EHG_Dodo

EHG_Dodo



26 Aug

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Patch 0.8.3 Preview

We’re eager to share details about changes and additions coming to Last Epoch in the Sands of Majasa Update. Read on to learn more about the upcoming content, improvements, reworks, and quality of life changes coming September 3rd!

What to Expect

  • New Chapter and continuation of the story of Last Epoch
  • New Sentinel Skills
  • Necromancer skills Updates
  • Skill Improvements and Overhauls
  • New Primalist model and armor set
  • 45 New Weapon Models
  • and much, much more!

New Chapter

Your journey continues in Chapter 9 where you will uncover more secret...

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25 Aug

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Lunge Overhaul

Sands of Majasa Update is bringing a lot of updates to Sentinel, including to its core movement skill, Lunge. Lunge is receiving a full update with new VFX, a completely new skill tree, and also some changes to its base functionality.

In its current state, Lunge is the most effective movement skill in the game for going quickly from pack to pack. This is because Sentinel is largely a melee class and in mid-to-late game scenarios melee builds need tools to keep up with ranged characters. However, Lunge currently benefits throwing and spell Sentinel builds just as well, but it can become too extreme with increased cooldown recover speed, and in the early game, it can create too much of a disparity between different classes' movement in multiplayer. To address this we've increased the base cooldown, provided a cooldown recovery speed with the movement skills node in the sentinel passive tree, and changed the cooldown recovery nodes on the lunge tree to b... Read more

19 Aug

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Hey guys, just a heads up. Values on tooltips I captured a few days ago already changed in our current build. Old images were replaced with up-to-date tooltips. So if you believe these values were a bit different a few minutes ago, you are not crazy. :slight_smile:

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Sands of Majasa Update brings new and improved tools for hacking and slashing through enemies. Axes, both one-handed and two-handed, are getting new 2D and 3D art as well as powerful implicit affixes to support a wide variety of builds and create new opportunities. Check out some examples below!

One-handed Axes - Examples

SoulHarvester_composition... Read more

18 Aug

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Darkness within the jewel of the desert…

Coming September 3, 2021


12 Aug

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Immortal Chimera

In the Imperial Era, the once majestic chimeras of the mountains and deserts are nearly extinct, due in part to the Immortal Chimeras. At first look, the Immortal Chimeras appear to be chimera that have been risen from the dead, though upon closer inspection one can see that the chimera’s body has in truth become host to a parasitic snake. Some say that these snakes are the cursed children of the dead goddess Majasa, though others theorize that they are merely tainted by the necromantic waste that has seeped into the land during the Immortal Empire’s reign. Either way, the way they animate the dead bodies of their hosts is an unsettling sight to behold.

Concept Phase

The Chimera have a long history in our team. Years ago we had an idea for a monster we called the Immortal Chimera – a skeletal amalgamate monster with heads from different animals. We created concept art and even a prototype model but haven’t had a...

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11 Aug

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Last Epoch’s next update is getting closer and closer and it will bring a lot of new powerful unique and set items for you to hunt! Here is just a little taste of what you’ll be able to find.

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That is something we have worked on and improvements are coming in the patch 0.8.3. It feels really great! You can Lunge without canceling Warpath and while holding Warpath button down, your character will start channeling again after Lunge :slight_smile:


05 Aug

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Character models are one of the oldest assets we currently have in the game. Over the years we have learned a lot about asset creation and we believe our newer models reflect that. As we progress, we have an opportunity to give our older assets a second look. We recognize that the character model is the centerpiece for players (and the game) - it is always on the screen so it is very important for the character to look and feel good. In Patch 0.8.3, the Primalist will be the first character to receive an entirely new model.

Primalist - New Model

The Primalist’s new model has an increased poly count to better support the shapes. Thanks to recent performance improvements, we are confident this won’t cause issues for players. You’ll notice the character proportions have been updated quite a bit, especially the legs, because the additional topology follows the muscles and different shapes better. The textures were completely redone from scratch to match a more realistic ...

