Moving this to the General Discussions section as it’s not a bug report.
Moving this to the General Discussions section as it’s not a bug report.
Hey there,
There’s some changes coming for the temperature system in our current Testlive build. You can give it a look in the patch notes here:
It was some typos. #spellchekker team back again.
Hey @Bj5773
You’re correct.
Fixed! Oops!
No ETA yet. Whenever we’ve gathered enough feedback and feel confident to release the build live (plus certification in the case of consoles).
Yes, once the God’s bubble fix is released, avatar summoning will be re-enabled.
New Testlive patch is out!
Hey everybody!
We have a new Testlive patch with extra content for the game. Test your mettle against the Warmaker’s Champion in The Warmaker’s Sanctuary, a new dungeon for a seasoned party of level 60 adventurers. Check our the continuation of our population revamp on faction capitals and caves. Experience an overhaul of the temperature system and changes to your survival and agility attributes, as well as additional weapon balance to make combat more rewarding.
We’ve also added a ton of QoL improvements and bugfixes, including a solution for the God’s Protection problem (God Bubbles), building stacking and flying thralls!
We would like to thank you all again for your continued support. Many of the fixes and changes included in this patch are based directly on your feedback.
... Read moreMight not, but there’s a Testlive patch coming preferably before the Tuesday patch with this fix in it so players can get a heads-up of what this fix could entail for their constructions.
It is one of the reasons some servers are having issues, yes.
In this case considering it’s a private server, structures already present will remain, but no other similar structures will be able to be built after the patch. If you haven’t experienced any issues in your server recently, there shouldn’t be any reason for concern.
It has undergone multiple passes QA side and it was deemed the safest way to cover this issue.
We posted a clarification here:
We posted a clarification here:
Hey there,
Let us clarify without going into specifics for obvious reasons:
Once the patch hits live, each server will be scanned and any overlapping structures will be completely erased from the database. By overlapping, as we explained in the announcement, we mean pieces that occupy the same spot in space. Also, fence foundations in cross formations will be targeted, as that is due to a bug that has been used extensively and caused some troubles.
Once that wipe takes place, servers will restart normally without those targeted pieces in place. That means, that when building stability calculations take place, all those wiped pieces wont be there anymore, thus collapsing any other pieces that would depend on the erased ones to sustain themselves.
As we said in the announcement, those of you who know exactly what it means don’t need any further explanation on what preparations to make before the patch lands. Those of you that still don’t know what all of this...
Read moreHey there,
To discuss about bans please contact any of our staff privately. Same for reporting exploits.
Since the original report has been answered, we’re proceeding to close this thread.
Thanks.
Hey everybody,
Our team has been working on a fix to address a critical issue concerning overlapping building pieces that could cause performance and stability problems. We’ve been evaluating options and possible alternatives for the past couple of weeks since this fix can be aggressive to buildings already in place. However, due to the severity of this problem we’ve decided to go ahead with the original fix.
Once this patch hits live, on June 18th 2019, on all official PC servers, any overlapping building pieces that have been built (building pieces occupying the same space) will be removed from all official servers, for instance fence foundations (in cross formations as well) and ceilings.
If you don’t understand what the above means, you probably shouldn’t worry about it. If you feel like this might affect your constructions, we’re issuing this announcement FIVE days in advance so you can take approp...
Read moreThanks for the thorough confirmation @roro4066. Sending it to our team
Hey @SabunoHakia
We’re going to send note to our team so they can consider it. They’re also looking into ways of disposing of thralls in the future, which could alleviate this problem once/if it is implemented.
Hey @Msausm001
We just tried to reproduce it right now with the latest patch and we can place fish traps normally. Just in case, please make sure to wait a bit until the well fills with water before placing any traps.
Thanks @Fixi
Our team will look into it
Could you share a screenshot of the affected area so we can get a better look at it?
Thanks in advance