Jaaxxxxon

Jaaxxxxon



05 Jan

Comment

Originally posted by TuckerBuck

Hey Jax, in regard to Blasto's comment from last week's feedback: https://www.reddit.com/r/Mordhau/comments/kiewpj/mordhau_weekly_feedbackdiscussion_1222_1228/ghcjkv2?utm_source=share&utm_medium=web2x&context=3

I agree with him 100% and this needs a looking. A whole region, Southern Central US (including the majority of Mexico), is being left out with bad ping on official servers because of the broken server browser. The browser shows the Central Chicago servers and even some East and West servers as having better ping than the Central Dallas servers for this region. However, that is not the case when you join in. It is off by like 20-30 ping. Players from this region do not know about the browser issue, so they assume that it is Mordhau's "bad servers" and continue to join these servers instead of the Central...

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Yeah, we're aware of it and taking a look at why it's going on.

The thing is hotfixing to put a little warning could very well set back progress on getting an actual solution out. Any update we do to the game requires testing, whether it be one day if things magically work on the first try, or it could be 2-3 weeks. I will post meeting notes in the next feedback thread, explaining what we've found and the status on this. <3

Comment

Originally posted by Sir_Blasto

Hey Jax,

 

I was doing some digging and it seems like the pings listed on the server browser don't match up with what they are in game, at least for most of the NA servers.

 

I'm in Houston and it's been a little frustrating as of late because it seems like the only servers that are populated are Chicago servers, so I'm playing at 70+ ping. I was looked through most of the server IP locations on Battlemetrics to find the Wichita (are these new?) and Dallas servers.

 

With me being in Houston, you'd think all of the Wichita/Dallas servers would show towards the top with the lowest pings, but they don't. All of the Chicago servers show as having the lowest ping and all of the servers closest to me show as having the highest pings. A few of my friends who are in Texas (SAT and Dallas) are having the same issue.

 

But, when I join one of these servers in game, my ping is a third of w...

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didn't get around to posts really from this week, but just for the record, we're looking into it. :)

Comment

Originally posted by the_user_games

Can we get more utility items? Movement is really important in managing your attacks and defences of objectives, and utility like fire bombs, bear traps, and toolboxes can slow and speed up the flow of the match.

Things like movement slowing caltrops, portable/buildable ammo crates, trip wires, lutes giving a slight stamina regen in combat etc. might be fun.

Still loving the game!

WE talked about this quite a bit, and have some things planned :)

As for lutes, probably a negative on any gameplay-affecting buffs. The fun of the lute is that it's useless and just something to enjoy - if it becomes useful, there will just be lute spam and IMO take away some of the charm.

Comment

Originally posted by Slop-Slop

I think it's time for a billhook skin!

I agree :)

Comment

Originally posted by needlzor

  • Either remove or rethink the blue ballistas in Camp, Taiga and Grad because they are useless for everybody except the red team (less so on Grad). Ballistas should not point towards a spawning area.

  • Camp is a ridiculous map. Red team starts with a useful ballista, a catapult, and trebuchets bombing the other side and blue starts with a useless ballista pointing at their spawn that can only be temporarily useful at a stage of the match where you have lost anyway. I like the map but it could be a lot better.

  • Once again, well done on the horses. The recent balancing has made them a lot more tolerable.

  • Any news about the Horde revamp? I have tried it again recently and it's incredible how it's fun up until wave 14-15 and just becomes more and more obnoxious towards the end. It would be nice for horde to be more than a cheesing competition, either with objectives (a mix of horde and invasion) or with fewer, smarter opponents.

    ...

Hey, thanks for the feedback. Horde is something we do want to change in the future, we're just not sure exactly when we'll have a bit of a gap. We're looking to do some technical / general improvement patches and then a larger content update (hopefully) in the shorter term, but past that there are a few ideas we have that are in contention. With Horde, the team pretty much all agrees that it's worth improving, we're just trying to find the time for it. 👍

As for the ballistae/vehicle placement, we're looking into some tweaks. :)

Comment

Originally posted by theshadowhost

Please add a weighting or bounty system to point per kill in invasion & frontline during a match. Why? because the high skill players can easily farm noobs for same amount as killing best player on enemy team.

If killing a player with more points (leader board position) gave more points than killing a lower position player this would incentivise some new behaviours:

  • would be harder to rise up the leaderboard by just farming noobs as they would give less points for killing them than someone who kills high position players
  • people ganging up on high skill players making it more difficult for them and enabling more opportunities 1vX outplays
  • encourage high position players to seek each other out on the battlefield (like in Highlander movie or some shit)

I think this would enable more emergant gameplay.

IMO, I think this takes away from the objective focus, and it seems like the point is to try to somewhat address skill disparity. Player matching and autobalance, soft MMR etc. are all more effective ways to achieve that, and we're looking into ways to make things better in that regard.

