EA_Charlemagne

EA_Charlemagne



04 Dec

Comment

Originally posted by tibermoon

Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.

Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)

Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.

Hey, pilots,

Yesterday, we made a couple more server-side improvements we wanted to let you know about. Let us know how things play out!

  • Improved matchmaking scheme to prioritize similar skill compositions on opposing teams over other factors
  • Made adjustments on our penalty system to reduce the number of completed matches required to go back to good standing
External link →

03 Dec

Comment

Originally posted by The_Literal_Wurst

As a project management guy, I am glad you guys have your priorities straight. I tend to use cost and schedule interchangeably by practice (cue the “Time is money, friend” WoW goblins), but you’re totally right. The deadliest thing to any project is to rescope work or change the specs.

Aside from all that, though, I appreciate your engagement most of all. Thank you for the relatively “open kimono” approach to the front facing aspect of the project. It’s nice to see and goes a long way towards EA’s reputation in my eyes.

Hahaha, glad you understand! I always worry about using dev terms, but hey, I'd rather explain myself a few times so everyone is on the same page than leave you all in the dark.

And thank you, that means a lot!

Comment

Originally posted by The_Literal_Wurst

I think the majority of us are hoping that the content your team added is a sign that our positive reactions were enough to get through to the accountants at least a little bit.

I personally hope that our reaction helps convince the money people in modern game companies that a game with this kind of style and gameplay is a largely unfulfilled market opportunity, and that we are willing to pay as much or more than we have already for this kind of content.

Haha, all good. I get it, and I really do love how passionate you all are. (Just like us!) Let me give a quick explanation about some behind-the-scenes stuff for anyone curious.

In the end, it's not just about money, but probably much more so about time--the most finite resource we have. This game was made as a promise to both ourselves and to our players to be a standalone product that we could be proud of and know was solid through and through without the need for ongoing support. From the dev side of things, that means it'll be time for people to work on what's next for them, and some already have if they're done their work. That's just how games are made, really.

Trust me, it's shocking how much of game development is timelines and schedules, but that's what keeps everything moving smoothly. If we change those plans now, it'll affect the next project pretty severely since they won't get the devs they're expecting. It's all a balancing act and I think we're doing...

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As much as I adore these conversations, I do want to remind everyone that this isn't a live service game. I don't want you all expecting more to come when the content we're adding (this month and last) is just a thank you gift for your incredible support.

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Originally posted by Texan_Eagle

Thanks! That’s awesome. Same goes for the Ashen Monarch right? Because I saw a post here about having to do something to unlock it.

I don't believe there was anything tied to that one. Someone might have just been talking about what it references or something. If you an buy it, you're good.

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Originally posted by Texan_Eagle

u/ea_charlemagne Can we have some clarification if this was intended?

Yup! You're good. They've been slated to release for Operation 2 from the start.


02 Dec

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Originally posted by BlackBricklyBear

You only missed out on one Operation-exclusive cosmetic, the "Symbol of Hope" helmet for the New Republic.

I'd certainly like to see Operation-exclusive cosmetics buyable with Glory for a very high price in case you missed them earlier. They should get their own category though, maybe something like "Mythic," and cost like 5,000 Glory or more each.

Are you listening, /u/EA_Charlemagne ? I'd hate for people to feel like they missed out on something very exclusive.

They are in part intended to be an exclusive prize for those who play regularly, so I don't think we'll add them to the store. However, eventually, they might loop back around, but that wouldn't be for a while.

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Originally posted by Bluezephr

Any eta for the maintenance?

Nothing to share, but the Twitter account will update everyone when it's done.


01 Dec

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Originally posted by tazzzd

The Star Wars universe sure hates guard rails...

A E S T H E T I C


30 Nov

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Fixed in a coming update!

Hey, pilots,

We're making a couple of tweaks on our end to reduce latency and one that will tweak the skill requirements for each tier in Operation 2 (the latter of which will go live tomorrow when the Op starts).

Let us know how these changes feel!

External link →

27 Nov


26 Nov

Comment

Originally posted by EA_Charlemagne

what

you just

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Originally posted by EA_Charlemagne

I

what

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Originally posted by BlackBricklyBear

Thank you very much for your attention to this matter. Developer attention like this is why we are rooting for Motive!

Check my other reply in this thread. This was actually part of our recent change to how controllers are detected.

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I believe this is due to our latest change that untethered controllers, namely Xbox controllers, from HOTAS devices. So, when you start up the game, the first button you press should be on the input you want to use. This is so you don't run into trouble if the Xbox controller falls asleep while you play.