Limiting my commentary to the design, and not other aura issues:
I think it's pretty. I don't know that the icons are clearer per se? For instance, I have genuinely no idea what this is supposed to be:
The ones which I think are good are very closely connected to the skill's icon (see: DG, div) or core purpose (mining, fishing). The rest I don't think are really any clearer than the existing icons.
I don't remember much about the UI, but all I really want from the aura interface is (ideally customisable) categories and subcategories.
Thanks for sharing your thoughts! :D
Internally we've had this exact conversation constantly. The overall objective is to make the icons more easily recognisable at a glance vs. the blobs you see now which can get visually muddled and are straight up unreadable.
It's ok that the icons don't specifically show what the aura does, and truth be told it's actually quite hard to do that for most auras. But, the example i've been using is ability icons. If you randomly showed any of those to a random person on the street, they probably couldn't guess what 80% of them do... but with some use you eventually learn to associate the imagery to the ability and that's exactly what we're going for here.
With that being said, like you can see with the new aura icons above, we've tried incorporating things like the skill icons or imagery of the resources (like div wisps) where we could, just to help make them more unique and identifiable (less blobby).
If you do have...
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