F8RGE

F8RGE



01 Mar

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by PFJD

It looks like it was bugged maybe that’s why they took it out

It's not 100% finished. We'll be looking at it in the future.


17 Feb

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by GGGold23

I love how people are so excited for the super shorty it’s like the second coming of Jesus to them

This is the way.


09 Feb

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by rinzuuu

forge? from need for speed? You're working at battlefield now?

Yes, been a journey.


08 Feb

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    /u/F8RGE on Reddit - Thread - Direct

All going to plan (and things are always subject to change) you'll have this change before S4 drops.

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    /u/F8RGE on Reddit - Thread - Direct

Impressive.


22 Jan

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Predator3-5

Is that fan art wall at the headquarters still there?

Yes


21 Jan

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by AZZATRU

And in that time Lukaku went from doing well to him and Intee scamming us out of £100m then going back and failing. Absolute L

I hope our old manager does well for you though.


29 Dec

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Matshelge

I think Ben might still be working there, and should have the know-how on doing it. But can't promise anything.

I believe he is the one who made it work last may 4th.

Afraid I no longer have the ability to do it, is why I couldn't fix it last time around :(


21 Dec


17 Dec

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    /u/F8RGE on Reddit - Thread - Direct

"The balance of the Force has been f*cking shaken".

Would add a whole new dimension to that trailer.


15 Dec

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by YT_L0dgy

Good to know. Have a nice day btw!

Have a lovely holiday season <3

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by YT_L0dgy

I really hope Ben Walke is not like the Deep lmao

I do not like Octopus.


07 Dec

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Attila--the--Hun

Hey u/F8RGE can you tell us if this will fix the recoil issues that were found by a coupke of youtubers recently?

We're working on that. It's a complex system so not something we want to risk rushing a fix out for as it could have severe consequences, especially with our ability to patch over the holiday period limited (everyone shuts down etc).

We're actively working on it and have made some progress. We had made improvements within 48 hours of the issue surfacing but we need to test, get it into our patch cycle and all that sort of stuff.


06 Dec

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by InsertDev

My friend has been having issues with the Xbox series X version of the game. He crashes after every 1-2 games.

Will the update fix that issue or can you guys list it for a potential fix in upcoming updates?

For crashes like this I think the best course of action is to post them over on the official forums. That way they can be tracked properly and go through the system. I'm not aware of any current crashes, especially ones that would occur with some frequency.

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Gloomybyday

I think u/f8rge really liked the heavy class. He'd like this clip!

Heavy <3

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by FoxFort

Would it be possible for you guys to adjust a bit 1st person animation of lmgs and other weapons when deployed on it's bipods?

Currently whole weapon feels like it's floating in air rather than resting on bipods.

While BF3 had it sticked to ground feeling, in BF2042 it looks like it's floating in the air. Not because it's not fixed on the ground like in BF3, but because it's animation is wobbly, instead of having it's weight resting on something.

Just take e.g. M240B, lie on the ground and deploy it onto it's bipods.

it just feels off, it does not look nor feel like it's resting on it's bipods but floating in the air. Idle animation makes whole weapon moving up and down, like it's following breathing pattern of character. It should feel heavy and firmly on ground or some object. Instead it's giving the vibe that it's held in characters arms on hip when standing. Ideally all 1st person animation of weapons could use a bit of "weight" feeling to them. ...

Read more

Bipods are something we talk a lot about. Some good feedback here, will pass it onto the rest of the team. Thanks.

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by AWU_Hades

I'm not smart enough to understand what this means. Can you elaborate with an example?

Weapons should feel more responsive. It's a hard thing to demonstrate with screenshots/videos, it's more in the actual feel.

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by AWU_Hades

Manifest rework

M416, M240B and M93 as Vault Weapons

LATV4 no longer can push away tanks

AI pathing improved

That's my 4 highlights.

Worth keeping an eye on "Gameplay Responsiveness Improvements around Weapon Reload Animation and Audio".


17 Nov


16 Nov

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by 13johnsond

Nice to see you u/F8RGE - We miss the old days of CTs and Crashed Speeders! Hope you’re well!

Hope you're good /u/13johnsond and everyone else reading this.

We all miss the old days, now more than ever.