we are starved for content
We will feed you :)
we are starved for content
We will feed you :)
Armory rework is going well. It's still a medium-ish term goal, but Spook is adding some really cool features to the new armory. He's started work on loadout categories, and has a very rough but mostly functional system in place. Definitely not close to being polished at all, but it's a good step in the right direction. There is still a LOT of work needed on the new armory UI, but it's shaping up really nicely.
If there were an option to opt-in to a very rough and unpolished armory revamp beta but is mostly functional and has loadout categories I'd do it in a heartbeat. But you guys are probably waiting to surprise us all with a big reveal of all the features 😉
Unfortunately, development doesn't work like that :( You wouldn't be able to actually load in and make a mercenary at this point if we added an opt-in feature, and most people would be reporting bugs that we already have fixed internally, etc.
Read moreHey fellas, love to see you guys are always looking to make the game better and improve the community.
I wouldn't normally comment but I just wanted to express a few concerns on adjusting the fistfighting animations. Specifically with respect to the Mordhau Fistfighting Championship.
I'm well aware that your team has taken the opinions of higher level players into account when working on animations. This is not only important for the competitive scene but refreshing for the community to know that decisions are vetted. I would just like to put a diligence on your radar to ask for similar opinions of players who specialize in this particular field versus your standard competitive knight.
The MFC has plenty of members whom may have input on modifications to these specific animations. Not to throw anyone under the bus, but organizers Bard and Mud, or pros such as Fizzik, Liquid, Lucas Yum, JumpinQuills, Chatick, or the 4x champion ManWithThePlan are a few name...
We'll be sure to show them off relatively soon, that way everyone can give feedback on them. :)
Read moreMy advice is don't promo combat 2 0 and don't release combat 2.0 in its final form before it's working great and preferably release it with new map content like Eastern crusader seige content and trebuchets so you can remarket the game with the new update packing a whole lot of features, which should hopefully make mordhau sell A lot more copies from promo material for the new patch compared to if you marketed combat 2.0 and new map content in smaller individual piecemeal patches which aren't as significant in content size.
So in other words wait until you have a lot of good content and features before releasing the patch to make a compelling impression rather than just small updates and it will help sell the game more because you can make better promotional material on YouTube when you have more new features to show off.
Can we have a long sallet visor which extends as a mouthguard and shoulderpad cosmetics like in this photo? ...
That's the plan with the combat stuff, get it polished and working :)
https://www.youtube.com/watch?v=DIRlCZL2sDM&t
This isn't my video, but is made by a good member of the community and sums up all my gripes. Overall, after my first 200 hours, Mordhau is a ton of fun, but these are the issues I've had as well.
Thanks for the video recommendation. Working on these issues!
I love the game the way it is, only gripe is that overhead accels on some ploomer weapons are too fast and not noob friendly at all.
Other than that, what I want the most is more cosmetics from popular eras and nations like roman, byzantium, saracen, persian, ancient greece etc. More variation of skin colours and gender would be nice too.
We plan on some pretty decent combat changes in the future!
As for weapons from antiquity, we don't plan on adding them. Mordhau is a medieval game, and not everything with swords is exactly medieval. Would feel a bit weird to have a time period of 2500 years.
Finally, an ability to colour brig legs
:)
This looks like marginally improved Runescape and I'm here for it
buying gf
wacky inflatable tube man isn't real, he can't hurt you
Hey everyone! :)
You know the drill - let us know your thoughts, feedback, suggestions and anything that comes to mind! Please make sure to be constructive and relatively specific, so we can actually look into the issues or suggestions you've got. Thanks a ton, and we'd love to hear what you have to say.
As for our meeting, we had a pretty good one. Some notes:
Xenophobe and political comments should be stopped.
It'd be cool if they include a tool to report players and automatically it give mods the last chat lines of that reported player, so then they can easily create some filters or take a fast look and then decide to ban their messages on chat for a period of time.
that's mostly the idea of what we're working on :)
Please do something to address the rampant racism in the chat. This issue has already been raised multiple times so you should be well aware of it. Can we at least get a way to report players for racist and toxic comments.. The lack of any kind of effort to stop this issue is extremely disappointing from the devs. Turning off chat only does so little towards providing an actual solution, you need to step up your game and address this, especially considering how long this game has been out now. I understand you are a small development team but at this point its no longer an excuse
We're working on in-game reporting. That being said you can always report people to the mods over on discord - we've muted over 4000 people, most permanently for offensive behavior in chat. <3
Making the duration of chambers and parries shorter was a good thing (I think?) for the competitive scene, but it makes the game harder for new players and makes them more likely to quit (I am not a new player, but I don’t want new Mordhau players to stop playing due to frustration). It also makes swing manipulation stronger, and makes other techniques somewhat obsolete (drags are already better than morphs, chambers, and feints because they cost 0 stamina). I don’t see any optimal solution, but I think the stamina system is a bit wierd sometimes, and some tweaks could be made to various weapons.
