El Oshcuro

El Oshcuro



08 Apr

Post
About two weeks ago, after months of hard work refactoring some core systems of Stationeers, we've gotten the project to a point where we felt comfortable releasing something to the community.

We’ve password protected the Beta Branch and want to make it clear that this is still a work in progress. To take a look at what we’ve done so far you can unlock the Beta Branch on steam using the password: "therewillbebugs".

Community member GrunfWorks produced an excellent video that outlines some real world results for performance improvements received on their saves, varying between 30-90% improvements.

So keep in mind: there will be bugs.



How we did this
With one of our smaller projects, Art of the Rail, we experimented with extremely optimized multiplayer built from the ground up, along w... Read more

29 Aug

Comment
    El Oshcuro on Steam Forums - Thread - Direct
Originally posted by Chief Bigum Dikum: Look for oxidite > chop a tree > look for oxidite > pic up rocks > look for oxidite > Kill and animal for food > look for oxidite > Drink water > look for oxidite > cook food > look for oxidite > fight off wolf > Look for oxidite > skin wolf > look for oxidite > build a small shack so your oxidite makers have protection > look for oxidite > Stab a fish > look for oxidite > cook a fish > look for oxidite > hide from a light rain so you don't die > look for oxidite > die from suffocation because you couldn't make enough oxygen out of oxidite.

*Sigh*

Build an oxidizer! FREE OXYGEN
Comment
    El Oshcuro on Steam Forums - Thread - Direct
New features are being added between weekends and the game is being improved from player feedback! :VBCOOL:

28 Aug

Post
    El Oshcuro on Steam Forums - Thread - Direct
1. Pre-order ICARUS
2. Restart Steam
3. Look for ICARUS Beta in your Steam library
4. SURVIVE

https://i.imgur.com/Zkgmo0C.png
Comment
    El Oshcuro on Steam Forums - Thread - Direct
Restart steam and look for the Icarus Beta app
Post


The first Beta Weekend has begun and will be live until August 29th @ 10pm PDT.

All pre-order buyers can begin playing NOW!

https://store.steampowered.com/app/1149460/ICARUS/
We're also celebrating by doing a giveaway thanks to our friends at Logitech
... Read more

19 Jul

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Getting ready
It’s been a month of deep end tech work focused on upgrades, refactors and performance – laying the foundations for an improved Stationeers experience across the board towards 1.0.

After two years, we’ve upgraded the engine version to take advantage of awesome new Unity 2021 features. There’s big performance gains, too, plus rendering and network stability improvements, and a new debug console – critical groundwork for wow to come.

So we’re light on content this month, but giving some much-needed love to our codebase means our players will starting feeling the difference.

Unity 2021
At long last, we’ve upgraded to Unity 2021, bringing a raft of new tools and opportunities, from performance and profiling to fancy blinking lights. Of course, in the short term, shifting engine version r... Read more

17 Jun

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You asked for it
Down here in the south of New Zealand, we spend a lot of time in forums, hearing your ideas and feedback. This month, we wanted to say a big KIA ORA (‘thank you’) to everyone who’s supported Stationeers over the last three years – delivering the most frequently requested new devices, items and additions.



For the atmospherics crowd there’s turbo pumps, valves and pipe heaters. For builders, there’s a suite of shuttered and reinforced windows. For explorers, there’s expanded tool belts, mining belts, mining charges. And for the diggers out there, check out the all-new, dirt destroying OGRE. Time to carve up your local planetoid.

We’re massively excited to see what people do with all this new kit, so which sort of Stationeer ... Read more

19 May

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We’re super-sizing our food and farming systems with automation, seeds, fertilizer, packaging and more – come see what’s cooking!



New this month
Hungry for content? It’s a feast this month, as we round out our food, farming and automation systems with a heap of new processing equipment, recipes and growing mechanics. It’s a big step towards 1.0, as we tie a bow around everything consumable.

Get planting with seeds, while mastering fertilizer production to boost your crops. Automate your kitchen for higher nutrition, before packaging everything up to fight decay. Then sell it all to the Trader from our fancy new refrigerated, stacking vending machine...

Whatcha waiting for, Cadet? Let’s go!

Seeds, farming and fertilizer
We wanted to build fun, flexible systems to help players survive... Read more

14 Apr

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New This Month
Stationeers. We all know it’s a special kind of survival game. And for the longest time, we’ve wanted to deepen that experience with food perishability mechanics – and at last we have.

There’s a range of new fridges to keep things fresh and, by popular request, we’ve added a suite of heat exchangers to the game... plus new rocket modules for collecting and storing gas, as well as (believe it or not) a complete modular synthesizer, a basic logic tutorial to get your automation game going, and lots more.

So whether you're a seasoned Stationeer, or a new recruit, come see what’s new!

Food decay
It’s been on our Wishlist for a long, long time: perishable food. And at last, we decided the time was right – to go bad.

All food now perishes, depending on w... Read more

17 Mar

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Over the last month, the Stationeers team has been hard at work, extending the modular rocket system – and now we’re super excited to present the first installment of our new automated rocket modules (A.R.M).

Automated Rocket Modules (A.R.M.)


Like the name suggests, A.R.M.s let you reach out into space – building and launching pre-programmed, uncrewed rockets to retrieve all manner of resources from local planets and asteroids.

You want ore? Send up an ore mining rocket!

You want ice? Dispatch the ice miner!

You want… random stuff? Launch a salvage unit!

... Read more

10 Feb

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Over the last four weeks, the Stationeers crew has been cranking the wheels and whirling the levers on two long-awaited systems: liquid water and hydration, and we’re super excited to reveal what we’ve done, and where it’s all going...



This update sees a big content drop, too, with two new tutorials, a wind power generation system, a fresh set of pressure and temperature resistant tools, trader tweaks, a new planet (welcome to Venus, kids) plus a pile of audio improvements, bug fixes, tweaks and all-round improvements.

It’s been one of our biggest months yet, so come dive in!



Liquids
We’ve been pl... Read more

12 Jan

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Hey Stationeers,
After a "thank you" and double update at the end of 2020 for three years of incredible support, our CEO took a deep dive into the Discord[discord.gg] zone, looking for ideas and suggestions to implement into the game... and wasn’t disappointed!

... Read more

22 Dec

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On December 13th, 2017 - Stationeers launched in Early Access.

Three years (and one week) later - here we are.

... Read more

18 Dec

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Rewind 12 months: New Year’s day 2020 – down here in NZ, the sky was grey with smoke from Australian bushfires 4000km away. The sun was bright red. You could smell burning. We should have known it was gonna be ‘one of those’ years.

Now it’s December. It’s been a long, hard year, but easier for us than for many others. Over that time games have been our escape, and a way to keep in touch with the rest of the world. We’re massively proud of the work we’ve put into Stationeers, and incredibly grateful for the amazing community that’s grown up around it.

We make this game for you – and with you. It’s been three incredible years. There’s 100,000 Stationeers in the world now. There will never be enough ‘thank you’s’.

This month, we’re crazy-excited to drop ‘Weather’ into the game. It’s a literal gamechanger. We... Read more