Gaishu_Isshoku

Gaishu_Isshoku


12 May

Comment

As noted in the response, we unfortunately cannot share actions taken because of privacy concerns. I can give you some insight on how the system works though; we work on a pretty standard escalating offence system, so if this was the first time this person was being actioned, it would be a short duration chat ban, escalating to longer durations and eventually a permanent chat ban if the behavior continues.
I know submitting a ticket is a fair amount of effort and it sucks to not directly know what's being done as a result, but please don't feel like it does nothing; the ticket system is absolutely the best way to get something done about bad behavior in game.


09 May

Comment

As already noted, the 10 point commander adds 1,500 doubloon value to the ship prices. And please remember that the event gives you the opportunity to pay for any amount of the cost of the ship with grindable resources - I fully expect most players to acquire these ships for substantially less doubloons/real money expenditure than they would by purchasing them for doubloons straight up in the armory.

Really, there is no trickery intended here. It's an event with ships and captains set at their value with the opportunity to discount or acquire the ships with grindable resources. I hear you guys loud and clear on the pricing, especially for resource conversion, but I hope you can see that it's intended to give players flexibility in how they pay for the ships and represents something new for us.

Comment

We're aware of the issue and will be crediting the mission to you guys soon, don't worry :)


07 May

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We don't allow it. If you encounter this behavior, please make a CS ticket and it will be actioned.


06 May

Comment

Thanks for the report, passing it along!

Comment

I'm sorry it came across this way. The intention was to be clear and upfront with the reasoning. Obviously, a video game's 'economy' is not the same as something like a country's economy - the term simply references the fact that we use currencies which players can exchange for items, and the use of 'inflation' means that the supply of doubloons available to players from events like Anniversary has been increasing, which we're now dialing back. As the game gets older, more players acquire greater number of TX ships.
Please let me know if there's anything I can clarify for this, and of course we're looking for your guys' feedback on this. Like I said earlier in the thread, please let us know if you think anything in the new drop table should be adjusted, as the intention is to minimally affect the 'normal' income of supercontainers.


05 May

Comment

I appreciate the feedback on this, guys. I see some confusion in here as to the doubloon 'economy' and 'inflation' - the use of those terms in the Devblog really just refers to the fact that the amount of doubloons available to players for free through events such as the Anniversary has been steadily increasing over the years, and we're looking to dial it back without affecting the 'normal' Supercontainer income. The latest revisions removed the standard (grey) boosters from the planned changes; if there's other things about the new drop table that you think should get looked at, please let us know.

Comment

Thanks for bringing this up - you're correct that it seems like the nation they're assigned to isn't in writing in the armory. Do note that if you hover over the commander, the flag will be in the background, but I can see how that could get easily missed.

Comment

Have you re-researched each ship from TV-X and played a game on them? The points are not credited immediately on resetting the line. If you have, please send me the ticket number and I can keep an eye on it for you.

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Respectfully, I don't think that's a valid comparison and I don't see it as a ripoff. You can use essentially every grindable resource in the game in any combination to discount the price of the ship, up to getting it for free. I think that's more than reasonable given premium ships are often money/doubloon only, or available for only one resource.

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Think of it as essentially a 'premium' conversion for one resource to another.

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I'm sorry you guys feel this way about the event. I was personally looking forward to it since I felt that premiums being available for purchase through any combination of grindable currencies would be a nice opportunity. I take your point on the exchange rates, but please remember that is primarily a way for players who have an excess of one resource to get others that they have far less of - which previously hasn't been possible.

Comment

Yes, the ships are more expensive than usual if you are buying them 'straight up' with one resource. However, the whole idea behind the event is that you can use any combination of resources, including credits. It seems fair to me that players can use whichever resources they'd like to get a 'discount' on the ship purchases. It's also the first time I can recall that resources have been directly convertible to others (except steel to coal, when buying coal items).


25 Apr

Comment

We'll have more details to share on specifics like this in the near future - right now we're reviewing feedback on the changes as a whole. Sorry I don't have more for you right now!


20 Apr

Comment

Hi guys - if you have examples of things like shells falling short as in OP's claim, please share the replay file with us. The reality is that gunnery related bugs are quite difficult to track down in nature, so if you have any examples, please remember to make a bug report and share with us. We are actively looking into these issues.


07 Apr

Comment

You should ask the bot dev, Trackpad, to make a stats tracking website/tool that does that :) Or ask the devs of any of the existing sites to ask how he does it.
The point is the number is out there for those with the knowledge to grasp it. Reworked API is still some time away, so I can't say definitively at the moment if it will include true BXP for easy access, but it's certainly a possibility.

Comment

The "Track" bot present in the official Discord will pull your true base XP as part of its stat commands. I recommend checking it out and adding it to your own Discord, it's quite useful.


31 Mar

Comment

It was restricted because of the combination of Early Access with the unique plane capability. Hybrids are quite different in what they bring to the table from other ships, so we felt it would be best to leave it restricted until most players could get their hands on her.

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Thanks for the feedback - I take it seriously and we are actively working to make the restrictions/bans for Clan Battles more responsive. Unobtainable ships, or early access ships, or premiums, that are too strong (ex. Smaland this season, Musashi/Georgia in T9) can and will receive restrictions/bans; regarding Petro, it had received a few nerfs and it took some time for the data to show that it was still quite effective (duh in hindsight). I'm sorry you feel this way about Loui being unrestricted with early access ending, but the ship does have significant tradeoffs compared to other battleships and we feel it's worth seeing what kind of impact it will have on the CB meta. Hope you'll come back to give it another try sometime.


29 Mar

Comment

Queue dumps occur whenever someone has waited too long - super CVs are especially prone to this since they have a rather small player base and require another super CV specifically; other class restrictions can be relaxed, CV requiring another CV cannot. We know queue dumps can be frustrating to play in and we are looking at ways to reduce their frequency.




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