FatsharkStrawHat

FatsharkStrawHat



07 Oct



Hey Everyone,
Welcome to the patch notes for Hotfix #50 (1.5.3). It is now going live on Steam and it will shortly follow on our other platforms.

Bug Fixes
  • Fixed an issue where the Psyker ‘Kinetic Flayer’ talent incorrectly triggered on non-valid enemies.
  • Fixed an issue where the Psyker ‘Warp Unbound’ talent did not properly prevent a Perils of the Warp explosion when using Force weapons (e.g. Force staves).
  • Fixed an issue where the text in the Sacrifice weapon screen overflowed outside of the UI.
  • Fixed an issue where the ‘Ceaseless Barrage’ blessing description did not properly display the Damage vs Suppressed Stat.
  • Fixed a visual issue on Hadron’s workbench
  • Fixed an issue that could cause a client and server crash when a player was stunned without having any weapon equipped.
  • ...
Read more

01 Oct



Hey Everyone, Hotfix #49 (1.5.2) is now live on Steam and it will shortly be live on our other platforms.

Changes
  • Added Penances for completing the Rolling Steel mission and for completing Operations missions.
  • Added a shortcut to the Party Finder menu from the mission board.
Bug Fixes & Tweaks
  • Fixed an issue where the game could fail to retrieve the latest Mastery data from the backend when opening the Loadout screens.
  • Removed the “Stand By For Action” and “Rapid Response” penances, which were incorrectly added with the 1.5.0 release.
  • Fixed an issue where both marks of the Assault Chainsword family could be purchased from Brunt’s Armoury when playing as Veteran.
  • Fixed an issue where the “new” marker could be displayed incorrectly in the Masteries menu.
  • Fixed...
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26 Sep



Hey Everyone,
Our latest hotfix #48 (1.5.1) is out now on Steam and it will shortly launch on our other platforms.

Miscellaneous Fixes
  • Fixed a crash occurring when enabling FSR 3.1 frame generation without upscaling.
  • Fixed a crash occurring when applying the ‘Pierce’ Blessing to the Ogryn Kickback and Rumbler.
  • Fixed a crash occurring when using a controller during discard and ending up having no pre-selected weapon when going back on the screen.
  • The max potential stats preview will now display correctly on all weapons.
  • The help functionality in the Blessings screen of the Mastery menu will no longer keep the screen dim once it gets removed from the screen.
  • Fixed a series of typos where Strength was incorrectly showing as Power in Blessing descriptions.
  • Fixed a typo i...
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A platoon of Moebian 21st soldiers has been infected by the Blight. Their armour will make them harder to deal with than the usual hordes you encounter.



Rannick's sure there is something afoot. Keep your eyes peeled for any clues as to what the Cult are doing.

Play missions with a set of new Special Conditions, “Infected Moebian 21st”, and as a team collect Grimoires or Scriptures to earn rewards.* This condition will only be available during the event and will appear on both the Standard and Auric mission terminals.

*Similar to past events, the progress will be shared across all members of the strike team.

This event will start on Thursday, September 26, 2024 and it will en... Read more

25 Sep



Hey Everyone,
We put this message in the patch notes, but it’s been missed by some so we’re dedicating a post to it, as well.

As you might imagine, transferring over all the weapons and blessings in the game for our existing players – from the old system to our new system – is a huge task.

There are two important things to note.

First, we have disabled certain Mastery and Shrine of the Omnissiah features, as well as the Armory Exchange and Melk’s Requisitorium while the update is continuing to roll out.

This means if you’re checking things right now, you will not see any progress or mastery. However, it does not mean you lost it.

While this is happening, we’ve received reports that some players have not been granted the Mastery or Blessings they’re owed. It is likely due to logging in after the abov... Read more


Heyo Everyone,
Welcome to PART 2 of the patch notes.
Part 1. Part 2. ... Read more


Heyo Everyone,
Welcome to PART 1 of the patch notes.
Part 1. Part 2. Part 3. ... Read more


Heyo Everyone,
Welcome to PART 3 of the patch notes.
Part 1. Part 2. Part 3. Part 4.

