Gaishu_Isshoku

Gaishu_Isshoku



07 Apr

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You should ask the bot dev, Trackpad, to make a stats tracking website/tool that does that :) Or ask the devs of any of the existing sites to ask how he does it.
The point is the number is out there for those with the knowledge to grasp it. Reworked API is still some time away, so I can't say definitively at the moment if it will include true BXP for easy access, but it's certainly a possibility.

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The "Track" bot present in the official Discord will pull your true base XP as part of its stat commands. I recommend checking it out and adding it to your own Discord, it's quite useful.


31 Mar

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It was restricted because of the combination of Early Access with the unique plane capability. Hybrids are quite different in what they bring to the table from other ships, so we felt it would be best to leave it restricted until most players could get their hands on her.

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Thanks for the feedback - I take it seriously and we are actively working to make the restrictions/bans for Clan Battles more responsive. Unobtainable ships, or early access ships, or premiums, that are too strong (ex. Smaland this season, Musashi/Georgia in T9) can and will receive restrictions/bans; regarding Petro, it had received a few nerfs and it took some time for the data to show that it was still quite effective (duh in hindsight). I'm sorry you feel this way about Loui being unrestricted with early access ending, but the ship does have significant tradeoffs compared to other battleships and we feel it's worth seeing what kind of impact it will have on the CB meta. Hope you'll come back to give it another try sometime.


29 Mar

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Queue dumps occur whenever someone has waited too long - super CVs are especially prone to this since they have a rather small player base and require another super CV specifically; other class restrictions can be relaxed, CV requiring another CV cannot. We know queue dumps can be frustrating to play in and we are looking at ways to reduce their frequency.

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Good to see you in game! GGs

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Let me give you my favorite patent; a way for you to walk your pet snake on a leash :D https://patents.google.com/patent/US6490999B1/en

As far as I'm aware, no one is actually making snake collars as a product. Does the matchmaking patent exist? Yes. Are we using it for WoWs? No.


28 Mar

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I can assure you that the Random Battles matchmaking has no regard whatsoever for player skill, win streaks, or loss streaks. The primary concern of the matchmaker is getting players into matches quickly; something like what you are describing would be a huge burden on that.

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The official/formal stance is always that we can't say anything about collabs until they are announced :(


27 Mar


22 Mar

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I do feel like we could do a better job of highlighting concrete changes from feedback. Humphrey's shell velocity buff, Petro nerfs, the current AA/deployable fighter system in testing (fingers crossed ), CB ship restrictions, increased importance on spotting for economic rewards, upcoming improvements to getting stuck on islands, the recent alternate domination settings being tested (aimed at addressing both matches that end too quickly and go too long), the operations rework, etc. are all current and upcoming things I can point to that feedback has an important role in. Is there still more to work on? Absolutely, and I know there are a million things you guys will point out to me that haven't been addressed - live service games are an ongoing process :)


While I doubt that we will be sharing our work schedules with you guys, maybe the most relevant piece of information I can share here (and I'm sure you've heard this) is that ship models ...

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Thanks for taking the time to lay your thoughts out in a video like this :)
I'll go through point by point and try to address your concerns.
Population wise, I mostly agree - there's a lot of doomsaying but we're mainly seeing a drop off from the COVID high. We'll see what the trends look like going forward.
Separate permanent, "for fun" game mode - not likely to happen as a permanent mode. Brawls, Ranked, Clan Battles, etc. all exist as a different experience from Randoms, along with our occasional events such as Airship Escort, Hot Tub, etc. The main issue with keeping these separate modes around is two fold - they take players from the Randoms queue, which is the primary lifeblood of the game, and additionally they tend to see player dropoff over time which can make it difficult to keep up decent queue times. Modes like Arms Race (and yes, Airship Escort) have a high chance of being implemented into Randoms with enough positive reception. If you're mainly ...

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07 Mar

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Been around since Closed Beta myself :)


26 Jan

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I've tried to play Elbing a few times in CB personally :D It never ends well unfortunately :(

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If what you describe ends up being the case, it will certainly be a very big change from previous metas :) Large cruiser spam has seldom been a problem in the past because of their relative lack of tankiness vs fires in comparison to BBs. The BBs that don't have 30mm overmatch like Montana are also better BB picks against them, since Stalingrad/PR have decks which are thicker than 30mm; the overmatch just isn't relevant in this case.

Montana was one of the most popular BBs last season at all levels of play despite not overmatching 30mm armor (and being one of the oldest ships in the game). There are definitely reasons to take non-overmatch BBs; they tend to be more consistent in their gunnery and Montana for ex. has a powerful heal.

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It's not really a matter of "need". Last season was rather long compared to most seasons, and had a pretty consistent meta. The thought process here is that removing the category of BBs which overmatch 30mm armor should promote a different set of lineups than we saw last season, in addition to the format change to 1 BB after 3 weeks. Again, this is essentially an experimental season.

Generally speaking, Kleber and Marceau were popular, but not near Smaland levels, and lineups running more than 2 of them were generally quite rare. Regardless, they are something we will be keeping a close eye on this upcoming season to see if this restriction needs to change. Thunderer, Preussen, and Republique all fall under the 30mm overmatch category, in this case.

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This season is a bit of an experiment. Considering last season was quite long and similar in format (7v7, TX, 2 BB), we're looking to see how more extensive restrictions and limits will change up the meta. I think it will be particularly interesting to see how the change in format to 1 BB 3 weeks into the season affects the meta. The maps are also quite different from usual.
Regarding Smaland in particular, banning a ship completely is a difficult choice, but in this case she has historically been one of the most popular DD picks. She fills the competitive DD role a little too well - we'll be watching what effect her restriction has on the meta.


23 Jan

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It was certainly quite popular - I know I'd like another one myself :)


17 Jan

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For anyone who remembers, the initial Missouri release for 750,000 Free XP was a massive grind when it was introduced. FXP has become progressively easier to obtain over the game's lifetime, and with the introduction of the Research Bureau we essentially have two systems for the same thing; FXP is very directly tied to line resets as it speeds up or eliminates the regrinding process. Moving these ships to coal allows them to remain available long-term through a free resource while also simplifying the ways to attain ships.


03 Dec

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Yep! You can buy levels for 625 doubloons a pop. There should be a button labeled "Accelerate Progress" when you're viewing the Battle Pass.