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04 Aug

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Controller Improvements in 0.8.3

When it comes to playing video games, there are many different ways to enjoy them. Many of you enjoy playing with the controller - maybe you enjoy sitting comfortably on your couch, or perhaps you are just used to it more. We want to deliver the best possible experience and the next patch brings some major improvements to Controller Support.

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The cursor will now smart move between slots depending on what you are carrying, making it much easier to equip items to specifi... Read more

03 Aug

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Hey Travelers!

We have another music showcase for you! This week our talented composer Erik shares details about creating music for two zones, one of which is from the new Chapter coming in Patch 0.8.3. Slight spoiler alert ahead :wink:

The Maj’Elkan Catacombs

The Maj’Elkan Catacombs zone takes place in the Imperial Era in the dark catacombs beneath the city. The Immortal Empire has a strong foothold at this point. The Traveler is battling a lot of creatures that lurk in the catacombs, including giant scorpions and spiders that threaten your very existence. The Turkish Dulcimer is featured heavily in the music, playing a lot of the melodies, backed up by heavy brass and strings. Two minutes into the music, there is a strong feeling of impending doom - that the world is falling apart, because it is at this point in the game! All feelings of majesty ar...

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26 Jul

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Hey Travelers!

The next patch will bring a slew of changes, improvements, and new skills to Sentinel. We already revealed one new skill, Void Cleave, today we will showcase another one - Multistrike. Multistrike joins the ranks of 0 mana cost Sentinel melee skills. Its damage ramps up over time as you use it by creating more and more extra hits to other nearby enemies. Multistrike has synergies with skills in all three masteries and could be an ap...

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23 Jul

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No, it is a new skill.

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We are bringing more Sentinel skills in the next patch and today we have another short teaser for you. We will share more about this skill very soon! In the meantime, check the blog of our latest revealed skill - Void Cleave, if you did not already. :slight_smile:

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15 Jul

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Hey Travelers,

This week we are talking more about music from the zone Heoborea. As a non-combat zone, composing music presents unique challenges. Our composer Wesley shares some details about the process.

Heoborea Music

Heoborea is a non-combat zone in the northern lands, the lands of the patron god Heorot. Musically one of the biggest factors that needed to come across was that since this is a zone without combat, the player needs to feel like they can take a breath and rest from the conquest for a bit.

Heoborea is also an interesting place with a unique culture, and finding this musically was really interesting and fun. As a partial description our Last Epoch lore and story creator Kyle had written the following about the zone: “The city is more developed than the other purely nomadic tribes of the north, but it retains that nomadic heritage, nothing is very developed, buildings are built with the idea that if need be, the skins forming ...

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13 Jul

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Hey Travelers!

We are adding some new tools to the Sentinel’s arsenal in the upcoming patch, the first of which being Void Cleave. It is a powerful melee attack with a short cooldown and moderate mana cost that hits all enemies in front of you while also granting additional forward momentum. This skill requires a 2-handed sword or axe to be equipped, does not rely upon weapon reach, and added damage applies at 400% effectiveness!

While it is primarily designed for Void Knights, the specialization tree offers conversions to support other masteries in addition to a wide variety of options for players to customize Void Cleave’s behavior.

Void Cleave: Skill

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07 Jul

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We have few surprises for our Primalist players for the next patch :wink:

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In addition to new story content, the next patch, 0.8.3, will bring a slew of skill improvements and reworks. In particular, major changes to the Necromancer skills and new skills for the Sentinel class. Check out the clip below for an early look at one of the new Sentinel skill.

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06 Jul

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Monolith rework was the biggest update to our endgame system to date. We took feedback, both from the community and team to heart and tried to design Monolith to be more engaging, diverse, rewarding, and fun.

Now, after you have had a chance to experience the reworked Monolith, tells us how successful we were. What do you enjoy the most? What changes you don’t like? What you believe we could improve even further? We are always interested in what you have to say.

What is the most exciting aspect of the new monolith rework?

  • Targeted rewards
  • New Boss
  • Corruption
  • New monolith objectives
  • Echo types

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