Classes Psyker When we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.

Psyker Talent Updates Scrier’s Gaze
To further define this Ability as the go-to choice for... Read more


Heyo Everyone,
Welcome to PART 4 of the patch notes.
Part 1. Part 2. Part 3. Part 4.

Bug Fixes and Changes Weapons
  • Fixed an issue where Zarona Combat Shotgun special attack damage was not affected by the Damage stat.
  • Solved an issue with melee weapons push-follow attack not entering the sprinting state.
  • Fixed an issue where the windup animation for the Heavy 2 attack on the Turtolsky Mk VI Heavy Sword would be incorrect when chained from a Light 3 attack.
  • Removed the snap o...
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23 Sep

Heyo Everyone,
Since June, we’ve been talking about the Itemization rework which is coming in the Unlocked and Loaded update this month. We’ve been working toward an open dialogue with players to receive feedback. We released an Introduction to Itemization dev blog, as well as two Q&A dev blogs answering your questions along the way (... Read more

20 Sep



Heyo Everyone, We’re back again with another dev blog for the Unlocked and Loaded update coming on September 26.

This time, we’ll be talking about the new QoL feature coming to Darktide: the Party Finder (formerly mentioned as the Group Finder).

In this blog, we’ll discuss where the idea began, what features will be included, and how we will continue to build it with player feedback.

Shout out to Jonathan, the Game Designer in charge of bringing this to life, for sitting down for an interview to give us the scoop on this upcoming feature.

Where Did the Idea for This Party Finder Come From? The answer to this is two-fold. First and foremost, Darktide is a co-op game. It’s meant to be played with others. But right now, a player is a bit limited in forming a team. A player can either use the Mourningstar, or their friend list to form ... Read more

19 Sep



Hello, Everyone!
We heard you wanted some trains… It’s time to unveil the newest mission coming to our Unlocked & Loaded update this month: Rolling Steel. For this dev blog, we interviewed a Level Designer and Level Artist from our team who were in charge of bringing the vision to life: Jacopo and Roberto.

Our goal of this blog is to tell you about the new mission and how it formed, etc. without spoiling all the fun of playing it the first time for yourselves. We’ll have to leave some things out, because we want players to still be surprised when they load into the mission for the first time.

Let’s get rolling. 🚂 (I’m a comical genius -Straw)

Where Did the Idea for This Mission Start?
The idea for “Rolling Steel” began about a year and a half ago, following the release of Ascension Riser 31. In that mission, we experimented with ... Read more

10 Sep



Heyo everyone, 
Hotfix #47 (aka 1.4.13) is now live on Steam and it will shortly be live on our other platforms. You can find the notes below!

Bug fixes & changes
  • Fixed an issue where the UI notification for completed penances could be displayed in the Mourningstar even in cases where there was no completed penance reward to redeem at Hestia’s Shrine Penitentax.
  • Fixed a rare crash which could happen when failing to retrieve the information for the latest News.
  • Fixed several instances where undefined text would be displayed in Blessing descriptions.
  • Fixed an issue where the “Krourk Mk IIId Blast Goggles” Ogryn headgear cosmetic would hide the eyebrows of the character when equipped.
  • Fixed an issue where the “Krieg Greatcoat (Marked by Faith)” Zealot upperbody cosmetic would fail to be correc...
Read more

06 Sep



Hello Everyone,
Note: I have made an edit to this post!

A couple Additional Edits to clarify after reading feedback (Sept. 13, 2024):

1. re: New: Penetrating Flame
  • 1-4% Rending on Burn Stacks. Maximum 20% Rending.
2. re: Relentless
  • Removed. It is now included in Executioner’s Stance per default.
Dev Note: Relentless was pretty much a must pick for the viability of the Ability.