Other than that, I recommend making the axe and warhammer slightly stronger but MUCH slower, removing or altering the alt modes for the battle axe and eveningstar, and changing the executioner’s sword to be slightly less powerful.
We're working on changes (combat 2.0) that should fix this. Essentially looking into changes to timing across the board that makes recoveries shorter and the game more responsive, and improving the balance of the mechanics across the board. Can't say specifics really yet since a lot of things are highly experimental at this point, but it should have a big improvement on the combat meta.
Read morePossible fix for the naked and T1 players who are broken asf: add a weapon weight system. Basically, say you have a maul, and are running no armour except a linen hosen because nappies are funny. Since the maul is a big 2 handed weapon, It would reduce your speed so you cant run around smashing skulls like a medieval Usain bolt, and would help add some general balance to classes. This could possibly come within the Armoury update? This hopefully would not be too hard to implement since the armour already has a form of weight system. Perhaps you could make it in a way that each piece of armour and weapon had a specific weight value, and there is a weight limit. Exceeding this limit could mean that your character runs slower, like the tank perk (which could be used to increase the weight limit, since it has no practical use right now). Another option for exceeding the weight limit would be to simply not allow them to exceed it, but that would seem rather pointless considering the lim...
already have weapon slowdowns for certain weapons (maul is one of them), just doesn't show up in the armory. the planned armory rework will be able to display more stats like these :)
that being said, IMO we need to rework armor and mobility, there are some core issues in that department that should be solved before focusing more on weapon slowdowns.
fIX eVErYtHinG dEVS!
I would Love some Invasion and Frontline maps at night. The fighting doesnt benefit from that, but the chaos does!
Other than that i just want to refer to this once again:
https://www.reddit.com/r/Mordhau/comments/jwcwei/kind_of_a_repost_but_devs_can_you_make_my_helmet/
ok I pressed the "fix all" everything is now perfect :)
As for the cosmetic, maaaaybe. The domed armet isn't super popular in game, and we have quite a few plumed helmets as it is. Usually plumes (except the first) are decided on for helmets that aren't done yet - it's a lot more efficient workflow-wise to make a new helmet and mess around with variations before you wrap up working on it, than it is to go back to an old model and tinker around.
We have a night map planned, hopefully. Still experimenting to see if the game plays well when it's dark :)
Love how every week it's guaranteed to just have a bunch of comments who spun a wheel to figure out which weapon they want to complain about. So far we've got war axe and exe, except somebody's downvoted the exe nerf idea and said it's not a problem. How exciting! Can't wait to see further developments.
FYI we don't look at reddit exclusively and do exactly what people say to do on here. I look at feedback and get general trends and opinions, and then we verify these and see if there is merit to the ideas. If we think there is, we change things. If not, we don't.
So it's not "design-by-reddit" but more of coming here to get a general feel for what a bunch of players think. General opinion can also vary wildly on reddit vs. discord, etc.
If I may put in a comment late: Maybe more heraldry based emblems? (Lions, Dragons, Stags, eagles, double-headed eagles, etc.) instead of just mundane, personal, or especially meme symbols.
The absolute best case scenario would be making a completely custom symbol with backgrounds (pales, fess, crosses, ermines, etc. ) and symbols in conjuncture.
I personally wish symbols still had color too (if you fall for spies, your the one at fault for not paying attention on the field of battle, and for playing with team colors on).
Not a bad suggestion, we'll see what we can add.. As for spies, they were just getting out of hand unfortunately. Had to do it.
Add multi-region selecting that let's you set a priority list of regions to try first. This would allow players to define their acceptable lantancy cut off point, expand their global exposure to playstyles and decrease wait times for ranked. Casual gamemodes should focus more on keeping player interactions fast paced at all player counts. I've suggested many things on that front like dynamic map voting (having the map size match the player count trends) and making 1 or 2 predetermined mini buildable spawn points between each objective that only the losing team can build.
I like the idea of multi region selection, but probably something that you can just do from the server browser more effectively as of right now. Definitely agree on the changes to casual modes, and we're looking into some improvements on those fronts.
waraxe nerf please. For a 15 point weapon that two shots you it’s too strong, it’s busted
I've been hearing this a bit, we can look into it.
Read moreIs there any chance you guys are looking at a Bardiche animation rework, specifically on the overheads? The weapon has quickly surpassed the eveningstar as the strongest duel weapon in the game as people have realized its potential. Its got instant overheads and toe drags that wont register your extended parry they go so wide from you. Its such a lethal combo I actively avoid dueling people who use it as I know I'm put at an objective disadvantage.
On a separate note, as you already probably know, the eveningstar is still way to strong in duels. Its kinda become a meme that you can get 2 hits with a greatsword on someone using ES and they will still outstam you. The weapon also suffers from having accels that are insanely fast and drags that wont trigger your extended parry, it happens quite frequently with overheads but also horizontal drags will sometimes just phase through your parry.
Finally, footspeed in general is too strong. Mordhau has become runhau where n...
Some good points in here, I'll make sure to share this with the rest of the devs :)