Would it be possible for you guys to adjust a bit 1st person animation of lmgs and other weapons when deployed on it's bipods?
Currently whole weapon feels like it's floating in air rather than resting on bipods.
While BF3 had it sticked to ground feeling, in BF2042 it looks like it's floating in the air. Not because it's not fixed on the ground like in BF3, but because it's animation is wobbly, instead of having it's weight resting on something.
Just take e.g. M240B, lie on the ground and deploy it onto it's bipods.
it just feels off, it does not look nor feel like it's resting on it's bipods but floating in the air. Idle animation makes whole weapon moving up and down, like it's following breathing pattern of character. It should feel heavy and firmly on ground or some object. Instead it's giving the vibe that it's held in characters arms on hip when standing. Ideally all 1st person animation of weapons could use a bit of "weight" feeling to them. ...