GM Mint

GM Mint



14 Sep

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors,

We are currently experiencing server instability, and we're doing our best to fix it quickly.
We apologize for any inconvenience this may cause.
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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors,

We've fixed some issues that occurred after maintenance!

  • Matchmaking is now working properly.
  • Skill cooldown ping message is now displayed correctly.

We're looking into other issues, and we'll try to get them fixed as soon as possible!

Thank you!
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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors,

Matching is not working properly, but we're currently working on a quick fix.

We apologize for any inconvenience this may cause.

08 Sep

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    GM Mint on Steam - Thread - Direct
Servers are now back to normal and Eternal Return is available again.
We apologize for the inconvenience caused.
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    GM Mint on Steam - Thread - Direct
In order to determine the cause of the server instability, the Event Website and Stats Site will be unavailable for approximately one hour.

We apologize for any inconvenience this may cause.

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Hello Lumia Island survivors,

We've noticed there's some ocasional server instability and we're doing our best to solve it quickly.

We apologize for any inconvenience this may cause.


29 Jul

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    GM Mint on Steam - Thread - Direct
It was confirmed that the Data Key was not provided for the SUNDAYER coupon reward, and was corrected around 3:57 PM (UTC) on July 29th.

If you redeemed your coupon before that time and didn't receive a Data Key, we'll send you two to your in-game mailbox.

We apologize for the inconvenience caused.
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    GM Mint on Steam - Thread - Direct
An issue was found in which items were duplicated. This loophole in the system is our fault, and we'll be fixing it as soon as possible. We apologize for any inconvenience this may cause.

However, intentionally using duplicate acquisitions is a clear case of cheating and will result in a suspension in both Normal and Ranked Matches, and Ranked Matches will result in the forfeiture of Rank Points. This behavior is clearly evidenced by replays or other means, so we ask that players who play normally not abuse this feature.

Also, if you see any cases of abuse, please report them to our Support Team.

We apologize again for any loopholes in the system and will do our best to ensure that normal play is not disrupted.

28 Jul

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors,

It's been a week since we launched Eternal Return 1.0.

Thankfully, many players have come to Lumia Island exceeding our expectations. This doesn't mean the game is ready to go, but it does mean that a lot of people have been waiting for the Official Launch.

We sincerely apologize to our players for their patience, and for the many ways in which we've disappointed them, including the UI and other ways in which we've fallen short of their expectations.

And we deeply appreciate all our players for putting up with the discomfort and continuing with Eternal Return.

To share our progress on responding to your valuable feedback, we're pleased to announce that we've reopened the Roadmap website, which has been closed in preparation for Official Launch.


{LINK REMOVED}... Read more

18 Jul

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today's Dev Journal will cover the Frame Report.

There's a saying in the game industry that you should never make optimization promises. There's a lot of variation in player experience because the overall optimization improvements don't apply equally to everyone, and even if the overall optimization improves, there's always a chance that one particular operation will pop up that causes problems, so it becomes a never-ending process. So we’re going to be very careful about bringing up optimization in this Dev Journal.

Optimization was a top priority internally as we prepared for Eternal Return 1.0.
Squad Mode in particular had the most frequent framerate issues, and with 24 players, we were concerned that if we didn't optimize it, the game might not even be viable.

So the optimization work went ahead with the intention of redesigning a lot of the invisible “Back End”. In terms of workload, this was by far the biggest th... Read more

17 Jul

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
We wanted to share with you the full version of the Eternal Return 1.0 Animation Intro in today's Special! Dev Journal.

However, we would like to apologize as the English version is still in progress, but we promise we are doing our best to release it quickly! Look forward to it tomorrow July 18th at 5 AM (UCT).


As always, thank you for following along!

(The next Dev Journal is set to release on Tuesday, July 18th (PT).)


You can get WP from the Dev Journals on our {LINK REMOVED}web event page. Web Points(WP) are event points that can be obtained and used throughout the Season 9 web events
✨✨Eternal Return 1.0 Official Launch on Thurs, July 20th 2023✨✨

◆... Read more

14 Jul

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today’s Dev Journal will cover the 4th update of changes for characters!

As we've seen in the last three Dev Journals, skill utility is often added or lessened based on its use in Squad.

First, Nicky’s Short Tempered has been reworked. Nicky will still be short tempered, but that will no longer be a trigger for her skills.

Body Blow (Q2) will only activate when you hit Slugfest (Q1), Guard (W) will no longer have a reduced cooldown on success, and Reverse (W2) will slow enemies instead of rooting them.

You can now use Fury Jab!! (Enhanced E) after a successful Guard.



Pure Rage Uppercut!! (R) can also be used with or without Short Tempered. Of course, it's still more beneficial to use it with a full Short Tempered because it deals more damage.

... Read more

11 Jul

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today's Dev Journal will cover Forging and ER Pass!

Playing Eternal Return is all about the thrill of a good fight, but sometimes after a few matches of being fully focused on your game, you might need a little break. That's when you'll want to visit our new Forging station!

You can find two types of boxes in the Forging menu.
As you play more, you'll naturally start getting Research Center Data Boxes through different paths. You can also get them as an ER Pass reward (including free items), as well as when you level up your account, and when you complete daily missions at an established probability. They can also be obtained through ER events!

