IntrepidStudios

IntrepidStudios



28 Sep

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We are currently developing Ashes of Creation for Windows PC. We'll keep you posted with any updated plans as testing progresses!

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Originally posted by voxov

What can this mean for our heroes??? Stay tuned to find out!

Feedback welcome. If you want to make obscene puns, I'm down to see your creativity as well.

*edit* Sorry for misspelling of Verra.

One adventurer's misfortune is another adventurer's fertilizer πŸ˜‰


27 Sep

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Originally posted by grumpydai

I just read Banger.

πŸ€” maybe that's the Bowsinger's top tier ability, dropping bangers to drop your foes

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Originally posted by Slyferx1

the only arctypes shown were mage cleric and fighter/ tank (not sure about the last one)

We shared previews of the Alpha One mage, cleric, and tank going into recent testing, as those were the archetypes that were available. We'll be sharing more on the bard as we get closer to having you help us test it out!

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Originally posted by BlackGronk

Cutting down trees

What did the trees ever do to you 😱

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Originally posted by kwelts

New friends

🧑

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Originally posted by chrisclear22

That would actually be a cool creature. I wonder if we can get this infront of someone at Intrepid.

πŸ‘€πŸŒ·πŸ¦


25 Sep


24 Sep

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Thank you all for providing your feedback. The DΓΌnir have been working overtime in the mines to put on that extra mass! πŸ’ͺ


23 Sep

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Just wait till you see what we have planned for release! πŸ‘€


22 Sep

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πŸ˜‹ You are giving us all sorts of ideas for some new exotic siege weaponry that players could use. Thank you for the suggestions! ❀


21 Sep

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Originally posted by Wipeout_uk

i'll see what i can do, maybe need to borrow 1 of your vfx artists to help make it look cool. hope that's ok :P

on a side note i tried a basic chain to hold the pieces together and got rid of the gold on the blade because it felt a bit to shiny if you wanna see it, its on my artstation since reddit doesn't let me upload images in comments :(
whip sword

That looks pretty sweet! Well done! πŸ˜„

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Originally posted by ComprehensiveCash962

One issue I had with alpha 1 was that it seemed grinding mobs was sort of inefficient xp wise. You could level up much more efficiently by doing quests, and it made farming mobs for xp just less worthwhile. So there shouldn't be a massive disparity in xp gain between the two major activities, because then people will prioritize doing one over the other, even if they find it less enjoyable.

If you do emphasize on the former, than you have to make sure quests are full of lore and keep our interests. Neither should you neglect the fun in grinding. I personally think a homogenized progression is probably better since some people might prefer to just grind mobs over questing and vice versa. Let the players decide what they want to do to level up instead of forcing them to quest, or grind because one activity provides more xp.

Thank you for your feedback! We appreciate the input. πŸ€— πŸ’•

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Originally posted by Wipeout_uk

thanks!, im glad you like it :D turning it into a whip would be cool, just need something to hold the pieces together

  • souls would be a nice ( if they could hold anything :P ).
  • a chain is abit basic, maybe, unless i add some chains over the hilt instead of leather straps?
  • muscles / ligaments bits in-between the spine blades since that's what holds bones together xD but that might be a bit gory for the game. and might make the sword more "alive" than it should be

any ideas ? i'll see if i can do it lol

The idea of a sword being held together by the souls of those it has vanquished sounds pretty sweet to us! πŸ‘»


20 Sep

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Interesting concept! Perhaps the bone parts of the blade could bend upon impact and be used almost like a whip? Either way, this is a nice spooky concept! 🦴


17 Sep

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Originally posted by Ignis369

So i guess according to something called the Square-Cube Law, Giant humans as we see them in fantasy just straight up can't exist. But this is fantasyland, and I like seeing Giants not treated as dumb and slow personally.

Let's just hope these speedy giants don't decide they don't like the looks of your metropolis πŸ™ƒ


15 Sep

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Originally posted by Plix_fs

Raids will be available close to a node.
I remember Steven say something along the lines of "if you are done with the raids/instances in an area, you need to destroy the city by attacking it, then you can develop a node in another area to get access to other content".

Far from word by word, just pulling out from my memory.

Indeed, the power to reshape the landscape and bring new challenges to light will be at your fingertips!