Ignasis

Ignasis



16 Nov

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    Ignasis on Forums - Thread - Direct

Hey @Ramer

Thanks for the heads-up. We’ve sent note to our team so they can look into it.

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    Ignasis on Forums - Thread - Direct

Hey there,

We’re aware of this issue and our team is looking into it.
Thanks for your feedback.

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    Ignasis on Forums - Thread - Direct

Hey @snug

Apologies for the late response. We’ve relayed this report to our team so they can look into it.

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    Ignasis on Forums - Thread - Direct

Hey @snug

Thanks for your feedback, we’ve relayed it to our team so they can look into it and see if it is an intended change.

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

Thanks for the heads-up. We’ve notified our team so they can look into it.


12 Nov

Comment
    Ignasis on Forums - Thread - Direct

Alright, we’ll close the thread as per our community guidelines regarding exploit discussion. You can check them out here:

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    Ignasis on Forums - Thread - Direct

No, on Siptah is not working as we announced, @dorizzdt. It will be enabled on that map once it is ready.

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    Ignasis on Forums - Thread - Direct

Should you have more information about it, please report it via DM to @community.

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    Ignasis on Forums - Thread - Direct

The feature has been openly available for testing since early this year for those willing to enable it in their private or test servers. It is set up to be either triggered by time undermesh, distance undermesh, or both. This way it can rule out possible cases of false positives or honest mistakes, but punishes those who are using the exploit for cheating purposes.
The way it is currently set on official servers is based on distance. After a very short distance has been traversed undermesh, the player character will be immediately killed. This renders most of the existing undermesh bases useless since exploiters can’t reach them or retrieve materials from them without getting killed and losing the stashed materials.
The way the system works, it also sends data regarding locations and characters triggering this feature, which feeds more reliable data to our team about possible locations to focus our efforts on.

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

Please understand how the anti-undermesh system works. What it does is it prevents players from existing in undermesh areas. Buildings that have been previously placed will remain in there until decay sets in, but they will be unreachable.
If players can still traverse undermesh locations in the Exiled Lands, please report it to our team via a DM to @Community with either location where this is possible and/or the method to achieve it so we can continue tuning this feateure.
Based on internal telemetry and data gathered since the activation of this feature yesterday, we have observed it is working as intended, with a large number of player characters who have attempted to access undermesh locations being killed in the process.

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    Ignasis on Forums - Thread - Direct

Hey there,

The anti-undermesh system does not destroy previously placed structures. What it does is it prevents player characters from reaching those locations.

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    Ignasis on Forums - Thread - Direct

Hey @SirDaveWolf

We’ve poked our team to see if this is intended.
Thanks for the heads-up.

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    Ignasis on Forums - Thread - Direct

Hey @Befallen

Our team is aware of this issue and they are looking into it at the moment.
Thanks for the feedback.

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    Ignasis on Forums - Thread - Direct

Hey @Befallen

Thanks for the heads-up, we’ll send it to the team to see if it is intended or not.

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    Ignasis on Forums - Thread - Direct

Hey @Red_Baron

Some armors were rebalanced with 2.1, and they now grow in stat power with artisan thralls crafting them.

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    Ignasis on Forums - Thread - Direct

Hey @Icey710

Thanks for your feedback, we’ve relayed it to our team so they can look into it.

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    Ignasis on Forums - Thread - Direct

Hey @Jim1

Thanks for your feedback, we’ve relayed it to our team so they can look into it.

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    Ignasis on Forums - Thread - Direct

Closing thread as it derailed from its original intent. Issue has been relayed to the team and they’re looking into it.

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    Ignasis on Forums - Thread - Direct

Hey @Purgatorywolf, welcome to our community.

We’re aware of this. Jungleclaw heads have no use…yet.
Keep an eye for future updates!
Thanks for the feedback.