JagexLight

JagexLight



12 Sep

Comment

Originally posted by less_than_three_tits

Do we know how many quest points this will be? Will it take us over the 300 total and give us another Slayer block slot?

We will be addressing this officially in the newspost tomorrow! We are fine with giving you another task block slot, but it will be polled just in case, as it affects XP. The expected poll is very soon, starting late September* so not too long and it won't take long to implement if it passes!

Comment

All the details about the Warped Sceptre will be in tomorrow's game update newspost, (as well as other highly anticipated topics outside of PoG)! I can't wait to hear what you all think! <3


11 Sep

Comment

Hello, jmod here replying as requested. I'm glad you have retrieved your toe back and that you are getting a good night of sleep. You can expect some news about this topic in the game update newspost (Wednesday) where it will be addressed more officially. In the meantime please do take care of your remaining fingers and toes - they're very important!

Comment

Originally posted by canfi1

No update in newspost :(

game update one is on wednesday <3


09 Sep

Comment

As far as I am aware this topic will be addressed and clarified in the game update newspost next week, thank you for flagging!


31 Aug

Comment

Originally posted by Poloboy99

I swear on my life they released a blog post in the past that said the engine can’t handle ranked choice voting for whatever reason. Now that all the skill voting is done it’s all of a sudden feasable

Due to the changes with our new polling process we are able to request engine time with for it and allocate a higher importance which bumps it up in priority.

Comment

Originally posted by xfaalsn0rx

The newspost states "we’re delighted to see that out of all the players who voted ‘No’ to a new skill, 26% of them changed their minds and voted ‘Yes’ to Sailing."

Purely out of curiosity, are there also people who voted yes to a new skill in the original poll, who now voted no to sailing?

18% who voted yes to a new skill didn't favour Sailing. Although that is a swing the other way, it is pretty wild to think that *only* 18% of those who voted yes to a new skill didn't want Sailing.

Comment

Originally posted by cookmeplox

The 21,000 of you who voted 'no' are the most important voices of all

Is this a typo? I can't tell what the 21k is referring to

This was a typo, my mistake, it should have been updated but it has been updated now.

Comment

Originally posted by DivineInsanityReveng

Nice to see the data visualised as usual. Definitely not too surprised the higher totals had a larger amount of no voters, but its good to see no true "no dominant" vote pool. Would have liked to have seen an actual "2277" voter statistic.

Maxed players were 54% in favour of Sailing, 45.8% not in favour, so more in favour than not but obviously more no voters than other cohorts. We will be looking at more ways we can work more closely with 'no' cohorts especially, as we feel they should still be able to enjoy the content.

Comment

Originally posted by meirionh

Can we get a graph to show total votes by time? I know we have percentage of yes/no by time, but that is so consistent that I'd love to know if in that first dip you see in that graph is basically all the votes casted or not?

It would be fascinating to see how the summer summit basically made everyone vote immediately

I have a graph for votes by hour so I'll add that in shortly, just give me a few mins to get it sorted. :)


30 Aug

Comment

Originally posted by rainmakesthedaygood

Would you be able to foward it to Kieren? We haven't heard him say anything about it and it's clearly something a lot of people in community want, the scythe is a huge pain right now.

I will ensure it’s raised. I don’t imagine stuff like this gets resolved quickly, as it may be that longer term solutions are preferred, but it will be brought up and discussed. Thank you for making us aware

Comment

Thanks for spotting this, it's been hotfixed.

Comment

Originally posted by appleandplum

Hey mod light! Thanks for the updates

When are we going to be receiving the updates for the wilderness boss rooms and Callisto chip damage? Just a rough estimate please

Hey! I've asked the team about this and it's a very similar situation to what's happening here. I'll be sure to let the team know that these are high priority changes for you, but unfortunately they won't be launching during DMM.

Comment

Originally posted by rkcbernard

Was really hoping the revenant hard diary tele update would be included in this :( I was so excited then so disappointed in less than a minute

Hey! I've asked the team about this. The Hard Diary tele update (and any update that would have a significant impact on PvP) is likely being held until after DMM concludes. The reason behind it is that it might have a significant effect on deadman and in the spirit of competitions, we want to avoid making major changes throughout the competition. In theory, we could launch it sooner and specifically code it to not affect Deadman, but that would require additional development time to revert the code back to normal, essentially duplicating work. So for the sake of 2-3 weeks it didn't seem viable. We will try our best to get this out to you as soon as we can.

Comment

Originally posted by HC_BTW

Great changes this week!
In the summer summit it was mentioned a potential proposal to blood runes, anything that can be shared regarding that or potential changes to Scythe charges?

You'll hear more about Blood rune stuff pretty soon I think, there is a blog scheduled to go out soon but it's going through final feedback with the team. In terms of the Scythe I am not aware of any conversations about it currently. It's a much bigger topic, perhaps one for Kieren as associate design director, to comment on.

Comment

Originally posted by Aiulll

Hey Light do you know when we will be hearing more about blood rune and scythe changes. I believe Sween said during the summer summit that they were being looked at.

Blood rune topic - pretty soon. The blog is just being checked by the team for final feedback, so then depending on whether it goes to editorial could be out in a couple days or less. I'm not currently aware of any particular scythe changes, I have seen this pop up a lot within the community though. Probably one for Kieren as it seems like a much bigger topic

Comment

Originally posted by dragoon0106

I was told there would be a fix to PvP arena not giving rewards this week but don’t seem to see it on the notes. Any update on this?

I've just chased this up, thanks for pointing it out. Turns out, a hotfix was deployed last week which should have fixed the issue & given restrospective points back to people waiting on them. Could you let me know if you're still experiencing issues with Emir's Arena and I will escalate? Thanks again for pointing it out!

Comment

Originally posted by Excellent_Picture_91

Why is it so silent about the new mobile UI Beta? I was really looking forward to this.

Unfortunately, I don't have any updates since the one we shared here (https://secure.runescape.com/m=news/desert-treasure-ii-changes--more-?oldschool=1)

I've just asked the CM managing that project - it's currently still blocked by technical dependencies. I know from speaking to the people working on that project that they're just as bummed out about it as you guys are, hopefully it gets sorted soon so that we can hear your feedback on it.

Comment

Originally posted by PhukBots

when can we see the next batch of poll 80?

Hey! We're looking to launch the majority of them in the upcoming weekly updates. It's important to mention that the scrum team responsible for QoL polls is also responsible for designing the Chambers of Xeric updates that we mentioned on the Summer Summit. So at some point their focus may shift onto that. Hope this helps! Was there any change in particular you were keen on seeing released ASAP?