Heightmare

Heightmare



14 Jan

Post
With everyone back at work for the year we've been undertaking a whole lot of planning, detailing what we'll be focused on now that the post-release rush and holidays are out of the way. For now, we're excited to be bringing you another mission update, with a new one to enjoy over the weekend, some hardcore variants, and a new concept that changes how we view perma-death on early drops.

STATION-TO-STATION:Extended Survey A new mission is here! Jump in and complete another contract for the UDA, with options for standard and hardcore mode available to relaxed and experienced prospectors.
We have also added a hardcore variation for BIGSHOT: Hardcore Stockpile, giving you a new challenge to face as you build your legacy.

Insured Drops: We’ve been talking and working away behind the scenes on how we want to approach difficulty, particularly for new players, and you’ll now see we have added ‘Insurance’ to a handful of early-game drops. This means that any characte... Read more

20 Dec

Post
The last week of the year has already included a bunch of important mission fixes from our content update from the weekend, and even some back-end changes earlier today to accommodate some added functionality we're looking to bring in the near future.

... Read more
Post
    Heightmare on Steam Forums - Thread - Direct
Hey folks, sorry for the late post but we had a ~45 minute database outage. It is back up for now, so just stay in-game and your client should reconnect and save in the next few minutes.

15 Dec

Post


On Outposts and the Supporters Edition
In the patch notes below you'll see that we fixed a bug where you didn't require the supporters pack in orde... Read more

10 Dec

Post
    Heightmare on Steam Forums - Thread - Direct
Since our database maintenance last night, we've seen issues with saving talents and people are getting stuck on the save prompt.

This has been resolved by an update at the database-side so no client download is required.
Post
At the end of our launch weekend we promised you that we’d spend this week improving performance, making connecting with friends and servers more reliable, squashing bugs as well as adding content.

We had a strong start with a peak of over 50,000 concurrent players last weekend and our servers have stayed busy all week since. However, we also heard the feedback about performance and stability from many of you and have been simultaneously focused on rapid fixes and new content.

Today’s Big Updates
We’ve dropped more content and fixes in time for the weekend. Scroll to the bottom of this post to see all of today’s and this week’... Read more
Comment
    Heightmare on Steam Forums - Thread - Direct
Originally posted by AdD♛K♛ng♛C♛sper♛ ۞: Hey guys,

Good to support some Kiwis!
I have a question though.

Can we get some KIWI unique animals placed into the map? I dont see why any lore would prevent this and it would give the game some KIWI elements.

Please do :D

Who knows, maybe you'll see something native to NZ appearing in the near future ;)

08 Dec

Post


  • Added destroyed mesh variant for bedrolls.
  • Added surface effects for Bone, Mud and Thatch.
  • Added deplo...
Read more

07 Dec

Post


  • Significantly optimized rendering of distant terrain, allowing the effect of increased performance from higher FOV settings to be applied generally.
  • Updated instances of envirosuit variants having an incorrect physics material set.
  • Improved functionality of electronic wire placement around structures.
  • Improved ability to place electrical wires on the Desert Exploration mission.
  • Improved collision on the Riverlands Expedition path blocker.
  • Updated character level limit to 99.
  • Updated translated game text for multiple languages.
  • Increased detection area for 'Make your way over the Roc...
Read more

28 Apr

Comment
    Heightmare on Steam Forums - Thread - Direct
Think early gold-rush prospectors. In my mind sci-fi explorers are well-funded, heading out with plenty of supplies and some top-of-the-line gear. These people are almost considered expendable, a gamble even. Being sent at as little cost as possible but with the hope of large returns if they are successful.

19 Oct

Comment
    Heightmare on Steam Forums - Thread - Direct
so we can just do the opposite of mining and restore 'density' to voxels, but this doesn't solve the problem of making voxels where they've been completely mined away to a 'density' of 0. It can be done, it'll just need someone to sit down and figure out the best way to do it. Unless we hit any major problem we should be able to add it eventually. If you're keeping an eye out for it in updates, we'll likely refer to it as 'Voxel Painting'.

30 Sep

Comment
    Heightmare on Steam Forums - Thread - Direct
Still exists. If you have any questions about authoring them feel free to ask in the #modding channel in the Stationeers Discord.[discord.gg]

15 Jul

Comment
    Heightmare on Steam Forums - Thread - Direct
So the 'Martian' scenario was more of a proof of concept for the kind of things that could be made using the fully mod-supported scenario system. It demonstrated not only what sort of things we could make with them, but also how they were authored - as anyone is able to open up the XML file that lists out all the objectives and mission stages it uses. It really could use some love, as it has been a while - but we would love to put in more similar content at some stage.

22 Mar

Comment
    Heightmare on Steam Forums - Thread - Direct
Occasionally we do small discounts, but i wouldn't expect any big ones until after it's out of early access.

11 Mar

Comment
    Heightmare on Steam Forums - Thread - Direct
You can do it with a sleeper attached to a passive vent if you're in a room that has an oxygen supply. Hunger is suppressed while you're inside, but you'll need to manage the atmosphere inside the sleeper yourself through automation.
Comment
    Heightmare on Steam Forums - Thread - Direct
Originally posted by the mood: 1. Is this feature in yet?
2. If it is in, where is it? (cannot find a menu item for it. Cannot find a key binding for it.)
3. If not in yet, WHY? (Anyone else watching the no-pause challenge streams of TaB?)
4. If not in yet, when can we expect something like this in?

1. No.
2. ^
3. At this stage of development everything is a trade-off. We need to determine what will get us the most bang-for-buck in terms of time investment. Pausing in a basic single-player game is easy, you just stop processing anything besides UI (or simpler yet, a single pause key). Stationeers is not that game. In order to properly pause, we need to first get all the various threaded work to pause in lockstep with the main thread. If you're in multiplayer, the clients also need to know that the server is paused so things stay in sync. When you want to resume again, we'll then al... Read more

15 Feb

Comment
    Heightmare on Steam Forums - Thread - Direct
It isn't seriously intuitive, but we tried proper moon gravity. It got annoying trying to stay grounded though, so added something of a 'gamey' feature where when you're close to the ground, normal gravity applies. It doesn't quite feel 'right' but trust me, it makes the experience better overall. Maybe we'll make it a toggleable option eventually, but the current behaviour is a result of the reasoning i just described. Does that sound like it explains what you're experiencing?

21 Jan

Comment
    Heightmare on Steam Forums - Thread - Direct
No news yet, but one of our devs is away at a Linux conference this week so maybe he'll come back inspired ;)

I noticed I hadn't mentioned it in this thread yet, but the #linux-discussions group in the Stationeers Discord [discord.gg] is pretty active and if you search through the logs in there you'll see a bunch of discussion on solving issues in WINE or Proton. It's not a replacement for a native Linux client but they seem to have a high degree of success.

06 Jan

Comment
    Heightmare on Steam Forums - Thread - Direct
The builds get done whether or not there are any new commits, and we've all been off for the holidays and just got back today so expect there to be a lot of blank entries since just before christmas!

31 Dec

Comment
    Heightmare on Steam Forums - Thread - Direct
Apologies for the shameless Google Translate effort but:

Jetez un coup d’œil à nos notes de mise à jour les plus récentes pour trouver un lien vers le serveur Discord non officiel en français et j’espère que vous apprécierez le jeu!