JagexBreezy

JagexBreezy



26 Mar

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Originally posted by iownu142

question?? how will the crafting cape be taken into effect with making the new armor crafting method? since the crafting cape doesnt require thread when crafting armor

maybe the crafting cape will half the miscut thread cost from 2>1 OR maybe like a small chance (0.2%-2% chance) at not using a thread during the 100-110 crafting method

Atm it just works with this new crafting method and means you don't need regular thread when crafting the new armour pieces. If you don't wear it, it'll use the regular thread as mentioned in the blog

Cloth making is separate though, and you still need the plant thread to weave into cloth at a loom

Edited for clarity :)

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Did someone say POINTY HATS!?


12 Mar

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This is a psyop by the mages at the Mage Training Arena! They want to create a monopoly in the peach market


04 Mar

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Heya, yeah it's additive, so the 2nd unlock will mean +10% overall

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Originally posted by DunKhaerion

Uh, Cywir is supposed to give 2 essence, right? I broke down 1... and it gave me two. But when I broke down the second it only gave me 1. Send help D:

Hi hi, do you mind sending me your RSN so that i can send to our teams to verify?

The bug was hotfixed not long after update so this shouldn't occur but it's always possible something was missed. Although, some items will intentionally give 1 essence if it has a low degrade % when broken down.

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Originally posted by Narmoth

Bug:

Unable to get enchanted key from Jorral after being told to by "myself" at the new alter. The enchanted key is not in bank, quest caravan or keyring. I completed those quests I used it for many years ago and guess I destroyed it for bank space.

This may be because you have mjolnirs in your bank. You'll need to get rid of them somehow before reclaiming the key. We have a ticket to fix this issue

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Originally posted by SirSimith

Why masterwork staff has t95 accuracy rather than t100? Atleast according to skillguide in game

This is a bug which we've got a ticket to fix :)

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We had a really fun time getting creative about the time rune lore and how you access the temple, how it changes on each entry etc.

All praise goes to Mod Alex for the environment work for the temple, he did a crazy amazing job on it

Edit: Came back to extend credit to Mod Dbarker, who was responsible for, and did an insane job with, the concept art of the temple

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Hey hey, thanks for reporting! We have a ticket in to fix this :)


03 Mar

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It's unintentional, we've got a ticket to fix it

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PLEASE NOTE - There was a bug discovered in the Runefest build with breaking down seismic weapons, attuned crystal weapons, and Cywir of the elders weapons at the Dragonkin Forge. They give 1 essence, but should give 2.

Please refrain from breaking down any of these weapons while we work on a hotfix to deploy ASAP. I will update my comment when this is done.

Thank you all for your patience!

EDIT: This has now been hotfixed as of 10 minutes ago.

Thank you once again for your patience while we worked on the hotfix <3

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Originally posted by TrimmingMasterwork

Looks good

Pouch being at 105 is a good balance between being a useful unlock and a reward item.

Did you consider any balancing changes to obtaining essence? A maximum of 6k per hour from the "intended" source is a bit low in modern times, especially with roughly a 25% consumption increase.

Did you consider any tweaks to the runic attuner to make it feel a bit more impactful as a skilling offhand?

Did you consider any balancing changes to obtaining essence?

It's definitely something we discussed wanting to do, and we agreed we want to take a more rounded look at the situation and any possible solutions for a future update should the opportunity arise

Did you consider any tweaks to the runic attuner to make it feel a bit more impactful as a skilling offhand?

This also came up quite a bit it sat outside the remit of this update. I was also heavily reminded about it at Runefest speaking to a bunch of players XD. I've got it noted down as another thing to look at for a possible future update


28 Feb

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Originally posted by Raima_Valdes

Bear Barrage: new ancient magicks?

You cast Bear Barrage!

.....

It was bearly effective...


27 Feb

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There must be a clue location somewhere in the area


21 Feb


30 Jan

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Originally posted by 5-x

A new rune is a lot of checklists, I hope the team finds the time (lol) to tick all necessary boxes such as

  • time talisman, tiara, and staff
  • feed it to wicked hood
  • new altar, maybe miniquest to locate it?
  • put time runes in pouches
  • add time rune to ZMI
  • check new spells with greater runic staff
  • V's boost and moonstone ring effect on crafting time runes
  • rune shops?
  • vis wax ingredient?

and so on and so forth.

It would also be a great idea to bring back miasmic spells such as miasmic barrage - they slow your opponent down, it's a great thematic fit!

Important to mention that all endeavours with 110s have a principle that the player, you, are the "pioneer" of these new resources. You might be the only one, or one of very few, who knows how to put your skills to use and find, harvest, harness these 100+ resources

As such, not everything is exactly a "plug-in" point and that could be down to that principle or a bit of narrative, and or allowing the design space to do interesting things without necessarily being tethered to all existing content and mechanics as a checklist.

For example, if you are currently the only person or one of few who knows/finds out about Time Runes, it wouldn't make sense for them to just appear in shops

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Originally posted by auswish133

Out of curiosity, does the weapon imbue involve traveling to all of the altars, or will there be a difference in speed/weapon effect/xp/damage/etc for imbuing at particular altars? While I understand it would likely cause a lot of balance work, it would be really flavorful if the altars utilized imbued weapons differently.

We had a fair bit of discussion on this, considering how this might look for potentially retro-fitting to levels below 100 in the future. While it's still subject to change, there is a small bonus for going to elemental or catalytic altars as part of the skills new levelling benefits

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Originally posted by Dickbutt11765

This looks real good to me, we haven't had a new Magic rune since really Astral Runes (Armadyl doesn't count). I can't wait to make jokes about the time altar having come out several years in the past.

I think a couple of the skilling spells need to be renamed and possibly condensed though. Fast Rockertunities and Longer Lumberjack's Intuition definitely sound like placeholders and possibly expose the game mechanics a bit too much. "Seek Rockertunities" follows the verb schema of most Lunar Spells (like "Fire Urn"), though "Seek/Improve Intuition" is a bit more clunky.

They're definitely placeholder, it was actually just this week Mod Frosch was brainstorming names with the rest of the team!

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Originally posted by Pulsefel

bear jail in witchhaven soon

Unfortunately the respondents can bearly fit them all in and will have to resort to other alternatives...

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The residents of Ardougne have complained for years about the bear infestation that has taken place on the outskirts of their city, destroying the local scenery and threatening innocent adventurers.

A dispatch team has been called out to deal with the situation. Updates to follow. More news at 11.