Player Quote re: Relentless: Can we please just be able to pull out a melee weapon and not cancel the ability? It sucks if a dog, a poxburster, or some groaner runs up behind you you have to lose your ult to protect yourself.
Dev Response: This will also be fixed in the patch!... Read more


Hello Everyone,
Ahead of our next update Unlocked and Loaded, we wanted to share these patch notes related to balancing for Weapons, Blessings and Classes within Darktide. The purpose is to give players a sneak peak at what to expect, as well as to receive feedback on what we’ve prepared.

Important Note: These are not the complete patch notes for the upcoming update, Unlocked and Loaded. We’ll have more to share on the release date, September 26. This is to simply give players a look ahead at the balancing!

Depending on player feedback, we’ll be able to tweak values for the changes below. If there are any larger reworks requested, we’ll likely be unable to make those changes before the update. However, we’ll be able to revert anything that feels out of place / doesn’t feel right for players and remove it from this patch.
So, gr... Read more

05 Sep



Hello Rejects!
My name is Daniel, and I’m a Programmer and Designer at Fatshark. This blog covers parts of our journey in creating enemies for Darktide. Over the years, I’ve gathered many clips and screenshots and wanted to share some of the early development stages and explain our thought processes. Keep in mind that many of these clips and screenshots feature temporary assets (sorry artists!) since they were created early in the project to test gameplay mechanics.

For Darktide, the Combat team used a very iterative approach. We identified the most important features to include, made functional prototypes, tested them in co-op, found problems, and made adjustments to improve the feel. We repeated this process many times. Our core goals for Darktide combat were replayability and co-op. We believe these are best achieved with highly polished moment-to-mo... Read more

29 Aug

Heyo Everyone,
As promised, here is the next batch of questions and answers regarding the Itemization Rework coming after summer. Again, we collected over 11 pages of feedback, questions and general concerns after the release of the last Q&A dev post.

As a refresher, the two new systems are the Mastery system and the Empower system (formerly Expertise). (There is still a chance that these names change.)

Note: All of the questions we’re answering in this are pulled directly from the comments on the Forums, Reddit and Discord. We kept the players’ wording instead of writing our own questions.

In case you missed our previous comms:
Read more

28 Aug



Heyo Everyone,
Our latest hotfix (1.4.12) is out now on Steam and the rest of our platforms will follow. You’ll find the patch notes below!

  • Fixed an issue where ammo crates would still spawn in Maelstrom Mission C-I-VI.
  • The tooltip for the Stopping Power stat has been updated to reflect that it affects damage as well.
  • Fixed an issue that caused the canteen on Psyker “Shroudwrap Carapace” cosmetic upperbody to be warped.


27 Aug



Heyo Devoted Rejects,
We’re excited to announce the next free update coming to Darktide - Unlocked and Loaded - will be releasing on September 26, 2024.

https://youtu.be/69zI8J5nnZU

Unlocked and Loaded will include the overhaul to itemization, a new mission with a new objective, and improvements to social features.

Itemization Overhaul: Unlock Your Potential: With the itemization overhaul, players will master their weapons over time, unlock blessings, weapon marks, and perks, and tinker with their gea... Read more

16 Aug



https://youtu.be/Sk-xRz9eAqc

Acquisition Agent: Wyrmwood 78

Veracity Rating: 12-Alpha

Subject: [REDACTED]

Action: Monitor

Cross-reference: “Urmal”, [REDACTED], [REDACTED]

Entry Begins:


Falter not, wither not.

Those words have lodged firmly in my mind. There have been endless words and fanatical ramblings – enough to last several lifetimes – and most are just background noise. That statement, though… it carries weight. Enforced inactivity leads to a degradation of body and mind and so I must keep both active. The first comes with physical recovery. The other will hopefully come from committing some of my myriad thoughts to this journal.

How long have I been here? Days, certainly. Weeks, perh... Read more