one ship, hahah.

This is a true story and I complain about it constantly. lol


28 Apr

Comment

Originally posted by [deleted]

Maybe it’s in a lake, not a sea

I honestly laughed for 30 seconds.


27 Apr

Comment

Originally posted by Glatzigoblin

HOW DID NO ONE ASK ABOUT THE INCONSISTENCY OF CARD TEXTS AAAAAAAAA

We know this is painful. We care deeply about this issue. It's complex and involves several teams. We do not want to make excuses.

We are going to spend some dedicated time focusing on these inconsistencies to improve the text quality of our cards.

We appreciate all of the feedback.


26 Apr

Comment

Originally posted by Totaliss

Thats Riot 3 Teemo mains 0

I love Teemo! He's one of my favorite champs <3

Comment

Originally posted by remlek

As a Teemo main, I just want to know if his shrooms will consume enemy barrels. If it is like Gunsmith, I assume it will.

Barrels don't amplify mushroom damage.


24 Feb

Comment

"Them whumps do like a yordle in uniform." - Chump Whumps
"What the F*** is that???" - Draven
"And I thought I was already perfect." - Draven
"What time is it? ... Kat'O'Clock!" - Kato

"You call that a sword?" - Tryndamere "Some didn't. But I changed their minds." - Yasuo


01 Feb

Comment

MMR is part of the matchmaking for expeditions, normal constructed, and ranked constructed. Expeditions also match for win count.


29 Jan

Comment

Originally posted by FantasyForce

I guess gaming development is a lot more complex than I thought, I could have sworn this fix would be as easy as pressing enter on the text to move it down a little.

Edit: I'm not being sarcastic, it's a genuine thought, I apologize if it came off a little cocky.

The complexity is related to ensuring our fix works across all of the languages we support.

We want to ensure the best possible experience for every player that plays in every language.

Comment

Thank you for the call out! We love all of the help we are getting in finding bugs.

We hope to have a fix for this bug very soon. Unfortunately, the fix will not be in the next patch.

Thanks for your patience and thanks again for helping us find bugs! We want to kill as many bugs as possible.


27 Jan

Comment

Originally posted by TrueLolzor

I think most animations could use some speeding up. Biggest offender: Draven. Dude's animations need to be sped up by at least x2.

Some in-game art is very poorly sized. Worst offender I've saw: Noxian General Dude (can't recall the name), who gets +1/+1 for each time someone was stunned or recalled this game. You can practically see pixels on him when you're browsing your cards/deck editor. Another one I can think of is 2/2 Damacian Dude who costs 4 and gets +2/+2 on attack.

Thanks for the call out. We totally agree about Draven's Axes and we should have an updated animation coming soon.

Comment

Originally posted by Marrth_H

Speaking of animations, Jinx's rocket specifically takes ages.

Thanks for the call out!

We agree about Jinx's rocket and we have an update for the animation coming soon!


12 Jan

Comment

Hi! I'm Dovagedys, the Product Lead for "Sets" on Legends of Runeterra.

I think this is an awesome question and want to share some of our thinking regarding future champions.

Over time we hope to eventually include every champion in Legends of Runeterra. There are many factors that determine when we include a champion. The most important factors are gameplay and thematic cohesion. We want the champions to feel like they belong together, play well together, and are fun together. As we begin releasing expansions and add more champions, we want to ensure they’re exciting and fun for players, thematically fit with their expansion as a whole, represent new mechanics, and work well in an ecosystem with all the previously released champions.

As you mentioned, champions are often related to specific regions and we take that into account when considering which champions to include in future expansions. However, I believe there are creative ways to include champions t...

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