Hey, stopping by to say this is on our radar :)
Hey, stopping by to say this is on our radar :)
On a related note (and this may have already been asked / answered, but I didn't see it), is there any chance we could have the window to get the guaranteed bird nest from the Lumberjack's Intuition increased? Last night I was cutting, and there were times when the event would spawn on the complete opposite side of the tree, and even if I clicked on the very next tick to move around, to the other side, I wouldn't be able to get the guaranteed nest. I recognize that the guaranteed drop is meant to reward actively paying attention and quick reaction times, but the window is so small that in these scenarios, even if I was hard-core paying attention, I was unable to get the nest drop (which is important for me personally since I'm playing catch-up and trying to get the imcando fragments lol).
Thanks for being in the comments and responding to people btw- it's good to see communication between the Mods / dev team and the player base 🙂
Literally just discussed and investigated with Mod Mickey just now, but yeah it's on our list to extend the window of time a little bit :)
Do you have a full or near-full bank by any chance? Wood boxes should definitely dump their logs/nests into the bank when deposited and from checking myself thats what they do
Why precisely was making and enchanting bolts reduced to 20 actions at a time rather than 60? Last I checked, you were experimenting with increasing that limit, not reducing it. Maybe someone fat fingered a slider or something? This seems very odd to do deliberately.
Plan is to revert this :)
One of the new Teak Trees is right in the middle of the road on Musa Point. This is disrupting trade routes to Kofi's general store and devastating the Karmajan Economy!
Also known :D Timbo's not around to remove this one so we're giving Stu a huge axe to do the job instead. Chop chop!
How about the audio thing where it seems you can hear other player’s intuition spots activating so the audio isn’t really that helpful of an indicator because you might just be hearing someone else’s triggering?
Also known :)
I think the lumberjack's intuition sometimes its very hard to see where it spawns. Could you make it more clearer/noticeable?
Yeah i've been noting down feedback on it while speaking to players in game. I'm gathering any further stuff then sharing with our VFX artist (who's mod name i don't know) very soon. Though i don't think this'll be something we address this side of the new year.
Hey all,
We're just over 24 hours since the 110 Woodcutting & Fletching update. We've loved seeing everyone getting in to it chopping away at those lovely trees and exploring all that's new, and we've been hanging out in-game chatting to you all throughout (catch me on W84).
A huge thanks to everyone for your feedback so far, there's great stuff coming our way and plenty to discuss, as well as issues we've been working hard at resolving. I wanted to get this post out to you all to give you an update on what we're aware of and a rough idea of how we're addressing them. With next week's update being the last of the year, we're aiming to hotfix or coldfix where possible while some things will be addressed on Monday, or beyond.
Bugs
- Eternal Logs have a GE buy Limit of 1 / Woodcutting consumables aren't tradeable
These require a coldfix, which we're hoping to carry out tomorrow. With this coldfix we're aiming t...
Read more External link →Just stopping by to say this was hotfixed earlier
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This isn't a rework, and not intended to be seen as one. The T60-90 hatchets are an extra addition which we had time to do, it was one of the biggest requests for the update so we got it in
A perfect cut guarantees a log, not branches
did I miss when they decided to rename the new hatchet instead of reusing “life and death”?
Last I heard a jmod confirmed there wouldn’t be a unique name for it, which was not well received. Seems like they changed their mind? Haven’t seen anyone mention this
Quite the opposite actually! The feedback for having unique names was loud and clear
Will the Grove - Tier 2 bird nest auto pick up work on the new bird nest?
Yup
I find it funny they acknowledge that trees dying randomly can be frustrating but still decided to use that for material caches for archeology.
Also rip necklace prices...they been on the uptick since the last porter event. Overall this would've been a good opportunity to get rid of jewelry from bird nests and just add ore spirits/salvage. Crafted goods should actually be crafted, if members don't want to make them then let f2p do it.
I don't think the existence of one thing invalidates the other, it's not so binary good or bad. Each skill having it's own differences and being quirky in their own way is good.
You also have to consider core node vs. a not-so-core node, you could interact perfectly fine with all of Arch 1-120 without ever touching a material cache but not the same for WC's trees.
Thanks for the reply! And fair enough, I should have put 3 as a seperate post.
I'm not sure I understand 1 still. Maybe I'm reading it wrong, but aren't the trees going on a timer, so they aren't falling from a log harvest?
Does it just update who chopped the last log every time one is cut? And who gets chosen as last cutter if two people get a log on the same tick?
IIRC from the dev implementation, when the timer runs out it looks for the last person to chop a final log and then disappears. So it's not just insant on timer hitting 0, it's nicer to players that way
Just kinda out of curiosity, is there any reason this wasn't approached as an overhaul similar to mining/smithing? Seeing as both sets of skills were in a place of having lots of mismatching between gathering/crafting tiers and needed fleshing out with more modern craftables it seems like it would have made sense to do another rework, if maybe a smaller one.
I touched on this a short while ago in my comment here https://www.reddit.com/r/runescape/comments/1g19a6c/if_woodcutting_fletchings_110_expansion_doesnt/lrhsz6u/
I dont remember if it was stated, but primal arrows/bolts will be able to be used with eternal bows/primal cbows - correct? Even if damage is scaled down?
Yup, just how ranged has always work. Damage will just be capped at the weapon level as per
sigh Chop-ertunities was right there.
Choppertreenities?
So the ETERNAL magic trees aren't actually eternal?
I mean, why add a timer instead of just making them unlimited sources like mining?
We felt internally that tree felling is a core identity for Woodcutting, and wanted to keep that. I think there’s a lot to be said on the topic of infinite vs limited uptime for resources
Most of this looks fine, if not better. A couple questions though:
Resourceful aura - how does this factor in other people's auras? Like when we hit 0 on the timer, does it get +30 per player with aura capped at 5? Or if one player has aura, give +30, repeat 5 times? I can't remember if resourceful has tiers, but if it does, how does that effect the effect?
With the re-tiering of God arrows, are they still compatible with the weapons that can currently use them? I'd assume so, but if not, maybe just have a way to easily upgrade them to t100.
3. Crystallize nerf? With no way to compensate the XP/hr at the level? While it doesn't make sense to have more exp on lower trees, it would've made more sense to have it's effect on higher level trees also upgrade the chop chance, so they become better to use it on than the lower trees. Maybe a message like 'The tree becomes more brittle as it crystallizes'.