FatsharkStrawHat

FatsharkStrawHat



16 Aug


Rolling blackouts are plaguing sectors of the hive. Worse, we’ve heard reports of someone, or something lurking in the darkness. We need devoted rejects to get down there and sort this mess out.

Play and complete missions with a new Special Condition, “Terror in the Dark” to earn rewards. This condition will only be available during the event!

This event will start on Thursday, August 15 and run until Thursday, August 29. The rewards will be Ordo Dockets, Plasteel and Diamantine.

Note: This event is only available on the normal board on 3/4/5 difficulties (regular malice, heresy and damnation).

14 Aug


Heyo Everyone,
As promised yesterday, here is hotfix #45 (1.4.11). It is live now on Steam and it will shortly go live on our other platforms.
Fixes
  • Fixed a server crash issue related to a player taking damage from a projectile or the environment when they were dead or knocked down.
  • Fixed an issue in the Orthus Offensive special assignment where one of the twins could double spawn.
Known Issues
  • We have a known issue of certain blessings (like Shattering Impact) showing an undefined text description. The cause has been identified and we’re working on a fix for this, as well.
  • We also have a known issue of certain advanced circumstances not working properly (e.g. No Ammo modifier). We are working on a fix for this. In the meantime, we're going to disable these on the miss...
Read more

13 Aug


Heyo Everyone, Note: As a heads up, this hotfix includes routine updates to our audio software, which resulted in a chunkier sized update compared to normal.

New In-Game Event: Herald of Admonition Rolling blackouts are plaguing sectors of the hive. Worse, we’ve heard reports of someone, or something lurking in the darkness. We need devoted rejects to get down there and sort this mess out.

Play and complete missions with a new Special Condition, “Terror in the Dark” to earn rewards. This condition will only be available during the event!

This event will start on Thursday, August 15. The rewards will be Ordo Dockets, Plasteel and Diamantine.



Bug Fixes and Changes Weapons Branx Pickaxe
  • ...
Read more

07 Aug

Heyo everyone,

A quick message from us to say we’re back from summer break and we’ll have our first hotfix coming next week! The plan was for it to come this week, however we hit a technical snag we need to iron out first. 🙏

We’ll see you next week!

- The Darktide Team


01 Aug



Heyo Everyone, Welcome to the next installation of our Darktide 101 dev blog series. We’re interviewing devs working on Darktide to share what it’s like to create the game.

For today’s blog, we’re talking about Voice Over Recording and VO Rules. Have you ever been surprised by a piece of dialogue you’ve never heard before? Have you ever wondered what it’s like in the booth when recording your favourite lines? Today, you’ll get to find out how it works.



Runtime Dialogue System and VO Rules Our first topic is written by our VO Design guru, Ola. Take it away, Ola!

Darktide's VO system was built off of the way VO worked in our two previous ‘Tide titles, with a lot of additional bells and whistles.

This VO system is a... Read more

19 Jul

Heyo Everyone,
Earlier this month, we released an Introduction to Itemization dev blog. After sharing the first looks of Itemization, we got a lot of messages from players. We collected over 13 pages of feedback, questions and concerns. As promised, we're following up on them.

While we cannot answer all of those questions yet, as some things are still being decided and iterated upon, we wanted to answer a batch of them today. We will continue to share more answers as we move closer to release! We want to hear more of your feedback and opinions through this dialogue.

Note: All of the questions we’re answering in this are pulled directly from the comments on the Forums, Reddit and Discord. We kept the players’ wording instead of writing our own questions.

Before we dive in, we want to make it clear for those who might’ve missed prior communications: WE ARE BREAKING THE LOCKS WITH THIS REWORK. 🔓

Questions From Players Blessings / Transfe... Read more

15 Jul



The giveaway has ended! Congratulations to our 50 winners!

1st Place: @Rotewenes
  • 1x Fractal Refine Chair*
  • 1x Fractal North XL Computer Case
  • 1x Fractal Scape Gaming Headset*
  • 1x Mionix Naos Pro Mouse
  • 1x Mionix Alioth MouseMat
  • 2900x Aquilas

2nd Place: @BennyKenobi
  • 1x Fractal North XL Computer Case
  • 1x Fractal Scape Gaming Headset*
  • 1x Mionix Naos Pro Mouse
  • 1x Mionix Alioth MouseMat
  • 2900x Aquilas

3rd Place: @EdwardGrzyb
  • 1x Fractal Mood ITX Computer Case
  • 1x Mionix Naos Pro Mouse
  • 1x Mionix Alioth MouseMat
  • 2900x Aquilas

4th to 50th place
  • ...
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Heyo Everyone, Welcome to a series of dev blogs called Darktide 101. We’re interviewing different devs working on Darktide to share what it’s like to create the game. These dev blogs will include topics like level design and cinematics, voice acting and audio, and more (based on your suggestions)!

