GSG_Jacob

GSG_Jacob



14 Aug

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I’m fairly sure we’ve confirmed this.

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Originally posted by 1pecseth

Then ban them. How is this not a violation of rule 3? Nobody wants to see this negative karma farming shitposting, and this pathetic attention seeking is only getting more frequent and toxic with each post

What makes you think they’re not already banned?


13 Aug

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It’s funny how you are announcing that people were right about you all along.

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Originally posted by EightTangent

They were on summer vacation, they’re back now and are working again. We might see more teasers since they’ll likely have more new stuff to show soon.

This.

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Try being a little less toxic yourself.


10 Aug

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I’m making a gif of this. For reasons

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Originally posted by ScudleyScudderson

Showing what was killed might mean that classes and builds who typically produce less kills can at least demonstrate that what they killed was important.

As you say, some classes are better equipped at killing. As an example, an equally skilled Scout, even running Hipster, is unlikely to show more kills than an Engineer, regardless of how hard they try and compete. They could, however, demonstrate that they've supported the team by focusing on high-value targets.

I appreciate not wishing to encourage competition but you're already displaying a total kill number for comparison. People are going to treat those total kills as a competition/point of reference, regardless.

Jokes aside, adding the kill count itself was also debated. I think it's a compromise.
Anywho, I don't see that changing - we do not want people to focus on who took down what. It's a team effort, and we do not want people to lose focus just to be the one to take down the most praetorians, for example.

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Originally posted by ScudleyScudderson

Showing what was killed might mean that classes and builds who typically produce less kills can at least demonstrate that what they killed was important.

As you say, some classes are better equipped at killing. As an example, an equally skilled Scout, even running Hipster, is unlikely to show more kills than an Engineer, regardless of how hard they try and compete. They could, however, demonstrate that they've supported the team by focusing on high-value targets.

I appreciate not wishing to encourage competition but you're already displaying a total kill number for comparison. People are going to treat those total kills as a competition/point of reference, regardless.

takes notes
So ... remove all stats... got it. :D

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It's deliberately vague, as chasing kills will remove focus from the actual mission. It's not a competition, and some classes are better equipped for killing than others.


08 Aug

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Before anyone gets too excited, this is from an interview back in February, so it’s not exactly news.


07 Aug

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Originally posted by se05239

I guess we'll see. I hope the game will continue being awesome but I am worried it'll turn into another "live-service" macrotransaction riddled mess. That's what happens when things turn more corporate.

That is the beauty of it. Embracer is very hands-off. They invest in studios that are doing good and encourage further growth. They don’t have any structure similar to EA - it’s a completely different setup. Long story short; GSG continues unhindered and with a lot more support.

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Originally posted by se05239

Will there be some announcement about the whole "getting bought up by Europe's version of EA" thing going on?

There’s already a thread about that where it’s addressed and hot takes like “Europe’s EA” are debunked.

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While I can’t say anything directly about the code, I do know that the coders do go back and optimize older code all the time As Unreal is very hands-on for artists and designers, and they use the visual scripting in Unreal called blueprints, there’s also some cleanup there and some conversion into c++ code, I’ll wager.

In my own experience, game dev is just as much about smoke and mirrors. It usually doesn’t matter how you achieve something, as long as it is perceived the say you want it to be perceived. A good example is one of the Fallout games, where the experience of a train ride was achieved by making the train a piece of wearable equipment, achieving the illusion of riding a train in first person perspective. If it’s stupid and it works, it’s not stupid.


06 Aug

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Originally posted by MakeStuffDesign

P.S. Once you reach Gold 1 (seven promotions), that character should get Iron Will for free in addition to the regular number of perks.

This is a hill I will die on.

“This is a hill I will die on.” doesn’t carry the same weight when you know you have iron will.

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One of the mods will make it detonate from taking damage.


05 Aug

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Originally posted by callingFives

This matches up with my concerns - zip on over to the Embracer Group website. ALL they talk about is how much money they made and what IP/studios they own. Nothing there about community. Nothing there about dedication to letting studios be themselves. No mission statement that mentions players and consumers being cared about.

If that's how it's going to be, well, I'm not interested in watching the soul get sucked outta such a great studio and game. I get that it's a big deal for GSG. It's kinda the endgame step for dev studios - get bought up by someone who can fund and promote and connect your products. A company with sway at the negotiation table is a blessing to smaller studios.

It is rarely a boon to the consumers and communities. Folks like Versus Evil who focus heavily on community involvement and maintaining standards with their work and representation are an exception, not the norm.

Which way will this go? Perhaps we will find out directly.

...

That’s a corporate website aimed at investors. It’s literally what they do. The reason you’re not seeing anything about a mission statement is that they don’t get involved. From what I’ve been told, they don’t even have anyone on the payroll, that can do the things you fear they’d do. They’re giving us a safety net on the long run and the resources to do what we’re already doing, and part of the deal is that we continue with everything full speed.

I’ll get Soren to chime in tomorrow, as it is 1AM here.