The problem is this feedback is nothing new. This has been brought up CONTINUALLY to Eric and Rockfish over the last 2-3 years probably just about every week on their streams and posted CONTINUALLY in forums throughout the same time span. And it just continually got shrugged off. It's not the time commitment that is the issue. Its that its NOT FUN and a huge momentum derailment of the game looking in every nook and cranny for the last part of the puzzle.
"If you don't like 'em, you don't have to do most of 'em! Goodness gravy!"
But they are such a big part of the game that if you dont do them, a huge chunk of the reward content goes away. Most importantly mainframe expansions. Something that important shouldn't be tied to something that mundane to do.
You're not wrong that the type of feedback isn't anything new, but the game has changed quite considerably over the years. Location secrets and challenges saw a world of adjustments across development because of this feedback. In fact, we doubled back on all secrets in our homestretch before launch, and made some tweaks and adjustments even then.
We received two types of feedback on this front, and we have had some rude, vocal users about this topic. We're not going to pretend that we can please everyone, nor that we can make every single secret super fun, engaging, and unique. But we're going to do our best, utilizing the feedback from our playerbase to get things to a better place.
Regarding the reward content: I can see your reasoning, and this was also something we adjusted over time because of feedback as well. We iterated on the attributes and how the Mainframe Expansions adjusted them accordingly. Our goal was to make little boosts to the player ...
Read more