EA_Charlemagne

EA_Charlemagne



07 May

Comment

Originally posted by LordByrnsy

@EA_Charlemagne how long now can we expect servers to stay live before the plug gets pulled completely?

That’s not something we’d consider for many years. Since EA has shared servers for most games, many older games still have their servers. Same will be true for SWS.


06 May

Comment

Originally posted by Kazehana_3

Out of curiously, are you and the dev team moving to anything else specific?

Yes, Motive has been working on their next projects for some time now, per their studio blog by Patrick.

Comment

Originally posted by Dhczack

The game isn't even a year old.

It's also not a live service title. I think we were pretty clear about that from the start.

Comment

Originally posted by Raving_Ducks

ht be using that term a bit more broadly than you are. Our data shows that the A-wing is still performing very well at all but the very, very highest levels of play, and at that point it's impossible for us to outright balance around player skill. (Yes, we're saying you're too good, haha.)

What is the data on the tie bomber out of curiosity?

I think the a wing gets edged out by the tie bomber in top tier play

TIE bomber is definitely a strong starfighter. Not to the point where we're super concerned about it (like with the defender in the past). We didn't want to risk nerfing it too much and then not being able to revert it, knowing this was our last tuning pass. Honestly, with how metas shift and skills grow, we could rebalance forever. At some point, we have to take a step back, though.

Comment

Originally posted by Reign1701A

Repeating from another post:

BARRRFFFFFFF. X-Wings and Y-Wings don't need to be bouncier and have a higher TTK. A-Wings remain nerfed to obscurity and B-Wing is still a meme. Tie Bomber w/reinforced hull is still ridiculously OP, Defenders are still silly-dumb.

These changes are aimed at the "top-tier", but I'm nearly 100% sure nobody in the top tier suggested these changes to address faction imbalance. I'm not happy.

But I'll add this: thank you Charlemagne and the rest of the dev team for your ongoing support. I hope that if there's an opportunity down the line, the original Dev team can take another crack at a balancing pass. Or better yet...Squadrons 2 :)

When we say "top tier," we might be using that term a bit more broadly than you are. Our data shows that the A-wing is still performing very well at all but the very, very highest levels of play, and at that point it's impossible for us to outright balance around player skill. (Yes, we're saying you're too good, haha.)

These changes should make the experience more balanced for a majority of players, but for those of you who are forging the meta, it's hard to get it perfect.

Comment

And with that, this is also our last planned community post. Thanks for everything, pilots. You're an incredible community who we're privileged to have.

And remember. The Force will be with you. Always.

Pilots,

The following are our final server-side balancing changes we’re making:

Starfighters & Components

Overall, things are looking good across both factions, with the Galactic Empire having a bit of an edge for victories over the New Republic in Fleet Battles. To even out the win rates a bit more at the top tier of play, we’re tweaking the X-wing and the Y-wing to make them slightly more agile, allowing them to better challenge Imperial starfighters and objectives.

  • Reduced X-wing boost activation cost by 12.5%
  • Reduced Y-wing boost activation cost by 18.75%

May the Force be with you, pilots. We’ll see you in the stars.

External link →

05 May

Comment

That’s Commander Tano to you, pilot.


04 May

Comment

Originally posted by F8RGE

This should now be live. I've extended the event until Thursday morning (Stockholm time), along with some x3 EXP.

Sorry for being a lazy, waste of space, amateur, should be fired, and all the other things myself and the team have been called over the last few hours.

You're also the best. Don't forget to include that!


30 Apr


29 Apr


07 Apr

Pilots,

The following are the server-side balancing changes we've made this week:

Starfighters & Components

Three key starfighters are getting rebalancing this week to provide a healthier meta at high and top tiers of play without negatively impacting the wider playerbase.

TIE defender

The TIE defender is a powerful starfighter when it comes to power management and reducing its energy pool too much risks invalidating what makes it unique, so for this balancing pass we’re making rapid power management a bit more costly without nerfing its stats too hard. Additionally, we’re reducing some of the ammo it has available, allowing it to still function in its intended role but while requiring additional support for longer engagements.

  • Increased boost activation cost by 15%
  • Decreased boost charge rate by 10%
  • Concussion mission ammo count reduced from 6 to 4
  • Ion missile ammo co...
Read more External link →

01 Apr

Comment

Oh, wow! That's awesome!


30 Mar


29 Mar


19 Mar

Comment

Originally posted by tibermoon

Further clarification: Although we don’t work on game updates outside of work hours, we DO spend our off hours as caped crusaders defending the city from evil. It’s actually the main reason Montreal has such a low crime rate. True story.

IAN! RULE 1! We don't talk about that! It's a secret!

Comment

Originally posted by 7V3N

No, don't thank him! It's his spare time and I want that to be for him, and I want him to be paid for his work. We shouldn't encourage this toxic work-life balance that he's currently a victim of. We should argue that the dev company as a whole should have better management in place to handle these issues and the workflows for fixing them.

Edit: It's the vigilante debate. I'd love to have Batman keeping my city safe; but if we need Batman to keep us safe, our city is f**ked already.

Edit2: I misunderstood. See below comment from the man himself --

Just to clear this up, I meant our spare time at work. So, between tasks and such. Not off-hours.

Just to clear this up, I meant our spare time at work. So, between tasks and such. Not off-hours.

Comment

Originally posted by zuhs1

Yes, I really appreciate that they’re doing this out of pure passion for the game and the community. It’s wonderful but a bit sad that it has to be like this. I hope it isn’t a huge burden for them and that they feel it’s worth it. It must be hard essentially playing god to a gaming community and dealing with everything that that entails.

You’re doing amazing work Devs!

Not hard on us at all. I think some of us are just perfectionists, haha!


15 Mar

Comment

Originally posted by RANDO_SQ

Thank you u/EA_Charlemagne is the update live now or will be by end of the day?

Live now.

Comment

Originally posted by Gomez-16

How if costs are 160% of normal you cant use it to evade. What was the problem? You didnt have infinite boost ever.

Actually, some people did, haha! For the average player, this will have very little effect on general gameplay. Even high-skill players won't notice too much of an impact. It only affects super high-skill techniques that made players nearly impossible to hit at times and have almost infinite energy at their disposal. The "activation cost" is only at the moment the boost starts, not through the duration of it.