IntrepidStudios

IntrepidStudios



15 Sep

Comment

Originally posted by MithrilWarhammers

It will be glorious. Player driven content, the rise and fall of player created node cities, will leave us all with legendary memories. The story lines created by players always are superior to any scripted pve encounter in an mmo.

Here's to many glorious adventures, friend! 🍻

Comment

Originally posted by OrganizationOk8700

A coliseum where players could sign up and fight 1v1 / 2v2 / whatever. Other people there could watch the fights in real time and throw tomatoes and stuff at teams they dislike. You would be able to gamble and place bets on matches. There would be a leader board for the best teams, win/loss statistics, scheduled matches, and stuff like that.

Eventually an influential team intentionally throws a big match and creates forum drama for me to read. That's my dream.

We'll bring the popcorn 🍿

Sounds like something the arena system might play into, especially if spectators were involved!


13 Sep

Comment

Originally posted by latisullivan

It's a niche thing, but I agree! I remember having a BEAUTIFUL braided hairstyle on my Mara in swtor and... it clipped when not running, so it was f**ked.

Also disappointed now with my new armor in BDO. Clipped. (And also the horse riding sucks it's always the same pose and most games have the capes or clothes clip through horses).

I don't want ultra realism, but I do like "visual details" that make it better.

This would be great feedback to share with us regarding character creation as well, since it sounds like getting a preview of what your character's hair looks like in different types of armor and different animations would be helpful!

Comment

Originally posted by DeaDBangeR

I would love to have giants in Ashes. Dragons are cool and all, but giants would diversify the game for bossfights.

How giant should these giants be? πŸ€”

So far we've seen some bigger boys like our spooky friend Jermaine, Sorrow's Hunger, and a few different versions of ...

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Comment

Originally posted by ukulisti

Yo mama

We thought the Brood Queen looked familiar 😜

Comment

Originally posted by voxov

Thanks! The character is being used for my webcomic Antics of Creation, and action poses are more fun to draw, even for mages who might not need them. So, I wanted to make her kind of lunge and power up (maybe influenced by Dragonball Z "kamehameha" kind of pose, not intentionally, but quite possible).

This particular animation isn't planned for a panel in the comic, but I'd love to experiment with overlaying animated characters into the panels.

This must be why it's so important to stretch and warm up before you take to the battlefield! ;)

Amazing job on the animation, and we can't wait to see what you create next!

Comment

Thank you all so so SO much for taking the time to share all your kind, heartfelt words with us <3 it means the world to our team to see all of the passion around Ashes of Creation!

We love the doodles too! So far our team's favorites seem to be "sizzling good" and "flip floppin' awesome" - but we also have a soft spot for Roger the Rock ;)


09 Sep

Comment

Originally posted by Yawanoc

How much time do you typically spend on character creation?

Depends on the depth of the options. I recall spending about an hour on BDO per character, but I can easily pick a "good enough" option on games like WoW that have much simpler systems.

What are the tools you like to have available when you’re building your character?

This might be a hot take for the MMORPG community, but I don't really care what "tools" I have, as long as my tools feel fair. I feel more pressured to make the "right" character in complex systems, and I'll honestly spend more time on these systems out of obligation to have a respectable-looking character than I will out of the passion of creating something unique. I am totally fine with "good enough" systems; I'll be more invested in my armor than my face, anyway.

Do you focus on race/class synergy, looking good, or something else entirely?

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I'll be more invested in my armor than my face, anyway.

This was an interesting tangent that came up elsewhere as well! Some folks noted that if they like to get heavily detailed in the character creator, they also tend to like to have their helmet toggled off to show off their hard work - whereas others preferred for their armor to look coolest, so they seemed to care less about their face.

Sounds like you're more on team armor vs. team face?


07 Sep

Comment

Originally posted by chilfang

Dev owned evil npc node event!

We're not evil, we just...came down with a little case of corruption 😈

Comment

Originally posted by OrganizationOk8700

I think powerful monster patrols are an easy way to make questing more dynamic. Old MMOs used to do this. If you accidentally aggro'd a patrol while fighting something, it could mean certain death.

On that topic, I just really hope they make the open world dangerous in general. It seems like every game now is a total face roll, where it is impossible to lose. I played the New World beta recently, and that game had the same problem. Not once was I challenged during solo PvE. Quite boring.

What are some of your other favorite ways to feel "danger" in the open world? Whether it be mobs, other players, environmental factors, or something else entirely?

Comment

Originally posted by Dio_Garaa

Just beautiful I can’t wait !

Glad to hear you're digging this peak peek into DΓΌnir life! ❀ ⛏


02 Sep

Comment

Originally posted by Astral_Goddess

O M F G its a snail with tiny legs

  🐌
🦡🦡

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Originally posted by pizzapunt55

you got a source for that last statement?

While it doesn't look like augments have been mentioned in regards to boss drops specifically, we've noted plans for augments that would come from progression within religious or social organizations - so these might include quests/rep in a sense!


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