For today’s blog, we’re starting with level design and cinematics for Darktide. This is currently an introduction to these topics, because there is truly so much to talk about. If players are interested, we’d love to talk more about taking a mission to functional, adding in the art and audio cues, lighting and iteration, etc. Let us know!

Level Design
While creating a level in Darktide always follows a well established production process - a production blueprint if you will - each new level brings its own set of challenges and creative opportunities. We t... Read more

05 Jul



Hey there Devoted Rejects,
It’s that time of year again. During the month of July, a lot of people in Sweden take time off to enjoy the peak summer weather before it disappears. A lot of employees at Fatshark take this time, too.

While not everyone is going to be away, there will be less hotfixes during this time. The next hotfix is expected in the first full week of August.

We know communication from us has been a sore point for the community and we’re working on it. This isn’t going to be a period of silence. We are working through pages and pages of feedback from the Introduction to Itemization Rework dev blog. After talking more with the team, we hope to begin dropping at least a couple updates and responses to those questions in the form of additional news posts throughout July, with longer posts coming in August.

We are also wor... Read more

04 Jul


Hey there Devoted Rejects,
Hotfix #43 (aka 1.4.3) is now live on Steam and it will shortly be live on our other platforms.

(Note: It takes a little bit of time after the release of the hotfix before the old servers are disconnected and players are migrated over to the new one.) 🙏

  • Reverted an issue that caused some players to experience crashes when entering the game.


03 Jul



Hey there Devoted Rejects, Hotfix #42 (1.4.2) is out now on Steam and it will shortly be out on our other platforms.

(Note: It takes a little bit of time after the release of the hotfix before the old servers are disconnected and players are migrated over to the new one.) :pray:

Combat Shooters Reverting the following Shooter Changes from the 1.4.0 Patch:
  • Scab Shooters now have a tighter shot spread, making them more threatening at range. While they still have ranged damage falloff, they will be more consistent in how they hit players at range.
  • Additionally, Scab/Dreg shooters will now stay in cover longer (and remain exposed longer) with a reduced cooldown between sprays, making cover-taking enemies more of a threat but also enhancing the viability of player weapons that apply suppressio...
Read more

01 Jul



The Rejects didn’t have a motto, but if they did, thought Naibert, it would be “nothing is ever as simple as it looks.” That, or “trust nothing.”

Naibert wasn’t in the business of trust. The Universe had bitten his arse too many times for him to let his guard down. He was ex-Militarum, infantry, marksman speciality. He’d always had a sharp temper, which is why he’d smacked that officer, and landed in the stockade, and thus wound up in the Rejects.

When Naibert had pulled the mission that morning, Rannick had taken him to one side. Iven Rannick himself, the toxic old interrogator. Naibert didn’t trust Rannick, but he knew the man had real clout. That Inquisitorial rosette, for start. But more than that, Naibert felt that Rannick was the real power on the Mourningstar. Everyone, high and low, deferred to the great Inquisitor Grendyl; Atoma Prime was G... Read more

26 Jun


Hello again Devoted Rejects,
It’s time to talk more about itemization (a.k.a. crafting) and what players can expect.

We’ve been reading your comments, your posts, your threads and your topics.

One of the challenges for tackling Itemization was to propose a new experience to the players which felt authentic and natural within the actual live system. We did not want to rush this, as it was important to consider all the progress and time put in by current players of the game, too.

Our goal is to improve player agency. We are putting the focus on giving players a clear path to get the weapons and gameplay they want.

Part of this agency will be achieved by removing the locks on Blessings and Perks.

The rest of the player agency will be achieved through the introduction of two new major systems for itemization: Mastery and E... Read more


Devoted Rejects,
Hotfix #41 (1.4.1) is now live on Steam and it will shortly be live on our other platforms.

