To clarify, this is a legitimate email from Wargaming. Please follow the directions and change your password if you received one of these emails from [email protected].
To clarify, this is a legitimate email from Wargaming. Please follow the directions and change your password if you received one of these emails from [email protected].
To clarify this:
The squad will always be split into an 'attack' group and 'the rest'. A CV won't need to be currently striking for the planes to be split. When a squadron completes its attack run, it will function exactly as it does now; the attacking planes become an entirely separate squad as they return to the CV. AA does not split its DPS between every squad in range, so this returning squad still takes full damage until it reaches safe altitude.
To expand on saturation more extensively: Submarines have a couple key pieces in their 'armor' scheme; the exterior "light hull" (divided into fore end, aft end, and midsection) and the interior "pressure hull". The light hull can saturate and will receive reduced damage once its HP is depleted in each of those three distinct sections. The pressure hull runs nearly the whole length and cannot saturate, but is protected from HE shells by the light hull (since they explode on the exterior). AP that doesn't overpenetrate can continue dealing full damage to the pressure hull even with a saturated light hull. "ASW hits will also deal full damage within their "direct" hit splash range.
At some point in testing they did saturate, but it was removed. HP pools are similar to DDs because submarines take damage much more easily due to splash; since you can land shells in the general area and still do damage, submarines generally take more damage per salvo than DDs simply because you don't have to hit them directly.
I just want to note that submarines do not possess French DD saturation. Direct hits to the submarine midsection will always do 1/3rd damage. Shells that hit water and 'splash' the submarine do saturated damage (1/6), which is where the perception may come from.
For the lower damage homing torpedoes, arming distance is 0.5km. For the higher damage unguided torpedoes, arming distance is 1km. I believe the British submarines currently in testing have an arming distance of 0.4km for their homing torpedoes, but possess no unguided torps.
They are still undergoing testing and under NDA, but stats-wise British subs generally have lower hitpoints, longer dive time, slower dive recharge, and improved torpedo homing (but no unguided torps).
T4 CVs are very 'basic' - they mostly serve for getting players familiar with the essential mechanics before getting into the higher tiers. CVs in general also suffer a bit in co-op, where games are generally extremely short; carriers work better over extended matches. If you have the FXP saved up, it would save a lot of pain to skip the T4s but T6 may still feel a bit painful.
During some of the earlier test iterations, there was a significant problem where a sub riding the depth line between surfaced and submerged could completely evade depth charge damage by skimming to the surfaced 'state' when nearby charges were about to explode. It also feels pretty bad to run past a sub and watch it take 0 damage from DCs because it surfaces briefly; having them take damage even at surface prevents these problems.
Hi all, some clarification around the issue with Steam support:
Steam client support was switched off due to a change in configurations, happening during the division of products in the Wargaming/Lesta separation. Steam support should already be back - please let us know if there are any further issues and we apologize for the inconvenience.
In the game client selection screen, you should be able to add a game client if it isn't detected automatically. First, find the folder that your WorldOfWarships.exe is located in (default Games/World_of_Warships), and select that folder in the "Add a game client" menu.
Unfortunately, a technical issue caused the personal merit bonus for the Military Month Contributor flag to be turned off. A hotfix for this issue should be deployed by tomorrow at the latest. Thanks for reporting it!
Hovering over a bonus category will show a breakdown; there should be a "for personal merits" bonus listed there if you have the MMC flag:
If it does not show a "for personal merits" bonus and you own the MMC flag, could you please take a screenshot and send it to me via private message?
In perfect conditions, it can seem like the speed upgrades aren't very useful. You should consider though that in actual conditions you will always be dropping further away than the very edge of arming distance, which means the extra speed gets your torps to target faster. The extra speed is also beneficial for hitting targets that are moving away from your drop, and as El2azer mentioned, setting up cross drops.
Commanders,
Due to technical issues causing ASW armament to be unavailable in the second stage of Brawls in 0.11.9, submarines are being temporarily removed from Brawls until the issue is fixed. We will update you once the fix is deployed and we apologize for the inconvenience.
Gaishu
The token is exchangeable until the release of 0.11.10, after which it will be automatically converted to doubloons.
Black is pretty unique with the smoke-radar combination, but otherwise is similar to other USN DDs. Sherman plays quite similarly to Friesland/Groningen - slow, somewhat poor concealment, high DPM gunboat with long lasting smoke and hydro and zero to minimal emphasis on torps. Personally, I prefer the Sherman playstyle, but both are excellent
I personally love Malta - it's super comfortable to play and can do some dirty things. Like Mini said, it is final, so no more changes before release.
This essentially hits the nail on the head. Additionally, in the hypothetical world where everyone gets to select what they play against, you end up with a fragmented playerbase and the matchmaking queue times become horrendous.
Thank you all for the welcome!
Thank you for the kind words :)
It is indeed unfortunate that the manga tends to be the first thing people see when they search the name. No reports so far but it can be awkward :P
My personal project might end up being getting him to try some new things :P
Looking forward to getting to know you :)
We'll work on getting you past Boggzy, shouldn't be too hard
We'll have to see about that! And beautiful print.
Hello all,
I have the great pleasure of becoming a new Community Manager with the NA team. If you don’t (or do!) know anything about me, I’d love to introduce myself!
I've been enjoying World of Warships since the early days of Closed Beta back in 2015 and have spent way too much time playing over the years. I enjoy playing every kind of ship, but most may know me for streaming CV gameplay during the early days of the CV rework, which led me to the CC program. I also play the game competitively and have led my own team to a fair number of Clan Battles wins over the past few years, as well as taking part in tournaments like King of the Seas.
Outside of Warships, I've spent a ridiculous amount of time playing other games such as EVE Online (10 years of my life), enjoy reading fiction (mainly fantasy and sci-fi), and love to explore new foods.
I'm really excited to get started and if anyone has questions or just wants to s...
Read moreConnecticut is the test ship that was used to test how the Vermont changes would perform on the live server. It's a copy of Vermont with the planned changes.