EA_Charlemagne

EA_Charlemagne



15 Mar

Comment

Originally posted by Gomez-16

Wasnt boosting like THE maneuver in this game? Why change it?

You can still boost and drift as you normally would, but you can't rapidly do so for extended periods of time anymore.

Pilots,

The following are the server-side balancing changes we've made this week:

Starfighters & Components

In our previous tuning, we tested out a tweak to the TIE defender to reduce the viability of rapidly boosting for certain techniques. This week, after much feedback from the community and data from games, we’re applying the same to all starfighters except the B-wing. We will monitor the effects of this change to see if further adjustments are needed.

We’ve also tweaked some components that deal with targeting and visibility to give more impact and importance to the timing of their use without decreasing their effectiveness in key moments.

  • A-/X-/U-/Y-wing and TIE fighter/bomber/interceptor/reaper boost activation cost increased by 60%
  • Increased Squadron Mask cooldown from 20 secs to 28 secs
  • Decreased Squadron Mask duration from 10 secs to 7 secs.
  • Targeting Beacons: Increased cooldown from...
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03 Mar


28 Feb

Comment

This is actually due to some matchmaking tweaks we did this week. We’ll likely make some more changes this coming week.


26 Feb


25 Feb

Comment

Originally posted by ImperialAce1985

u/ea_charlemagne this issue was not present before this week's update. I am no able to even find a match of Dogfight mode until after 8+ minutes. This is an extremely long time to queue worse than Fleet Battles queue time.

We did some under the hood changes specifically to Dogfight, so we'll keep an eye on them and tweak them as needed. Thanks for the feedback!


24 Feb

Comment

Originally posted by AlcomIsst

TIE defender shield regeneration rate decreased by 35%

f**k.

Language.

Comment

Originally posted by arctic_ninja

just to confirm, the TIE Defender changes are already applied and the matchmaking updates are going live tomorrow?

Everything is live right now except the leaver penalty. That'll have downtime tomorrow. The matchmaking improvements are also live.

Pilots,

The following are the server-side balancing changes we've made this week:

General

  • Matchmaking improvements to reduce time to find a match while retaining balance
    • No matchmaking changes were made last week as we were monitoring changes from the week prior
  • Skill Rating penalty added when leaving from the Fleet Battles lobby
    • This will go live on 25 February after a brief downtime

Starfighters & Components

After last week’s tuning, the TIE defender is performing more in line with our expectations but is still overperforming at the top levels of competition. After listening to feedback and comparing it to our data, we’re reducing the shield regen rate and tweaking the boost for the TIE defender.

The TIE defender will still perform very similarly at most levels of gameplay to how it does now but the “boost skipping” technique used in ...

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19 Feb

Comment

Originally posted by BlackBricklyBear

Thank you for responding when you did. If the issue didn't turn out to be what it was, I would have used EA Help.

Did you resolve it?


18 Feb

Comment

Originally posted by BlackBricklyBear

Which part of EA Help will help me? Is it this part of the EA official forums for this game?

I just tried re-downloading and re-installing the game, and it still won't run.

help.ea.com is where you can chat with a customer service rep and report any issue.

Comment

Originally posted by BlackBricklyBear

Yes, something is definitely up with this game. I hope the devs put out a message clarifying this. Can we get some help, u/EA_Charlemagne ?

I haven't heard anything about this, so I'd reach out to EA Help for assistance.


17 Feb

Comment

Originally posted by turkeyder

Shame on you for being lazy. How hard would it be to get an emp vs emp or NR vs NR?

That was a very impolite comment.

Pilots,

The following are the server-side balancing changes we've made this week:

Starfighters & Components

We’ve taken our first pass on both the B-wing and the TIE defender in this balancing update. In the event we’ve over- or undertuned certain aspects of each starfighter, we’ll make further tweaks in the coming weeks.

The B-wing was struggling to get to objectives, so we’ve increased its mobility to be closer to the other starfighters while flying directly at a target. You’ll see some large percentage changes below because of that. B-wings will be able to boost more frequently but the boost charge will deplete faster when power to engines isn’t maxed out.

  • Increased boost charge rate by 100%
  • Increased boost loss rate by 500%
    • Boost loss rate now 50% higher than other starfighters
  • Increased boost activation cost by 100%
  • Decreased maneuverability penalty ...
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13 Feb

Comment

Originally posted by [deleted]

[deleted]

Yeah. From the onset, we've been clear that this isn't a live service. We've actually supported the game a fair bit longer than expected, too, haha! At some point, the team has to move on to the next projects that are waiting for them and that point has now arrived.


12 Feb

Comment

Originally posted by Heresy321

Thanks for the heads up, any idea when we should expect these balance changes?

First one already went live!

Comment

Originally posted by elpokitolama

It feels weird to see the A-Wing now requiring more skilled power management with a value tweaked to match the Tie Defender's... While that one has the easiest power management in the game, by a massive margin. Can we expect a nerf for it in the comming days/weeks?

Yes! We're taking it week-by-week so we don't over nerf/buff anything. We're going to watch how the A-wing changes we did this week impact things and then base our next tuning change on it.

Pilots,

The following are the server-side balancing changes we've made this week:

Starfighters & Components

To bring the A-wing’s performance more in line with the other starfighters without impacting its role as an interceptor, we’ve made the following changes to it across the board. The A-wing should now require more skilled power management to use and be more prone to trading or losing in jousts.

  • A-wing shield capacity decreased by 20%
  • A-wing shield overcharge decay rate increased by 100% to match TIE defender’s
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