JagexLight

JagexLight



15 May

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Originally posted by [deleted]

[removed]

I’ll try to also include this as a discussion point in our next Q&A as I think you’d prefer a dev to answer this rather than a CM. I think we do want Sailing to feel integrated with the game world but there is a balance which we will need to have so that it still feels familiar for players and doesn’t completely change how you play. Off the top of my head, I know that we won’t be adding retroactive requirements for existing quests, but there might be come retroactive rewards from existing quests. Outside of that I also know you would see minor changes to Ports to accommodate Sailing. But yeah that’s all I can think of right now. So will ask for more thoughts

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Hi, we're looking into this right now - thanks for raising. It looks related to contribution changes we made this week following last week's update. Last week's update had accidentally nerfed loot gained by certain group sizes at Zalcano, so we released a fix this week but it's a bit too generous with shards. A hotfix is being prepared to make shards less consistent and we'll keep monitoring it.

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Originally posted by radtad43

How's sailing going? Is it fun to develop for? I dont want specifics just want to know how well it's jellingling with the staff

Honestly it is lots of fun :D We also have a lot more teams that we're working with. The team scaled up significantly - we are now basically 2 scrum teams with dedicated art, QA, CM, dev and engine devs. I'm very optimistic about it all and it looks like we'll have progress update for you guys very soon :) And I really appreciate everyone's patience on this as I know it has been a while since we last talked about Sailing. The team is just genuinely so excited and honoured to be working on something as big as this. There is some pressure that we put ourselves under because we know how important it is to players to get right. It's a massive thing for the game and we know not everyone is sold on Sailing so we're trying our best to figure out what we can do to make it the best possible at every step. But we're having lots of fun with boats right now and I genuinely can't wait to talk about it more with you guys and get your amazing feedback. The community is mostly always on point with...

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Originally posted by WesternInspection

Have Elite clue rates from Heroes been adjusted?

With these rumour changes, does this mean that the Quetzin rate buff on Masters that was being discussed is no longer happening?

Yes, please accept my apologies for the typo in that first instance, elite clues are also included in the buff. In terms of the Quetzin rate buff on Masters, I've just asked a developer about this for context. It's no longer happening (apparently it was discussed but not promised). The change today improves master tier rumours alongside fixes to the system that should mean experts are not going to be the de facto best way to acquire the pet. I am seeing a lot of feedback on this topic though so I will be more than happy to send that back to the devs if you're not happy with this change, just let me know!

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Originally posted by TowardsInsanity

On the topic of sailing (kind of), are we getting a dismantle option on max cape variants or do I need to keep a spare quiver and infernal? Seen it asked a million times but never found a definitive answer.

We're way early in development to have definitive plans for this but I can ask this in our next Q&A, currently planned for Monday.

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Originally posted by anomrondon

Thanks for the pickpocketing changes, specifically the clues

When can we expect the elder maul changes ? Cheers

Within the next couple of weeks is probably a safe bet, just asked the devs. Sorry I can't really give exact dates for changes like these as something can pop up in QA testing which then pushes it back. Thanks for your patience as we work on this for you

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Originally posted by Tetrathionate

The text says that pickpocketing changes include medium and hard clues from gnome, paladins and HEROS, were ELITE clues missed from here?

And wasn’t last week’s update already a nerf to the fail rates, is this week a FURTHER nerf?

Hi, just clarified with Mod Arcane and yes this is a typo and Elite Clues are also included in the buff. For context I've been on Sailing, so when I read this job it was a bit unclear to me about the change - that's why it was missed. I am amending the newspost now to reflect it and apologise for any inconvenience!

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Originally posted by buymyshrimp

"Note that the ability to swap tasks is locked behind a one-off fee of 1,000 Slayer Points, although it will be free from then on."

does that mean another 1k points?

No if you've already unlocked it, it doesn't have a cost. :)


15 Mar

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Originally posted by The_Wkwied

Thank you and I'm really sorry that was missed, I will make sure to include this in my report on Monday and bring it up directly.

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Originally posted by opal-snake

I’m just now doing guardians of the rift for my runes to do this. I’d love to see all these changes! Mini game tele would be nice as well

Fantastic, thank you, I've added a player suggestion for the minigame teleport tab as it seemed like a really positive one.

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Originally posted by WastingEXP

How would auto maze resets impact the top down camera?

oh, another update that makes essentially removes run energy. cool

otherwise, changes look reasonable. shame to not need the progress hat imo, iconic little guy and not really a choir to get one. watching it get brighter is always fun.

Every time a new Maze starts, you will need to click the NPC. This is how it currently works and there should be no impact after our proposed Poll 81 changes.

In terms of your other point, the point of content is to train Magic, and the audience for the content is going to be on the newer/lower end of the scale, where run energy is a much more pressing problem for them. I hope that makes sense but I totally see where you're coming from with the run energy stuff!

Thank you so much for the other feedback I always really appreciate your comments on our blogs and newspost updates!!

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Originally posted by The_Wkwied

Has the enchanting room bug been acknowledged? Getting 0 points is not intended..

We're not aware of this bug! Would you mind either reporting it in-game or just sending me through the replication steps and I will pass that over to the team. Thank you!

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Originally posted by anygoats

These all sound great, the only other thing I'd like is for you to automatically continue taking items in the alch room rather than having to keep clicking each time. Even if it was slower it would still be nicer to have without impacting the time for people willing to click continually. I held off on my MTA grind about halfway through in anticipation of this blog and I'm glad I waited and hope this passes.

Maybe an unpopular opinion but just buffing the pts alone wouldn't have been a good change to me and I feel this is much more reasonable overall

People who are perhaps not paying as much attention may accidentally fill up their inventory too quickly, is this suggestion something that you guys feel outweighs that? Would be great to know! Thank you for the feedback and the additional suggestion.

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Originally posted by chaotic-rapier

Can you also add a teleport the the grouping mini-game teleports to mage training arena, not sure why some mini-games are missing a teleport there which don't have any other alternative teleport

It seems like a straightforward suggestion and I'll pass it over to the team, thank you so much! In terms of next steps, we'll discuss feedback from this blog on Monday and if the team accepts this suggestion we will update the newspost and potentially add another poll question. Thank you!


06 Mar

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Originally posted by NoCurrencies

That was fast

plot twist OP is me on my alt account

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omg the players are so cool especially reddit ones