Jaaxxxxon

Jaaxxxxon



19 Jan

Comment

Originally posted by ThatSimRacingBloke

Reallocate a few servers to official modded servers for Frontline, Invasion and Brawl. Pick a few decent mod maps, or have a poll and let the Discord decide their favourites. Add a modded selection on the quick play tab below '80 players'. Boom, more maps. Better yet, have a rotation of maps every 2 weeks or month so they don't get stale.

Unlikely until at least we release official modding tools (soon), but it's a cool idea!

Comment

Originally posted by needlzor

Please do something about the blue ballistas. They are useless at best, and harmful most of the time.

  • Camp: it's a spawnkilling ballista, useless for blue
  • Grad: spawnkilling ballista, barely useful for blue in one stage of the game
  • Taiga: spawnkilling ballista, barely useful for blue in one stage of the game

Ballistas should never point at a spawning area.

Yeah, I think we're working on this. I'll double check with the team. :)

Comment

Originally posted by someb0dy_elses_dog

Honestly yes. You can buffer these misses by swinging with chamber timing, so it's not like they're TOO strong. A 2v1 shouldn't be that easy anyways tbh.

Chamber buffering / chamber-ftp meta is something we want to eliminate in the future btw

Comment

Originally posted by Junkster_Funk

Thanks for the response!

So, as I understand it, the MD9000 was intended to ease the punishment imposed on a player who attempted to parry an attack that ended up missing them by reducing the subsequent parry's cooldown. In addition, there was supposed to be some sort of an indicator (sound?) that alerted the player that MD9000 worked.

Anecdotally, I've never heard this sound, and it appears to me that MD9000 rarely works.

For example, in a 1vX, if one of the enemies with a 1h axe just spams LMB (we all know him), likely missing or blasting the back of the heads of his teammates, it becomes really difficult to be able to ascertain whether or not he'll hit me if I don't parry, or miss me and/or hit one of his teammates. If he misses, but I parried, I get wrecked by the maul man who isn't actually terrible. The enemy's swing can hit an object, his teammates, the AIR, and any decent player can't 'read' those outcomes 100%.

Personally, this makes 1VX a ...

Read more

Ok, thanks for clarifying. didn't know if you though it was too strong or too weak. Also, thanks for the comments in this thread everyone 👍

Also, the whole combat overhaul crush is planning will attempt to reduce recovery stuff in a way that makes the game feel more responsive with less lockouts in general that make you feel helpless. This might be an area where intentional misses may no longer be viable and also (hopefully) aren't needed to begin with :)


17 Jan

Comment

Originally posted by Junkster_Funk

Can you please fix miss detector 9000?

explain please. "fix it" doesn't help us :)


13 Jan

Post

Hello everyone!

As usual, we'd love to hear your thoughts on the game. Any suggestions, critiques, feedback or requests are welcome! Like always, please keep things civil and respectful,

As for this week, we had a shorter meeting and mostly focused on some general "housekeeping", as we've brought two developers on - a sound designer and a programmer. We'll be sure to put out some good meeting notes next week!

Last week's thread can be found here:
https://www.reddit.com/r/Mordhau/comments/krbmqj/mordhau_weekly_feedbackdiscussi...

Read more External link →

12 Jan

Comment

Originally posted by naturkunskap

I have a small and somewhat unimportant suggestion. But it would be really nice to be able to choose, on the home menu screen, which character to display. Or have the option to shuffle all or a set group of loadouts. I have a few ugly fellas I'm not super excited to see.

I think we might be able to do this with our planned rework to the armory! We'll see :)

Comment

Originally posted by lukej428

Plz make butcher apply to projectiles. Or add a perk called like beast hunter or something so that it’s a range only dmg multiplier that increased damage to horses 2X. The this would make the newer players actually really helpful with dealing with cavalry by having them focus the horse instead of the rider and burn it down pretty quickly. Also PLEASE add a perk similar to fireproof called goggles or something that increases visibility by 80% in smoke bomb radius, it’s ridiculous that people can take 3 smoke bombs in a load out and spam them cheesing and completely obscure the entire map trolling their teammates and making it impossible to fight.