  • Fixed a server crash which could happen when updating player stats if any stat reached a very high value.
  • Fixed a server crash which could happen if an Ogryn with the “Feel No Pain” talent equipped was hit by a projectile which was about to be destroyed.
  • Fixed an issue where the Branx Pickaxe attack startup animations would be incorrect if starting an attack immediately after interrupting a Special attack by sprinting.
  • Fixed an issue where the Antax Mk V Combat Axe was playable but showed incorrect stats.
  • Fixed the following in the new mission Clandestium Gloriana:
    • Fixed an issue where the backdrop would be incorrect when setting the...
Read more

25 Jun

Devoted Rejects, You are now reading pt. 2 of the patch notes for Secrets of the Machine Gods.
Additional Weapon Changes
  • Atrox Mk VII Tactical Axe
    • Increased the range of the Light 2 and Light 3 attacks to be more in line with the Light 1 range, to avoid missing on the following attacks when chaining light attacks at the very edge of the weapon range.
    • Tweaked the hitbox of the Light 2 attack to be more aligned with the crosshair position.
  • Duelling Sword Mk II
    • Aligned chain timing for the Heavy 2 attack to be equal when chained from every attack.
  • Devil's Claw Mk IV 
    • Fixed the icon in the Inspect screen for the Light 3 attack to display the correct attack type (changed from Strikedown to Vanguard).
  • Cadia Mk XIIIg Assault Chainsword
    • Changed the Heavy 3 attack to chain...
Read more



Devoted Rejects,  

Here are the patch notes for our latest update, Secrets of the Machine God, which just went live on Steam and it will shortly be available on our other platforms.

NOTE: Because the patch notes are so long, we are posting in two parts.
New Mission: Clandestium Gloriana
The new mission, Clandestium Gloriana (previously mentioned as Atelium Foundryplex Omega V), sees our brave strike teams venture deep into the forgotten heart of Tertium for a rendezvous with a mysterious new character. The players are tasked with reawakening a long-dormant Adeptus Mechanicus ... Read more

30 May


Devoted Rejects, Our latest hotfix #39 (1.3.11) is now live on Steam and it will shortly be live on our other platforms.
  • Fixed several instances of inconsistent or missing voice filters:
    • “Gheistos Mk VI Death Mask” (Zealot)
    • “ "Penance" Herald Mask” (Zealot)
    • “Catechizer's Incense Rebreather” (Zealot)
    • “Palatine Mk IIId Rebreather” (Zealot)
    • “Cult Imperialis Rebreather” (Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Adrastia-pattern Psykana Shadowveil” (Psyker)
    • “Ordo Hereticus Aegis Hood” (Psyker)
    • “Ministorum-issue Rebreather” (Zealot)
    • “Missionarius Galaxia Rebreather “(Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Ministorum-issue Rebreather (Modified)” (Zealot)
    • “Arch-Militant's Cowl” (Zealot)
    • ...
Read more

23 May



Devoted Rejects, Today, during Warhammer Skulls 2024, we teased Secrets of the Machine God, the new free update coming to Warhammer 40,000: Darktide. We also launched Darktide’s first in-game event Hestia’s Decollation Crusade.

... Read more


Nothing raises morale better than firm decisive action, followed by a well-rewarded victory. In honour of the celebration of Severance Day, where Saint Messelina beheaded the corrupt rulers of one of Branx's moons, Hestia has called for a Decollation Crusade.

Like the beatific Messelina Gloriana, we shall smite our enemies this day. Their decapitation shall redeem their souls and serve as tribute to our great Saint.


Devoted Rejects, Hestia’s Decollation Crusade
Nothing raises morale better than firm decisive action, followed by a well-rewarded victory. In honour of the celebration of Severance Day, where Saint Messelina beheaded the corrupt rulers of one of Branx’s moons, Hestia has called for a Decollation Crusade.

Like the beatific Messelina Gloriana, we shall smite our enemies this day. Their decapitation shall redeem their souls and serve as tribute to our great Saint.

Live now until 30 May 12:00 UTC / 14:00 CEST.

Additional Bug fixes
  • Fixed an issue where the shape of the back on the Veteran “Krieg Greatcoat MKI” Veteran upper body cosmetic would stand out at an angle.
  • Fixed an issue where the colour had changed on the Psyker “Praesimiagoria Mk IC Rebreather” head gear cosmetic.
Dev note... Read more