Hey there,
We’ve sent this to our team to see if this is intended behavior or, most likely, a bug.
Thanks for the heads-up.
Hey there,
We’ve sent this to our team to see if this is intended behavior or, most likely, a bug.
Thanks for the heads-up.
Hey @WBLX
Thank you for bringing this up to our attention. We’ve sent note to our team so it can be looked into.
Oh yeah, those were some annoying bugs to squash
Ah, the memories
Hey @YBB
We imagine you’re referring to the antiundermesh system.
To enable the system in your server, change the following value to 1 or more:
AllowedTimeUndermesh=1
The higher the number, the longer it will take for the system to kill an undermeshed player.
You can further tweak the system with the following value:
AllowedDistanceUndermeshSquared=490000
490000 is the default and equals to 7 meters. This determines how much a player can move undermesh before getting killed.
That depends on the issue they are referring to. If it is the crash that @CristianBoss reported initially in the thread, that one we are aware and a fix for it is coming in 2.4.
That issue however, should not stop a server from starting (what it does is crash it via player intervention).
Edit: Ninja’d by Narelle. Ninjarelle’d
Hey @FerConan
We’ve been working on a large number of optimizations for Xbox and Playstation which will be included with Update 2.4, currently scheduled for May 27th. They should greatly enhance performance and memory usage. We’ll continue to monitor performance on consoles after 2.4 and keep working on further stability and performance fixes.
Sorry for the frustration until these changes are out, and thanks for your feedback.
Glad to hear the issue got resolved. Could you let us know what helped you finally be able to run the game?
Thank you for the extra bit of confirmation @Twitchy . Our team has received your report and it will be looked into.
Hey @speedice
We’ll send a suggestion to them Rocknoses to not ruin the regional charm of Skulker’s end.
Thanks for the feedback.
Hey there,
Inventory transfers will be possible once the Server Transfer feature is active. However, it is possible that this feature is not available at launch for Isle of Siptah.
Once we have a specific date for this feature, we will post an announcement explaining how it works, limitations and other important details.
Thank you for the confirmation. We’ve sent note to our team
Thanks for the confirmation. Could you let us know the system specs of the systems that have experienced these crashes? Also, whenever the crash report window pops up when crashing, please make sure to submit it. This way our systems get a hold of the crash logs as well
Hey there,
Quick update: A fix for this has been completed internally and it’s currently being tested by QA.
Thanks for the extra confirmation everybody, this will help our QA team to just confirm the bug on the base game
Hey all,
Just a quick update on this issue: our team is done with the investigation and a task for its fix has been created and assigned to our coders to get it fixed. It’s currently labelled as category A (Critical).
Thank you for the video provided @AstroPony and for bringing this up to our attention. Our team has been able to replicate the issue and we’re looking into it.
Thank you for the confirmation. We’ve sent this information to our team to see if this issue is caused by the base game.
It’s in the link posted above, under PVP Settings overhaul. Quoting it here for visibility.
Read moreYes, if the old report thred is closed and the issue still persist it is okay to open a new thread. If it’s different issues, a thread for each one does help us and our team to track them.
Here are the guidelines we recommend when reporting an issue:
Hey @sestus2009
In the case of private servers we recommend getting in touch with G-Portal via their custommer support page. We don’t have access or control over privately owned servers.