Good point, butcher would be useful for projectiles. As for smoke visibility, it's definitely something we could look at.

Comment

Originally posted by Nickyfazzo

Thanks for taking the time. This kind of community interaction is really encouraging.

<3

Comment

Originally posted by dropbbbear

Triternion knows that:

  • Mordhau is a niche indie game with 3000-4000 average concurrent players. If something was to happen that made a significant number of players quit, it would be bad for the game's survival.

  • Regardless of what anyone thinks, a significant number of players will quit if female characters are added without the option to turn them off client-side (gender toggle). Look at what happened to Battlefield V.

  • When Triternion suggested client-side gender toggle as a sensible compromise, the SJW games press bullied them until they said they wouldn't do it. So unless Triternion goes back on their word, that isn't an option.

  • The number of people who actually care that you can't make your Mordhau character female is tiny. In fact I think I've only seen you and like 2 other people mention it on this sub.

That's why they're delaying as long as possible and working on other prior...

Read more

If people quit because we add women, that's good. They should probably go outside for a bit.

Comment

Originally posted by lukej428

I’ve noticed a huge inconsistency with riposte hyperarmor, where I’ll be riposting with a longsword (and be about halfway through my swing arc) and some dude will hit me with an axe or other small weapon and still easily block my attack after connecting with me. I feel like the hit stop window should be a bit longer (akin to hitting an obstacle) or bring back overpower to punish people just spamming attacks into one person in 1vX

a lot of the planned changes should remedy this 🤞

Comment

Originally posted by captnamazing

Could you please make a peasants vs knights gamemode? It's as straightforward as that. An Invasion map with 28 peasants versus a team of 6 knights. or some ratio like that. Thank you.

Sounds fun, but we're not really in a position to split the playerbase any further.

Comment

Originally posted by SlapmanChapman

considering when in history this game is set, i think we all know where those people are...

The Moors kinda conquered what's now Spain and ruled it for like 800 years during the medieval era, so yeah maybe brush up on history a bit 👍

Comment

Originally posted by nervvves

also where are black people and women

They're coming in due time :)


09 Jan

Comment

Originally posted by Goblin-13

Hi Jax,

Loving the game. Any plans for future game modes? I can imagine a CTF-styled mode being hilariously chaotic given the nature of the game - maybe even 4-way team battles (Red V Blue V Green V Yellow for example)?

Hey, thanks for the suggestions!
The issue is that the more modes we add, the less populated each mode gets. Because of that, we're not trying to go crazy on new modes.


08 Jan

Comment

Originally posted by dropbbbear

I mean 1) we will get great voice acting, and 2) we already have Foppish which is completely ridiculous.

Comment

Originally posted by Jaewok

Thanks, Jax. I was starting to give up.

No problem. We still don't have an ETA because we don't want to set unrealistic or inaccurate expectations, but it's something we're really excited to show in the future. :)

Comment

Originally posted by Nickyfazzo

Is there some reason head armor takes so much speed away from you? I run light armor most of the time but as you are keenly aware I'm sure that leads to being one shot.......constantly. I would love to at least equip a medium helmet and light everywhere else with out losing like 60 percent of the mobility. Why is the head slot so punishing in a game full of one shot weapons?

It pretty much makes light armor and short spear a meme build as it has low survivability AND low damage. Either way or a "medium" spear. Not quite as fast as short, not as slow as normal spear. But it doesn't tickle the enemy?

We are looking into some potential changes for armor, but you said it yourself - there are a lot of weapons that can one-shot you to the head, so its mobility penalty reflects that.

Comment

Originally posted by Bay_listicx

Since no one is going to see this I'm going to suggest something insane.

Remove glancing blows, enable backswings and disable ranked play on April fools. It would cause quite the commotion and be unforgettable.

Feed me downvotes :)

ew :)

Comment

Originally posted by LIBERAT3R

Then if I may ask any insight into just how the issue of inconsistent animations leading to near instant accelerations and excessively long drags will be handled? This has been an issue for sometime and I know for sure I'm not the only person who wants to see a fix

Crush is working on a riposte fix that should solve instant accels, and as dropbbbear said below, a combat rework is coming in the future!