<Receiving a Data Box as a Daily Mission Reward>


When you open a Research Center Data Box, you'll be randomly rewarded with a variety of prizes... Read more

07 Jul

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today’s Dev Journal will be about Victory Poses!

"First of all, Victory Poses are not going to be very long. Unfortunately, as we were working on them for all 65 subjects, including their skins at the same time, we had to make them shorter than we would have wanted.

Even though the scene's length is shorter than the cutscene for a successful escape, you'll notice that all the subjects have unique poses."

The goal of Victory Poses is to make the feeling of winning even better!

When you hit the start button, you expect a "magical game". But even in a game with a 50% win rate, this piece of magic is very rare. Someone once described it as "a game that isn't a stomp, but a hard close game where we barely win because I played well and carried".

In Battle Royale, this "magical game" is heavily tied to <b>winning</b>, and even Squad, that has the highest winning rate, is still only less than 10% in Early Game du... Read more

04 Jul

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today’s Dev Journal will be about the newly added Briefing Room!

Briefing Room is where the first players that finish loading can stay while waiting for other players. Much of the loading time is spent waiting for the slowest computer, and with more people participating than before, there is a higher chance that the slowest computer will be even slower.



Now, if your computer isn't too bad, you can can move your character around the Briefing Room first without waiting for it to load!



Test subjects can try out all skills at level 20 in the Briefing Room. Of course, since you don't have any equipment yet, the power may not come out as much as you want, but you can still try out a skill... Read more

30 Jun

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    GM Mint on Steam - Thread - Direct
Eternal Return 1.0 Animation Teaser

Participate in the experiment: {LINK REMOVED}[See More]

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today’s Dev Journal will cover our 3rd Update of changes to Characters! Much of the content was introduced during the Dev Stream, but let’s talk about it here in more detail.

Character changes involve a lot of work in improving characters that have excessive or low utility in terms of skill structure. The common goal of these changes is to enhance the character's unique flavor and character fantasy (or character "appeal"). There are several processes involved in toning down the skill utility, but for the 70 different characters to have their unique fantasy, they need to have weaknesses in different directions, rather than being all-around perfect.

Typically, long-range characters tend to face a reduction in skill utility. The value of the range is lower in Solo Mode and used as a way to keep characters safe. However, in Squad, the range is almost impossible to play against. For example, we talked about Adriana i... Read more

27 Jun

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
In today’s Dev Journal we will be introducing Operator Nadja!

Eternal Return is quite a complex game. At the moment, the many systems and user experience (UX) are fairly roughly placed, making it challenging to learn. While players may pick up the game step by step, they may still find themselves a bit lost in in-game situations.

Strategy games require constant decision-making in rapidly changing situations. The increasing depth of the game means that a wider variety of such situations can arise, and the factors to consider when making decisions become more complex. So there's a dilemma: the game has to have obstacles to be interesting and fun, but if it gets too complicated it can become difficult to play.

This is where having a visible indication of your next move becomes very important. The magnetic field that many Battle Royale games employ is a very clear indication of where you need to go. "If I'm on the edge o... Read more

23 Jun

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today's Dev Journal will cover revamps and changes to the Credits System and Game Phases.
We’ve covered a number of topics related to Credits and Game Phases in previous Dev Journals, and today we’re going to collect and summarize them all!
Please keep in mind that the details, such as amount of Credits and the order of the objectives, are still subject to change.

First off, the goal of this Credit revamp is to organically integrate the many game systems added over the past two years into a single currency called “Credits”. Whereas before it felt more like a "hunter-gatherer economy" system based on finding and crafting materials, which was slightly complemented with Credits, we're now going full "Capitalism"!

We're not just adding more uses for Credits, we're making sure that most actions in the game are tied to them just as most human activity in capitalism is tied to money. We want to give you clearer feedba... Read more

20 Jun

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today’s Dev Journal will cover changes in Mastery and Crafting.

The defining moments of win or loss are played out by how well you fought - controlling and maneuvering your character against others. However, players spend most of their time in the game trying to improve this defining position even if it’s just slightly more favorable. Mastery, Crafting, and Credits (which we’ll cover in our next Dev Journal) make up the three pillars of character growth in Eternal Return.

Eternal Return is a game with a tremendous amount of information. With so much information to keep track of, you have to open several pop-ups to monitor the character’s status while playing the game, including Mastery (V), Crafting Menu (B), Open Saved Plans list (P), and Scoreboard (Tab). But now, 3 pop-ups, excluding the Scoreboard, will be combined into one - the VPad!

*All preview images released in the Dev Journals are subject to change... Read more

16 Jun

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island Survivors!
Today’s Dev Journal will cover changes to Ranked System.

Ranked System will be changed from the existing ELO-based relative score system to a method more similar to an evaluation.

Players will now use Ranked Points as an Entry Cost depending on their Ranked tier, start a Ranked Match, and now get points based on their number of kills and placements. Up until now, your point gain and loss were calculated based on the relative difference between your rank and the average rank of other players in the match, and only the final calculated score was displayed. Now, your accumulated score will be shown in real-time and it will clearly indicate how many points you can earn for each additional kill.

Of course, this new scoring system won’t be totally absolute, point gains and losses will still take consideration of the lobby rank to an extent. If there are no adjustments or corrections made for the lobby at all, there is a si... Read more