FGS_Gerald

FGS_Gerald



13 Jun

Comment

Originally posted by Orizirguy

Really hope that they will include a coop commander experience simmilar to sc2. Loved that i could play with friends that are worse in skill but still, everyone could have a great time

Yes! We are doing 3P co-op vs AI instead of 2P.

Comment

Originally posted by hrzaorhdu

If it's supposed to be a robot, it really did not look like one to me..

This game does take place hundreds of years in our future. I would guess that humanity would be able to make some pretty realistic looking robot dogs by then, assuming we survive the apocalyptic alien invasion.

Comment

Originally posted by Sniec

Nah the reasons are very simple. Pick company of heroes for instance, what are the differences between 2 and 3? Graphics are the same, historical settings are the same, there were some changes in the campaign sure, but that's it. Why would I play coh3 if it's released badly? No reasons, I can go play coh2, still a great game. Same for aoe4, if it sucks, I can play aoe2, because it's still a great game and it offers very similar things.

Let's consider stormgate for instance, a game that prides itself for returning to the roots of RTSs in terms of gameplay, what's its offer? Just StarCraft in 2023, if it sucks I can play sc2, still a great game.

So I would say it's a mix between old games holding on really well and little space for new rts games to innovate on the genre. The main factor remains the gameplay and the technical polish, like unit responsiveness, pathfinding algorithms ect, and that's something you must do really well to succeed.

“What’s its offer?”

The things you point out as what’s most important—gameplay, responsiveness, path finding—an improvement in these specific areas is what we’re offering (just to start). James Anhalt, our chief architect is largely responsible for why SC2 feels so much better to play than anything else out there.

He spent the first year of Frost Giant’s existence building SnowPlay, our tech that turns UE5 into a best-in-class RTS engine. We are up to three times as responsive as SC2, as measured by tick rate. Our game is different because even at our pre-alpha state, it just feels great to play.

(See recent hands-on experiences from PC Gamer, VentureBeat, Grubby, TLO, Neuro, etc. for outside opinions, but you’ll be able to judge for yourself with no risk because we’re free to play.)

If you want to know more about SnowPlay, this interview dives deeper into the tech, but the summary is that we aim for Stormgate to be the most responsive and fun to ...

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12 Jun

Comment

Ha! We're not upset about it. We love SC2 and consider the comparisons a compliment. We poured our hearts into that game and hope people play it forever. Our love for Blizzard RTS games and our desire to continue creating that style of RTS is why Frost Giant was formed.

We hope Stormgate similarly entertains people for years and years to come, and we're grateful to everyone who's along with us for the ride! We want you all to be included, which is why we're showing you where we're at, even at this early stage.

Comment

Originally posted by iatrik

I was under the impression that the game would be in an open beta in 2023. But I realize that I’m wrong. Sorry for the misunderstanding.

No worries at all! Thank you for following what we're doing.

Comment

Originally posted by curtydc

Will this game have a campaign like SCII? I couldn't care less about the PVP.

We are planning to regularly release new chapters of our ongoing, ever-evolving campaign. More information in the PC Gamer preview. https://www.pcgamer.com/stormgate-is-shaping-up-to-be-a-brilliant-blend-of-modern-and-classic-rts/

Comment

Originally posted by iatrik

In general I agree. But the current footage does not really look like something that's going to be playable in 2023 (which they're aiming for).

More like late 2024, early 2025.

If they stay with 2023, then the hype around this game is going to implode I think.

We haven't announced a release date yet.

Comment

Originally posted by DANCINGLINGS

Just for reference: This is what League of Legends looked in their closed beta. Also not a AAA studio, also years of years after they still kept visually improving the game and increasing responsiveness.

https://www.youtube.com/watch?v=PXvCcy6qf2Q

To emphasize: Closed Beta is MUCH further in the development cycle than pre-Alpha.

Comment

Originally posted by simon-whitehead

Is it just me or does this fact sheet not include the square flying thing? Not the Evac Transport, the other one that PiG says he has no idea what it does.

A timestamp video link of PiG wondering what it is

Screenshot with unit I'm talking about

We have other human units and structures in the game that I did not include in the fact sheet as they're not as far along in development. More information to come later this year!

Comment

As has been pointed out by a few folks below, our turret is not as far along as some of the other units you saw in our gameplay reveal.

FYI, "pre-alpha" is very early in development. To be clear, we have a lot of work still ahead of us and this is not even close to a finished product. Nothing you saw should be considered final. We're showing people where we're at in development to bring you along on this journey. Thanks for the feedback!

Comment

Originally posted by theceasingtomorrow

All I can say is after the gameplay reveal, I can see exactly where you guys are going with this and I'll be playing Stormgate. I can see this being my favorite RTS ever, based on the approach you guys have. Keep up the good work fellas.

Thank you! 💙

Comment

Nice catch!

Yes, this is a result of some mistakes we made during production. We were using our observer tool to capture the gameplay footage from TLO and Kevin's playtest and decided to add in the player-perspective UI after-the-fact.

Apologies for not getting it quite right, but it should give you a good idea of where we are at this stage in development.

Comment

Fraser is a longtime RTS player and it was fun watching him pick up the game so quickly. Not his first rodeo.

Comment

Originally posted by Nion11814

Hi! Thank you for the amazing reveal! What GPU do I need to run Stormgate on ultraaaa!?🤣🤣🤣

I have my settings maxed on my machine at home at 4K resolution and have a 3080Ti. That said, we don’t have hardware recommended specs to share yet as we need to do external testing first. The specs for UE5 are a good starting point.

Comment

Originally posted by Slarg232

Not wrong really, it's just that XQC is.... a reactionary/"Loud = Funny" kind of entertainer who likes to rage to make content. While he's nowhere near as bad as people like Ninja, he's still very much the type of person who isn't in the market for RTS games in general.

I know Stormgate wants to get more people into the genre, but you can't get people into it that never had that interest in the first place

I believe xQc is actually a pretty high level SC2 player. Masters at least. He’s shown his profile on stream before.


11 Jun

Comment

Originally posted by Juh-ku

I would have liked very much if you could make your own stream where you showcase the game for us.

This is a good idea for the future. PC Gaming Show felt like a good choice for us because Day9 knows RTS as well as anyone on the planet.

Post

Hi everyone!We hope you enjoyed that first look at Stormgate pre-alpha gameplay from the PC Gaming Show. It feels good to finally show you where we are in development . . . and this is only the beginning.

Our next step is to answer some of your questions, as we’re sure you have LOTS of them.

We’re going to conduct an AMA right here on r/Stormgate this coming Friday, June 16, 2023 at 10:00-11:00 AM PDT / 1:00-2:00 PM EDT / 7:00-8:00 PM CEST.

We’ll gather some of the Frost Giant crew to answer questions regarding our pre-alpha gameplay footage and the current state of the game. We’ll answer questions for an hour, though we’ll do our best to tackle a few extra after the AMA is done.

Since some of you won’t be able to participate live, we’ll post the official AMA thread on Thursday, 24 hours in...

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Comment

Thanks for supporting us. I don't think I've ever been more nervous. Hope you guys like what we're building.