Wasnt boosting like THE maneuver in this game? Why change it?
You can still boost and drift as you normally would, but you can't rapidly do so for extended periods of time anymore.
Wasnt boosting like THE maneuver in this game? Why change it?
You can still boost and drift as you normally would, but you can't rapidly do so for extended periods of time anymore.
Pilots,
The following are the server-side balancing changes we've made this week:
Starfighters & Components
In our previous tuning, we tested out a tweak to the TIE defender to reduce the viability of rapidly boosting for certain techniques. This week, after much feedback from the community and data from games, we’re applying the same to all starfighters except the B-wing. We will monitor the effects of this change to see if further adjustments are needed.
We’ve also tweaked some components that deal with targeting and visibility to give more impact and importance to the timing of their use without decreasing their effectiveness in key moments.
This is actually due to some matchmaking tweaks we did this week. We’ll likely make some more changes this coming week.
This is where the fun begins.
u/ea_charlemagne this issue was not present before this week's update. I am no able to even find a match of Dogfight mode until after 8+ minutes. This is an extremely long time to queue worse than Fleet Battles queue time.
We did some under the hood changes specifically to Dogfight, so we'll keep an eye on them and tweak them as needed. Thanks for the feedback!
TIE defender shield regeneration rate decreased by 35%
f**k.
Language.
just to confirm, the TIE Defender changes are already applied and the matchmaking updates are going live tomorrow?
Everything is live right now except the leaver penalty. That'll have downtime tomorrow. The matchmaking improvements are also live.
Pilots,
The following are the server-side balancing changes we've made this week:
General
Starfighters & Components
After last week’s tuning, the TIE defender is performing more in line with our expectations but is still overperforming at the top levels of competition. After listening to feedback and comparing it to our data, we’re reducing the shield regen rate and tweaking the boost for the TIE defender.
The TIE defender will still perform very similarly at most levels of gameplay to how it does now but the “boost skipping” technique used in ...
Read more External link →This is great!
Thank you for responding when you did. If the issue didn't turn out to be what it was, I would have used EA Help.
Did you resolve it?
Which part of EA Help will help me? Is it this part of the EA official forums for this game?
I just tried re-downloading and re-installing the game, and it still won't run.
help.ea.com is where you can chat with a customer service rep and report any issue.
Yes, something is definitely up with this game. I hope the devs put out a message clarifying this. Can we get some help, u/EA_Charlemagne ?
I haven't heard anything about this, so I'd reach out to EA Help for assistance.
Shame on you for being lazy. How hard would it be to get an emp vs emp or NR vs NR?
That was a very impolite comment.
Pilots,
The following are the server-side balancing changes we've made this week:
Starfighters & Components
We’ve taken our first pass on both the B-wing and the TIE defender in this balancing update. In the event we’ve over- or undertuned certain aspects of each starfighter, we’ll make further tweaks in the coming weeks.
The B-wing was struggling to get to objectives, so we’ve increased its mobility to be closer to the other starfighters while flying directly at a target. You’ll see some large percentage changes below because of that. B-wings will be able to boost more frequently but the boost charge will deplete faster when power to engines isn’t maxed out.
[deleted]
Yeah. From the onset, we've been clear that this isn't a live service. We've actually supported the game a fair bit longer than expected, too, haha! At some point, the team has to move on to the next projects that are waiting for them and that point has now arrived.
Thanks for the heads up, any idea when we should expect these balance changes?
First one already went live!
It feels weird to see the A-Wing now requiring more skilled power management with a value tweaked to match the Tie Defender's... While that one has the easiest power management in the game, by a massive margin. Can we expect a nerf for it in the comming days/weeks?
Yes! We're taking it week-by-week so we don't over nerf/buff anything. We're going to watch how the A-wing changes we did this week impact things and then base our next tuning change on it.
This week's balancing: https://www.reddit.com/r/StarWarsSquadrons/comments/lifd4k/balancing_update_12_february/
Pilots,
The following are the server-side balancing changes we've made this week:
Starfighters & Components
To bring the A-wing’s performance more in line with the other starfighters without impacting its role as an interceptor, we’ve made the following changes to it across the board. The A-wing should now require more skilled power management to use and be more prone to trading or losing in jousts.