Graphic card drivers. Since it’s not an issue we’ve seen reported previously and it seemed to affect just you in the same play session, it could maybe be a factor to consider when trying to replicate the issue.
Graphic card drivers. Since it’s not an issue we’ve seen reported previously and it seemed to affect just you in the same play session, it could maybe be a factor to consider when trying to replicate the issue.
Hey there,
Those of you who experience this issue, could you let us know if this is happening in single player, an official server or a private server? Also, could you let us know the controller sensitivity settings, in particular the right stick deadzone setting?
Also, those affected by this issue, could you let us know if increasing the right stick deadzone setting helps with this issue once you start experiencing it?
Hey @hazeit43
It seems your friends character is stuck on a desync state from the server. To solve this, the common workaround is to remove the bracelet. This will kill the character so make sure to keep the inventory somewhere safe before doing this.
This issue is also generally resolved once the server restarts.
Hey @Johnthebuilder
The fix for nudity disabled on regions where it was available before 2.3 is completed internally. However, due to how the certification process works, it most likely won’t be available in the 2.4 initial update for PS4 as that version had to be sent in advance to be able to meet the release date.
If that’s the case, it will come with the first patch/hotfix after the initial release.
Hey @TH-3NDER
Thank you for letting us know. We’ve sent your report to our team so we can fix it in a future update.
Hey @dmw33
We’re aware of this one and a fix for it is being developed internally.
Thank you for the feedback.
Thank you for the report @cytokine
We’ve sent it to the team to see if we can make the Wight Boss less one with the water.
Hey @Vattende
We’ll send note to those birds to keep a healry live-work balance.
Thanks for the feedback.
Hey @IPL_Victim
We’re aware of this issue as it’s been causing some frustration lately. We’ve fixed it internally and it’s being tested internally to see if we can release it in the next patch.
Thanks for the feedback.
Hey @CodeMage
Thank you for the detailed report. This is actually an issue we were trying to reproduce on our end again for a likely fix in the near future, so thanks a lot again and for the well-timed report.
We’ve sent it to our colleagues who are trying to squash this nasty.
Hey @Irkalla
Thanks for the feedback, we’ve sent it to our team so we can look into it.
Hey @rigultru
Thanks for the observation. Could you also let us know your graphical settings to see if we can replicate this on our end?
Hey @BarakIII
Do you have any mods installed?
Hey @Halk
Did this issue happen any more times that this one you mentioned?
Could you let us know your system specs, graphical settings and driver versions, just to see if we can reproduce this internally with a similar configuration?
Hey @IPL_Victim
We’ve reported both issues to our team so they can be investigated.
Thanks for bringing this up to our attention.
Hey @WBLX
Could you answer a couple of questions that would help us narrow down the possibility of a bug?
You mention this is happening in a private server, do you have Pippi installer or any other mods that add admin functionality?
The command that you report, does it work when using other FuncomIDs?
henlo
Hey @ToranMenulas
Please report official server performance issues to our Zendesk platform:
https://funcom.zendesk.com/hc/en-us
Thank you in advance.
Hey all,
Thanks for the additional information. Indeed, we received a similar report on Xbox about rendering issues.
We’ve worked on a ton of memory and performance improvements in 2.4, most of them directly geared towards consoles, which should address or at least alleviate situations like this one. 2.4 will come with Isle of Siptah, on May 27th.
That being said, our team is looking at the crashes that also happened on the original Xbox report, to see if they’re covered with the 2.4 improvements. We’ll also continue to monitor performance once 2.4 is released.
Hey @rigultru
We’re aware of this feedback as it was reported recently by @IPL_Victim (thread).
Our team is lo...