Hapa_Fodder

Hapa_Fodder



08 Apr

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Introduzindo os contratorpedeiros europeus: tudo que precisa saber para a vitória! Leia no portal

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Standby for words from the Chief,

The Update 0.9.3 is here, so please provide any bug reports you may encounter here.

Please also check our little guide on how to report a bug here:

For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing.

You can find the instructions on how to use that tool here:

If you're trying to report any technical issue, please make sure to attach WG Check report to your posts.

If you'd like to leave feedback on the latest content or updates, you can drop them here!

That is all.


07 Apr

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Stackup.org and this campaign is for US and Allied Nations, NOT just US vets.

-Hapa

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Suppose you are right. The reason for this is quite simple, most players that have 1 or 2 tier X's are not going to necessarily know what is needed to adequately implement a UU. Purely from experience, this takes time.

So when we originally brought UU's to the game they were purely for those that had a lot of X's and have been playing for some time and might want something at CHANGES not improves the play style of those X's. THAT is why the cap was put in place.

-Hapa

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Well the way things work in my head (don't ask you don't wanna know), it would make more sense to me that tech tree ships get looked at FIRST as they are probably played more frequently. But that is just me.

-Hapa

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muahahahahah, AM I!?

Disclaimer: I am not.

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So here's the thing, you have until Dec 31 to finish grinding them in the missions, you're not NOT (I hate double negatives), to get them for finishing the missions.... and the ones for the CV's still get those completed (wink wink).

-Hapa

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Well I am not going to lie, I DO agree the price is a bit high. But unfortunately I do not set those prices.

-Hapa

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I cannot speak to changing things catered to you or other casual players. What I can speak to is the overall volume of the average player that plays. If we make things easier, or simpler for the casual player and the majority of our players are not (and I assure you they are not) we will run out of content to put out VERY quickly. These hard limits have to be set somewhere and how they are set is based off historical data.

I don't mind re-grinding a line if I have to, as long as it's a fun line, currently I have over 150,000 RP sitting in my pool I think right now and that is after purchasing Ohio. I have no need or want to get Colbert, I have rest DD lines that I found to be REALLY fun, why? Because I don't actually mind regrinding and it gives me ships to play with my friends who are playing in those tiers, ergo I have a lot of RP.

You have to understand we go off of historical data for a reason. Though I totally understand where you are coming from...

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Mean no offense, but there are tens of thousands of people that play the game and far more than that in battles played.

We don't just do perma-bans for this stuff. Just because they are bragging, doesn't mean they haven't been banned in the past for offenses. Just ignore them.

Trolls are ALWAYS going to troll.

-Hapa

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TBH, I am willing to believe over time, more people will acquire and use the UU's from this than are currently. This will believe it or not be easier to get them and get the ones you WANT.

-Hapa

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The reason people did not like the NTC was NOT due to UU's it was because UNDERSTANDABLY we were going to add upgrades that would be a literal BUFFS to a tier X ship.

The UU's ARE NOT THAT, and quite frankly people need to stop trying to spin this into that. They are two TOTALLY different ideas and entities.

You ask most people that have multiple UU's and they will tell you that they DO NOT buff a ship necessarily. IN MOST cases they are a nerf actually. Changing how you are able to receive this is NOT the NTC.

IN FACT this is a good thing, the majority of people that have tier X's aren't really even progressing in the missions for the UU's and aren't driving towards them. THIS is why we are moving how to get them. Case in point I myself have quite a few missions just sitting in my que that I am ignoring. This is VERY common for the majority of the population in the game that have tier X's.

-Hapa

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We changed the reasoning behind the limits of signals to ships because the community has been asking for it for a LONG time. That and the "Mount all" "Demount all" option. It has NOTHING to do with this particular change and has actually been on the development list for awhile.

-Hapa

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Aloha,

There are three missions:

"Sitka-Romeo" which gives you the Unique Commander Theodore Chandler that comes in the $12 bundle, which also comes with the Stack Up Flag, and Country Roads Camo for the Tier VI BB West Virginia

"Take Me Home" which gives you the Unique Commander Dusty Rodes what comes with the $29.20 bundle, which also comes with the Stack Up Flag, the TIer VI BB West Virginia and a port slot

"November Charlie" which is the weekly missions, they only drop you 2 signals each week, but those are the ones drive what WG donates in your name (this mission comes in both bundles).

Mahalo,

-Hapa

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So do you know for a fact we don't punish behavior that is not in line with the EULA? Because I will tell you I see the reports and people get time outs from the game all the time. But okay.

-Hapa

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I mean I would have to see a replay to see.

But also remember, sometimes things we think are on purpose aren't necessarily on purpose, if you're in a DD for instance that can move pretty quick and you smoke in front of a full speed BB, he can't exactly slow down fast, you can move faster than they can.

I'm not trying to say that it's your fault by no means, but the rule of gross tonnage does kind of apply...

-Hapa

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I own every tier X and have multiple UU's and the only 2 that I think are good for those Tier X's are the DM and Republique, which is just my personal view.

Again these are NOT global improvements. There is a reason they are supposed to be called UNIQUE Upgrades, because they make the play of certain ships UNIQUE. Case in point the Shimakaze UU, it reduces torp reload but slows the torp tube rotation speed to an absolute crawl, which makes it, not particularly useful for most players.

-Hapa

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What cash grab? You can't BUY RP, sure you can buy doubloons and FXP your way up, but you still have to grind the means to do that, which is XP and FXP. And what "PR spin" it is literally the truth. ALSO, you have until Dec 31st to finish grinding them without spending a dime if you have the missions currently. And so, if you WANT to play the huge amount of battles needed to get these UU's many of which aren't improvements for ships, then feel free.

I think the misconception is that UU's make a ship BETTER, they do not! Many do not AT ALL, there are only a couple that make the employment of those ships different and more fun.

Like the example I often use the Republiques. But many are, quite frankly USELESS.

-Hapa

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Folks,

We DID say that we were moving all the UU's to the Research Bureau, we also said that more UU's are going to be added and the existing ones were going to be changed some to make them more functional or useful, because quite frankly many of the UU's are not at this time.

We also said that the mission chains if not completed by Dec 31st of this year would have a compensation tagged to them. What is that? I do not know yet.

MANY of those missions require A LOT of grinding and so this is why the cost in RP is there, because it can cost a lot of grinding to get 2 lines worth of RP.

That being said, I reset every single tier X line before I started working for WG and at the time I had a VERY healthy FXP pool and was able to bring them back up to tier X in a fairly short time. Not saying this is going to happen in the majority of cases, but I am pretty sure a lot of people will do this.

ALSO, do not forg...

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Aloha,

I know this is uncharacteristic of me to post in the "General Forum" but I know there will be more eyes on so here I am.

When we launched "Operation Lifeboat" in support of Stackup.org I did not think we would get as much response as we did as quickly as we did or meet the goal we set as early as we did.

Because of YOU we reached our goal of $100,000 to stackup.org within 3 weeks of starting the 9 week campaign! Currently we are at $115,000, at week 5, $15,000 above that goal and it is because of all of YOU that this happened. Thank you so so much, as a veteran, I know a lot of the struggles we go through and Stackup is an amazing company that helps so many veterans! And just as a reminder every single penny from this campaign goes to stackup!

Do not forget, we're on week 5 of the weekly "November Charlie" mission chain that goes for 9 weeks and at the end if you have completed all the weekly missions WG will don...

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