JagexArcane

JagexArcane



21 Mar

Comment

Originally posted by DoranWard

u/JagexArcane

Can we get a response on this? Seems like the community is pretty staunchly against such a ridiculous clue step.

Honestly I picked the salute to be a later glory reward since I thought it was safe enough as I didn't want gate anything important behind the final glory unlock like that.

I did not realise it was a master clue step, my bad, we'll be discussing what's the best way of fixing this tomorrow.

Comment

Originally posted by RespectfullyYoked

Just curious, why wasn't it in the update post? Just a miss? A special surprise inside?

a special surprise just for you x

Comment

Originally posted by mdshield

I‘m not sure if it is intended that way but the spots in your inventory still count as „used“ when withdrawing (only „tested“ at vorkath). Lets say i have a full inventory, when withdrawing it will equip all the worn gear but it will leave the inventory spots empty for however many worn items and leave the rest of what was in the inventory inside the storage.

yea we dont have a very good way to do it so it just tries to auto-equip things after they enter your inventory, rather than being able to equip them from the gravestone directly.

Comment

Originally posted by GregBuckingham

How long has this feature been here? Anyone know?

a bit over 24 hours


20 Mar

Comment

Originally posted by OreoTriangle

I have a divine rune pouch filled with lava, nature, and mist runes in my bank

hmmm thanks will look into it

Comment

Originally posted by OreoTriangle

That's so weird. I teleported to Varrock as well and it only used my law rune

do either of you have a rune pouch full of air runes or something in the bank

Comment

Originally posted by Angrry_

Is it reduced for irons like toa

Irons just have a flat 50% reduction for all death costs since the death rework years ago

Comment

There's a 75% reduction in fees until you've completed 50 waves in total to help out the learning process, but i'd recommend bringing cheaper items in to reduce your death costs while you learn, then bring your bigger items and supplies when you're more comfortable.


14 Mar


16 Jan


06 Dec

Comment

Originally posted by FatalIll

Reposting this from the last change to Leagues, that still remains unfixed;

I'm locked out of west Ardy since I started Biohazard after doing plague city not knowing I can't complete it (no asgarnia)

The wet soil has been filled in and the guy on south wall corner tells me to find another way in. Plague mask and the front door also doesn't work.

Locks me out of any clue steps in there

/u/JagexArcane

Whats your IGN? We added a check on the main doors to west ardy to simply let you in and ignore quest states on league worlds, so I'd be surprised if that really isn't working somehow, unless there's some mega-spaghett going on.

Comment

Originally posted by mrb726

I saw someone saying it's only periodically updated and may take a moment to be claimed.

Will have clearer comms about this next week, but if you find your out of sync, log into the league worlds and open up your relic interface, or try and complete a couple extra tasks to make it push forward.

Next week it should update seemlessly once you login and open the interface, we're just trying to throttle it a bit since otherwise our internal systems get unhappy.


29 Nov

Comment

Originally posted by CmdrBreakfast

Okay, thought that was the case but havent played leagues for over a week so i had expected them to be caught up! Ill just wait till they arrive :)

To clarify, it will require actually logging back into your leagues save before the league is over and either opening the interface to force-sync it or completing some more tasks, they're sent over in batches atm so they might be a couple hundred of out sync but we will be lowering this threshold over time to get it closer and closer.

We'll make sure to have comms about this so players don't lose points though.

Comment

Originally posted by ShadingShadow

"Fixed a bug where the Guardian was causing Demonic Gorillas to lose aggression towards players."

Does that also apply to thralls in maingame?

I believe so

Comment

Originally posted by WryGoat

Will the auto completed CAs count towards completing combat achievement tiers and CA count tasks?

for this league yep, next league we will probably just omit the tasks for everyone, similar to how some tasks are omitted for group irons

Comment

Originally posted by BioMasterZap

They likely forgot about that one specific task and were just adding CA tasks like they did for other regions. They can easily fix this by auto-completing the CHally and/or Ice Barrage CAs like they do for Diaries. All the other Raid CAs seem to be completable entirely in their regions, so it wouldn't be that out of line to do. The only other region-locked CA that comes to mind is Veng on Sire, but that is a base region one so not as problematic.

Yep, there's quite a few tasks i didn't realise how many areas they needed, and CA area restrictions completely got missed. We'll be auto-completing area-locked CA tasks just like we do with diary steps next week.


20 Nov

Comment

Originally posted by Flagship_paperclip

Brimstone Keys do not feel like they have increased drop rates - intended or can this be adjusted?

/u/JagexArcane

Keys aren't, but the uniques from the keys are.

Comment

Originally posted by voidxheart

Please consider doing a hotfix for the revenant drop rates.

If the main drops from gwd/gauntlet/raids were bugged they would get a hot fix and rev weapons are central to the entire wilderness region

This has been done.

Comment

Originally posted by zuidd

Amazing fixes, can't wait for clues to be fixed thursday!

Guardian relic is apparently not working with Vorkath was this the intended behaviour? /u/JagexGoblin

Technically yes, it obeys all the regular thrall restrictions. Although i understand the frustrations associated with it, it would be quite a drastic change to make at this point though so will have to consider it carefully.

Comment

Originally posted by letmelive123

Thank you for fixing wildy weapons <3

Edit: If it is at all possible though, please consider fixing this one asap! I've been avoiding wildy region entirely since this is broken :/ It feels bad to have a wasted zone pick atm

This has been hotfixed, alongside muspah.