Heightmare

Heightmare



16 Dec

Comment
    Heightmare on Steam Forums - Thread - Direct
I think it was more planned functionality, but probably won't be used going forward. It was done before the logic chip system even existed so likely that any automation plans for it have been taken care of by that.

18 Oct

Comment
    Heightmare on Steam Forums - Thread - Direct
Originally posted by Thalann: Does this mean you've sold .1M licenses?
I Wish! Actually I don't, not yet anyway. The guts of the post was that we'll try run a Linux build and hope that it works without any major issues. If the issues are minor, we'll make it available. If the issues are major and require a bunch of work to fix, then we'll have to limit the resources we put into it until the sales figures justify it.

05 Oct

Comment
    Heightmare on Steam Forums - Thread - Direct
It was before my time on the project but I believe the intent was you place things on frames, and walls were used for covering up cables and pipes etc. The problem with placing stuff on walls backed by another wall us stuff would collide because of how they're designed so you'd get placement issues but not be able to see what they were being blocked by. As for making devices fall down if you deconstruct the frame underneath, well I think there would be riots :P

17 Aug

Comment
    Heightmare on Steam Forums - Thread - Direct
Thats the problem with a lot of base building games I've found - initially there are many threats you need to address but once they've all been mitigated then things get pretty stale. We're working on some stuff that'll hopefully make that established-base life a bit more interesting, with the game ready with an array of spanners to toss into the works.

07 May

Comment
    Heightmare on Steam Forums - Thread - Direct
Forgive my Google Translate, but here goes:


редактировать файл сохранения

Worldsettings.xml
Survival = выживание

to

Creative = творческий