JagexEdge

JagexEdge



12 Feb

Comment

Originally posted by ilikebanchbanchbanch

It works even less on mobile than it didn't before. Some information is just plain not accessible now.

Overall usability improvements are better on mobile but its not finished. We have bigger systems to build first. Tooltips for example.

Comment

Originally posted by Gamez_X

Frankly can you just return it as close as possible to what it was before. The wood textures help make it look nicer but theres more which just doesnt look nice at all atm

Theres the more fancy and ornate looking borders and frames which made each part of the interface actually look like it belonged. The more ornate designs made this whole interface stand out as a far more polished design over any of the other interfaces you lot have made since. Theres all the empty space, plus the drop down menu of resources just looks like an eye sore atm. Overall it was just way better and more fitting the way it was before

If you look at the before and after side by side, theres really no comparison: https://i.redd.it/ln1kno3iw5g21.png

Even this posts example is still rather lacking compared to how polished and good it looked before, its just lost its ports charm

If this whole thing was done just cus of mobile, th...

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Theres the more fancy and ornate looking borders and frames which made each part of the interface actually look like it belonged. The more ornate designs made this whole interface stand out as a far more polished design over any of the other interfaces you lot have made since. Theres all the empty space, plus the drop down menu of resources just looks like an eye sore atm. Overall it was just way better and more fitting the way it was before

If you look at the before and after side by side, theres really no comparison: https://i.redd.it/ln1kno3iw5g21.png

Even this posts example is still rather lacking compared to how polished and good it looked before, its just lost its ports charm

... Read more
Comment

Hey all, there has been lots of posts regarding my ports interface redesign and I thought I jump in.

So firstly I agree with the new design has lost some of its visual charm. It does look quite bland in comparasant, but overall I believe it's an improvement.

So mostly the reason why we reworked the interface is to remove lots of the legacy UI assets and old interface builders. Trying to clean up the overall UI system behind the scenes. This will provide big improvements to performance, maintenance and speed in the future. Also removing lots of custom sprites that POP had will also reduce cache size which will help desktop and mobile players.

Another benefit of using a template system is that if we ever decide to create a ports update in the future it will be much easier for new content to be added.

I have already completed a job that will hopefully go out next week which will fix a few bugs (resource icon and log issues in particular) and some twe...

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I do like that. With the ports interface rework I did, it has lost some of its theme and skeuomorphic elements will help. We are going to look at ports again for mobile but that will not be for a while.


18 Jan

Comment

Originally posted by gettinguud

I think its hilarious that i cant download either the OSRS app or the Runescape 3 app from the playstore cause my tablet wont support them, but i can use both desktop versions of the game nearly perfectly on my tablet with the AlwaysonPC app. I dont use it cause i dont wanna risk a ban because of how it treats the mouse/keyboard, but thought you should know. My tablet IS capable of running it, i just cant play on the apps for whatever reason

What tablet is it? Sending a "video" from your main pc to a tablet is much less intensive then rendering the game nativity.


17 Jan

Comment

Originally posted by MHMRahman

Speaking of tablets, could there please be UI scaling for tablets? Currently the mobile UI is scaled for smartphones and not tablets which means the UI is absurdly big on tablets. I don't need a UI that big on a tablet, my fingers are still the same size.

Also, on my OnePlus 3T, whenever I teleport anywhere after initially logging in to the game, the ground textures load in with a strange stripe pattern with alternating like and dark textures. And it stays like this no matter where I walk to or teleport to until I log out and log back in again. Thanks

UI scaling is coming and the stripe issue is known.

Comment

What tablet is it?

Also we are working on a fix for missing NPC's. No ETA as of yet.


10 Jan

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I will speak to the team to try and fix the colour issue and typo.

Comment

Originally posted by muzau

"yellow means research means research"

yellow means research means research

Ops :(


02 Jan

Comment

Originally posted by DForDiabetes

Ah. I figured it would have to two corner things like it does on top

Yea there is two corner graphics currently. I do want to get rid of them. Note: you can hide the minimap and stat globes on mobile.

Comment

We are working on more important interfaces currently. But this issue is on our list. Any interface that goes into your minigame area of your interface has not been touched.

I have currently been focusing on child windows like dungeoning party interface.

In regards of clutter. There are lots of interfaces in RS3 and we have to make a choice on what is important on mobile. For example we don't have room to have all your action-bars open at once. Well we do but your wont be able to see the game or tap on anything :)

My recant improvements like the new NPC chat and stat globes help with the overall usability and appearance of mobile.


10 Dec

Comment

Originally posted by Shaunyowns

I’m pretty confident that we’re banning emotes entirely in the wilderness already.

I’m sure a jobs been made and we’re sorting it, let me find out :)

Good news. The job is nearly done. Hopefully it will be out soon.


23 Nov

Comment

We have a fix for the incorrect tap issue coming out next month.


21 Nov

Comment

Glad you liking it :)


20 Nov

Comment

Originally posted by ezgihatun

In Advanced, various settings can be set and saved as a preset. Beware, you may cause some strange looking effects. Sun colour, sun ambience, fog colour and depth as well as volumetric light colour and density can be set to custom values.

The new layout looks great but more importantly custom skyboxes are here y'all! I'll be playing around with these for a long while :) Thank you u/JagexEdge!

Question edit: The values I alter affect the lighting/color of the ground, but the sky itself remains unchanged. When I alter a value, I can actually see a brief moment of change to the sky, but then the sky reverts to how it used to be, while the ground and objects on ground are changed. Is this intentional? It feels like the sky is rejecting the changes :D

A couple of pics to help illustrate my point. 1st picture is altered dawn, 2nd is default. The changes don't apply to t...

I am afraid the skybox is lit independently to environment. It would be best to pick a skybox that fits the appearance you are looking for.

But am glad you like it :)

Comment

I would love to see what everyone creates with it :)