This being said, that's my own opinion - it's still an interesting thought, and I'll be sure to share it with the team. :)

Comment

Originally posted by Jael89

I know you guys are going to work on Horde mode at some point, and I have a few suggestions. Currently Horde mode is long, tedious, boring, and fairly difficult in later waves if you don't resort to cheesing the AI. I think borrowing a page from Killing Floor 2's book would fix these problems;

-Less enemies at a time. Waves are broken into mini-waves, so you aren't overwhelmed, but still kept on your toes. Instead of fighting 60 men at a time, you'll be fighting a constantly-refreshing 20 or 30 at a time. This would reduce the amount of kiting necessary in order to survive at later waves. Kiting is f**king boring to watch and it can take way too long.

-Fewer, but larger waves. Instead of 21 waves of 60 enemies , how about 10 waves of 120 enemies? If you break them into mini-waves (as noted in the previous point), it won't be overwhelming, and won't take as long, since less kiting will be necessary.

-Smaller Arenas. For example, on Feitoria, instead of using ...

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I like these ideas, thanks for the suggestions!


04 Jan

Comment

So this could be related to leaving a precious ranked match that you lost, before the final end-of-match screen appears. We're looking into possible causes and solutions.


30 Dec

Post

Hey all, hope you had a happy holiday!

As always, please let us know your thoughts, feedback, and general suggestions for MORDHAU!
Once again, please keep things civil and constructive :) As for this week, unfortunately most of the team was on holiday vacation, so no meeting. We'll get back into the swing of things in the new year, and we're excited for our upcoming content and features.

Last week's feedback can be found here:
https://www.reddit.com/r/Mordhau/comments/kiewpj/mordhau_weekly_feedbackdiscussion_1222_1228/

... Read more External link →

23 Dec

Comment

Head to the discord - discord.gg/mordhau - and take a look in the tech support section. We'll get ya sorted there :)

Comment

Originally posted by PM_YOUR_LOOPS

pinging /u/Jaaxxxxon

The hivemind will probably downvote me to hell for this even though I spent a whopping 10 minutes clipping, subtitling, zooming and slowing the video. I don't care, just look at this please and punish them.

And PLEASE tell me you're thinking off adding a "recently played with" screen with a report button where you can explain your case and report these kind of people. These guys are not doing this for the first time, and this is not the first time this has happened to me. More like 100th during my 1600 hours spent on the game since alpha. You probably can't ban them entirely for such minor offenses, but you could take away their rights to speak and vote.

I was legitimately impressed by such "high level player" playing Horde like the rest of us filthy casuals. Usually they realise wessex doesn't work against great mauls, and leave promptly, so I tried to make a bit of banter asking if they're good. In a friendl...

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We'll take care of them. We usually don't allow these things on the sub (and I am going to lock the thread), so in the future please just DM a mod on discord, and they will be more than happy to take action.

In the future, we're looking into reporting features. Unfortunately, it's just not very quick and easy to implement, which is why it's been so long without them. :(

Comment

Locking this thread. As of now, no evidence this is an official server, however if I find that it is, the moderator in question will be removed.


22 Dec

Comment

Also, side note: apologies for not responding to quite a few things on last week's post - PC decided to kick the bucket, so I was scrambling around town trying to scavenge enough parts to make a new one. That being said, I'll be bundling last week's and this week's feedback into our meeting for next week, so don't worry <3

Post

Happy Holidays!

As usual, please let us know any ideas you may have - feedback, suggestions, constructive critiques, and anything else that comes to mind! Also, try to keep smaller suggestions here, as they tend to clutter up the rest of the sub :)

As for this week's meeting, it was pretty short as quite a few devs were off for the holidays, so it was mostly housekeeping. No real notes, but we're keeping an eye out our recent changes, and taking your feedback into consideration for updates coming in '21.

Last week's feedback can be found here:
...

Read more External link →

19 Dec

Comment

Originally posted by DrScienceSpaceCat

sorry 4 late response, pc was kil :(

Comment

This is a result of us switching from SteamAPI to using Playfab. This gives us a lot more freedom with certain areas of the game, but unfortunately it did break the friends list. We're looking into some possible solutions :)


17 Dec

Comment

Originally posted by needlzor

Jax said they will increase the height slightly to cover a crouching archer.

yep. the archer walls were just better for blocking, which invalidated spikes in most situations - climbable half-walls makes more sense, we just need to make em a bit taller so they provide cover


16 Dec

Comment

Originally posted by PetMyPeePeePlease

Thoughts on allowing us to customize how our armor colors appear in team modes? Basically letting us choose between blue and white or red and black in each color option when choosing cloth colors for our mercenaries?

It's something we know people want, at the moment the colors are hard coded - and we'd need to do a lot of stuff with the armory as well to change it. Not impossible, and we are working on the armory as it is - so we'll see if it's feasible for us to add :)