EHG_Dodo

EHG_Dodo



17 Nov

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Eternal Legends

Saving Eterra is going to take more than time, it will require becoming something else entirely: Legendary. Last Epoch is proud to announce that with Patch 0.8.4 comes the launch of our first endgame Dungeon and the rise of Legendary tiered items. See you in Eterra on December 10th for the Eternal Legends Update.

Previously revealed for Eternal Legends:

  • Druid Rework
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15 Nov

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As you may have already noticed, our Primalist is getting a lot of love in patch 0.8.4. Not only is his Druid Mastery going through a complete overhaul, but he is also getting some new, powerful baseline tools added to his kit. Today, the new Primalist skill Upheaval is making its smashing reveal to our community, so hold on to your boots and lets get into the details below.

Upheaval - Skill

Upheaval is a powerful, semi-spammable ground slam ability. It will do decent amount of dama...

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10 Nov

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Last week we shared details about the upcoming changes to the Druid Mastery and revealed the deadly Swarmblade. If you missed that news, be sure to check it out here. We have plenty more big reveals up our sleeve so stay tuned in the following weeks. Today we are taking a look at a few Primalist and Sentinel specific unique items coming in patch 0.8.4.

All values are subject to change.


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05 Nov

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We hope you’ve been enjoying our Druid Development Week so far, and thanks for joining us here again for our biggest reveal yet. We’ve been eager to show you all of the major changes coming to the Druid Mastery in 0.8.4 and we are finally able to do so with the third and final transformation: the deadly Swarmblade.

All imagery, animations, mechanics, and videos are captured during the development process and do not directly reflect the final product. All instances shown are subject to change as needed

Swarmblade - New Druid Form

When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often ...

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04 Nov

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Join us tomorrow as we reveal the full vision of our Druid Mastery redesign, including his final and most deadly transformation yet. Leave your predictions in the comments and we will see you tomorrow!

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Druid Rework Development Week:

1st November - ...

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03 Nov

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We hope you enjoyed our new Entangling Roots design in the Entangling Roots Blog. We are thrilled to have you back again for our next reveal.

Today marks day three of our Druid Development Week, so stay tuned in the coming days to catch even more great news (full schedule below)! Today, we will be focusing on the Druid’s most adaptive transformation - the Spriggan.

Druid Rework - The Spriggan

The design goal of the new Spriggan form is to connect our players to the 'magical spellcaster rooted in nature'... Read more

02 Nov

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We hope all you Druid fans loved the unveiling of our new Werebear design in the Werebear Blog. We are thrilled to have you back again for our next reveal. We are eager to share our full vision for the future of the Druid Mastery, and all the exciting changes coming your way before the end of the year.

Today marks day two of our Druid Development Week, so stay tuned in the coming days to catch even more great news! See the full schedule below. Today, we will be focusing on the Druid’s skill - Entangling Roots.

Entangling Root...

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01 Nov

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Druid Overhaul - Werebear

We hope all you Druid fans are ready for some excitement because heading into patch 0.8.4 our Primalist’s most adaptive Mastery is receiving a full development update. We are eager to share our vision for the future of the Druid Mastery, and all the exciting changes coming your way before the end of the year.

Today marks the kickoff of our Druid Development Week, so stay tuned over the coming days to catch even more great news (full schedule below)! Today, we will be focusing the Druid’s first and most ferocious transformation - the Werebear.

New Resource - Rage

We’re moving away from a mana based resource for all Druid transforms. Previously, to maximize time in the form you often had to avoid using your heavier abilities and that resulted in one-dimensional gameplay where you mostly spammed your low cost abilities. Instead, all Druid transformations will now use a new resource called Rage. Rage will be restored to full whe...

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27 Oct

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That’s the plan, however it is not certain it will be ready for 0.8.4.

On a different note, no one still noticed the new zone tease… :honeybee:


26 Oct

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Spears - Polearms Rework

In recent patches, we update the 3D and 2D art of several weapon groups and added powerful implicit affixes to support a wide variety of builds. In the next patch, we are updating more weapon groups such as the polearms.

We’re also making a couple of changes to item type names in 0.8.4. Polearms are being renamed to Spears and maces are no longer sometimes referred to as blunt weapons instead of maces. This changes from “polearms” and “blunt weapons” to “spears” and “maces” is being made for a couple of reasons.

  • When we originally named these item categories, we went with names that had wide scopes that clearly encompassed all their individual base types. However this resulted in the names themselves feeling quite dry and technical, especially blunt weapons, so when choosing the new names we instead decided to prioritise compelling names with a strong fantasy attached.
  • The second reason is that the intentionally wide sco...
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20 Oct

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Music Showcase

with Wesley Freeland, Composer

We have another Music showcase, and this time our composer Wesley Freeland shares more details about the differences in approach when creating music for two distinct temple zones - Tomb of Morditas and Upper Temple of Majasa.

Tomb of Morditas

If you read the blog post about the music for Heoborea, you already know that it is my favorite subculture in Last Epoch. Writing music for chapter seven was one of my favorites, and this particular ...

