Originally posted by WafflCopterz
One poll. In my 2.5 months of playing this game there has been just one avenue for providing feedback to the Dev team: that poll from about a month ago.
You're trying to show that you're agile moving to a weekly release process but the true power of agile development is quickly receiving feedback from the last week of changes and being able to incorporate that into your currently prioritized backlog of work.
As of now there is no way for any players to know if their feedback is heard or even prioritized, even if it's low priority and wont be worked on for a year at least there would be indication that the team has read it and assessed it's importance.
The main issue I see with Jaggy and its community is the lack of transparency into Jagex's current workload. Why do you wait months to hear what we think about things? Why are you making it so negative posts upvoted to the top of Reddit are your only day-to-day feedback options? Increase the channels available ...
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There are a few problems in the way you're trying to apply development frameworks here.
First, you're not a stakeholder, or a client, you're a customer. It's not "waterfall" to not submit weekly builds to the customer for their approval. Our stakeholders review builds every sprint (we use fortnightly sprints).
Second, whether or not the customer knows whether their feedback has been listened to is simply tangential to the concept of agile development. I'm not saying that it's a bad idea, simply that it has nothing to do with terms like "agile" or "waterfall".
Third, the constraints of our development environment place heavy restrictions on our ability to be agile in the slightly more colloquial sense. If I'm working in unity, I can get a basic game prototype up and running in a day or two. In runescript, that same prototype could take a week or more.
Fourth, although agile development is applicable in many ways (we use sprints, for example, ...
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