The Good
Fastest planes in the game makes turn-around time on strikes extremely quick.
Planes are very tanky, so attacking squads will almost always survive AA unless you are dropping into T10 clusters.
Very small attack reticle on both rockets and DBs means you can expect high accuracy, even on bad drop angles.
Short redrop time (1.5s for rockets and 2.5s for DBs) means you can slingshot with ease - more on this later.
DB slingshot attacks are immune to fighter aggro - more on this later
Good fire starter, with 27% base fire chance on DBs.
Reasonable conceal, 13.1 base and 11.8 with CE, means you can be relatively close to the action.
The Bad
Tiny squad sizes and reserves makes repeat dropping with the same squad impossible and heavily punishes mistakes.
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