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15 Oct

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New Sentinel Model

In the October 2021 Development Update we revealed our plans for Patch 0.8.4 and beyond where we talked about our ongoing efforts to increase the visual quality and fidelity of the game. New character models are an important step for the future of Last Epoch. The upgraded models will increase the fidelity of the characters, and lay the groundwork for facial animation support during key story moments in future updates.

The Sands of Majasa Update brought an exciting ...

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11 Oct

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Music Showcase

with Erik Desiderio, Composer

In the Sands of Majasa Update, 21 new music tracks were added to the game. Let’s take a closer look at how some of the music you had an opportunity to listen to while you were searching for Majasa herself, came to be.

Crystal Mines: Crystal Lotus

On the way to the Ulatri Cliffs, the player travels through the Crystal Mines that are now controlled by Zerrick. In the mines, the player battles the Scalebane Bandits as well as some of the creatures that live in the cave. The player fights a giant mushroom creature called Crystal Lotus that assails you with a fiery breath attack. The music creates a magical feeling that evokes a mystical underground cavern network. It starts with a percussive bed played by marimba, harp harmonics, and plucked solo cello. This is followed by intense hammered dulcimer lines that build up and create menacing music for the confrontation with Crystal Lotus, try t...

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05 Oct

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Development Update

Hello, Travelers!

Our most recent release, The Sands of Majasa Update, raised the quality bar for our patch releases and is a good example of what our growing team is able to accomplish. We welcomed thousands of new Travelers to our community, and with your help we hope to continue building a home for all Last Epoch players for years to come.

SoM_Stats1280×500 162 KB

To our outstanding community members who have been working hard to keep in-game chat an inclusive and welcoming experience for all of our new Travelers - thank you! Due to our quickly expanding community, we acknowledge the need for a major update to our in-game chat services to provide you with a fun an...

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30 Sep

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The Sands of Majasa Update brought over 30 new monsters, including powerful new bosses. At the end of chapter 9, you have a chance to encounter the Goddess Majasa herself, experience her brutal transformation, and hopefully, manage to take her down. If you are interested in what goes into creating a powerful adversary and interesting boss fight, you are in the right place as we are going to dive into details about the lore, model, design of the encounter, and more.

Lore

Majasa, Goddess of the Desert, cares for the wealth, beauty, and perfection of herself and her domain above all else.

To achieve this perfection, Majasa believes in the value of order and has structured her society to this purpose. Her Nagasa servants and human followers are separated into strict castes, from the lowest human orphan to the Nagasa Diamond Matrons who administer her will. Majasa spends most of her time deep under her temple, tending to the vast piles of golden scales and gems she...

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21 Sep

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Sands of Majasa update brought to life 21 new tracks to immerse you into Eterra’s vast deserts, dark caverns, and ancient temples. Here, our composer Wesley shares more details about the creation of his scores for the Scalebane Hideout and Majasa confrontation.

Scalebane Hideout

Scalebane Hideout is part of the main quest in Sands of Majasa, and a particularly fun zone to compose and write for. In this zone the player really gets to interact with this unique culture, entering a settlement and fighting through the Scalebane warriors. Chapter 8 is obviously steeped in desert/eastern influences. The music had to reflect this while, for this particular zone, keeping up the intensity and energy. I tried to achieve this through the quick percussion, using a darbuka for the main drum, and adding some tambourine sounds, low end djembe etc., to round it out.

The piece starts slow, and dips in energy in the middle so that it has some dynamic variety, especially for a tr...

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07 Sep

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Skills

  • Renamed the Elemental Arrow node on the Detonating Arrow tree to Mana Arrow to avoid ambiguity with the Elemental Arrow node on the Marksman Tree.
  • Javelin
    • Increased the effective hitbox width of Javelin against enemies by 25%.
    • Holy Trail now adds a 3 second cooldown (from a 4 second cooldown).
    • Fixed ambiguity with the Surprise Initiative node saying that you would “Lunge” to the Flag when it does not use the Lunge skill. It now says “Dash” instead.
  • Increased the damage of Consecrated Ground from Judgement by 14%.
  • Lunge
    • Improved several node descriptions to reduce ambiguity and confusion.
    • Lead the Charge affects allies in a 300% larger radius.
  • The Redistr...
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01 Sep

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Sands of Majasa Update is just a few days away and we have shared details about a lot of upcoming content, changes, and improvements. Sentinel is getting several improvements of his own. Including skill reworks and new skills - 3 new skills in fact. We already showcased Void Cleave and ...

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31 Aug

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Alongside Axes, 1-handed Maces and Wands are another weapon type receiving a complete rework in the Sands of Majasa Update, including a new 3D model, 2D art, and powerful implicit affixes to support a wide variety of builds. Check out some examples below!

1-handed Maces

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30 Aug

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Sands of Majasa Update (0.8.3) is coming 2021-09-03T16:00:00Z

To learn more about new content and improvements coming to Last Epoch, check out our patch preview.