JagexBreezy

JagexBreezy



31 May

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This is super high on our list of things to address if possible. Mod Jack made had actually made it one of the project's aims back when it was being kicked off in pre-production :)

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As currently planned, they will not be

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Have you heard about the Mining & Smithing update?


30 May

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Originally posted by Wings_of_Absurdity

I imagine the primal pickaxe can also be toolbelted like the Elder Rune Pickaxe?

Indeed

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Originally posted by killer89_

New tools are always welcome, but wouldn't T99 be more logical for the pickaxe instead of T100? (consistency wise: Dungeoneering has T99 hatchet / pickaxe and archaeology has a T99 mattock)

Since M&S rework the standard is that all mining pickaxes are unlocked at the starting level of a tier. Archaeology decided to do it’s own thing with the Mattock of Time and Space but it’s nice to have these small quirks between skills sometimes

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Originally posted by Narmoth

Can we get the npc's asking "Have you heard about the mining and smithing rework?" Out again as a jest for a week or two? I think it would be funny.

Would definitely like to, even better if they’re wearing full Primal this time…

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Originally posted by FlySell

Have you heard about the Mining & Smithing update?

Have you heard about the Mining & Smithing update?


29 May

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Originally posted by BothPossibility7798

Some points/questions of feedback and suggestion:

  • Will we be able to find the 10 daemonheim ores in different locations throughout the world? Maybe they tie in with some story aspects?

  • It would be cool to mine some ores in the mini-digsite in daemonheim that will come out soon too!

  • It sounds like primal is t100 content. Will there be a t110 ore and metal be added soon too?

Will we be able to find the 10 daemonheim ores in different locations throughout the world? Maybe they tie in with some story aspects?

We haven't finalised any placement currently, but we'd definitely like to at least place some around Daemonheim, maybe even all of them

It would be cool to mine some ores in the mini-digsite in daemonheim that will come out soon too!

^ :)

It sounds like primal is t100 content. Will there be a t110 ore and metal be added soon too?

Those would presumably come with a 120 Mining & Smithing update in the future where it'd introduce a new tier at 110-120. Now that we're taking M&S to 110 though, nothing to stop other content having "special ores" or something like that within levels 100-109

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Originally posted by Vengance183

Will Elite Mining outfit be reworked? its currently the most underwhelming compared to the othe elite outfits in terms of perks and (lack of) teleports.

I can note it down on our if we have time list, is there anything in particular you'd like to see in terms of effects?

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Originally posted by RS_Serperior

If we're being asked for feedback (and as the blog says "to vote") on the design of Primal armour/equipment, would it not make sense to use the in-game polling system to gauge community interest?

It feels a lot more engaging to be able to physically vote on a favourite design as opposed to shouting into the seemingly endless void of discord/reddit.

I have created a separate thread for capturing feedback on this here on reddit, but there's also a section for it on the RS Discord and i'll put out a tweet shortly to do the same.

Unfortunately we just didn't have time to ready a poll to coincide with the blog, but we still wanted to capture your feedback. But more than just a poll vote we also want to hear more specific feedback about what elements of each you might like or dislike, for example, and combine or address that feedback in some form.

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Hi all, as you may have now seen the Right Click Examine for skilling updates and the Mining and Smithing update is now live. (https://secure.runescape.com/m=news/right-click-examine-future-skilling-content)

Due to inconsistency in aesthetics between the armour and weapons/tools, we've presented you with a choice of A, B, or C to for remastering them. You can find the concept art in the blog above. We'd like your feedback on how you'd like us to approach remastering these.

  • Do we stay faithful to the existing colour scheme?
  • Should we use this as an opportunity to make the c...
Read more External link →

15 May

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Originally posted by MVangor

Does this mean a new hatchet upgrade from imcando into something like PoEaS?

Inevitable at some point :)

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Originally posted by Sillywickedwitch

Apologies if it's been asked/mentioned already, but will we be able to retain the perks we currently have on our augmented pickaxes of earth and song or will we have to de-augment it first before we upgrade it?

Other upgradeable tools (such as Earth & Song) retain perks and level when upgraded from lesser tools, so we'll indeed do the same here :)

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Originally posted by Ceceboy

Devs are not gonna say no, are they

No

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Originally posted by g0thgarbage

So like why do the Devs have such a rager for Mining and Smith and all the other no Pvm skills continue to leave the other to rot? Honest question.

Well as you can see WC/Fletching are also on the roadmap for this year. More info to come in the dev blog.

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Originally posted by yuei2

Maybe this is asking too much since a dev blog is soon, but is the process planed to be suitably involved? Making the pickaxe of song and earth, making MW, it was a lot of fun going through such a lengthy process.

Yeah It's very much intended to feel similar to creating other high-end tools such as Crystal/Imcando/Earth&Song/Time&Space

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Originally posted by New-Fig-6025

an upgrade to the pickaxe of earth and song

am i wrong to assume this means you upgrade YOUR pickaxe of earth and song and not that it’s an upgrade to your account in general?

Yup, you will need to upgrade your pickaxe into this new one with some form of process. It's not an update to the PoEaS

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Originally posted by Avenger026

I still remember the days when you could smuggle primal tools out of that minigame and use on the outside world, but it got hot fixed very quickly.

It's still silly IMO doing another M+S rework without bringing them skills to 120 but I still say they should have done that in the first place during the 3 years it took to release it.

It's not a rework, it's more content/a new tier of metal and upgrades to obtain. More info will be shared very soon in a dev blog(s) :D


08 May

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Originally posted by SaloL

We’re talking about axes, not picks :P

Woops... :)