JagexPi

JagexPi



22 Nov

Comment

Originally posted by ImRubic

It may be rude of me to say, but I’ll say it now since it seems the most appropriate.

I do not think Mod Pi is a good game designer. Nearly every piece of content he seems to have control over always ends up ruining a core portion of the game.

  • Runespan threw actual runecrafting out the window.
  • EOCs initial design and concept had a multitude of flaws.
  • All PvP updates have caused situations in and out out of PvP to be worse.

That being said I think Mod Pi is brilliant when it comes to implementing cool concepts and ideas. It’s almost always really creative and has an interesting approach to introducing content.

I think he plays a really important role at Jagex in implementing updates and providing interesting ideas for discussion, but I don’t think he should be the one deciding the exact implementation from a balance perspective.

That is just my personal observation though. I could be complete wrong on the actual ...

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Hey,

Thought I'd retort here to what is some very useful and very fair feedback from Rubic here. These are also points I’ve wants to say for quite a while and I still to this day kick myself for but I live my life by a set of rules and one of these rules is that I can forgive myself for my mistakes provided that I learn from it and don't make it again. That said the points that you have raised specifically I do have more info that I'd like to share it has been a while and we have learned from what we did wrong with these updates.

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Runespan

Initially the aims for the runespan update was to release a minigame which the players could do for some runecrafting xp to break up the grindy-ness of the skill. When I approached this I raised that this will not fix the players issues with runecrafting in that it is a very dry skill that is not fun to train. One of my designs for a minigame was a game where you siphoned runic energy out of barriers that broke...

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Comment

Originally posted by TheCrystalJewels

not a single mention of seren godbow spec surprise surprise

Hey I poked people about seren godbow today and I'm going to bug Daze every day until he improves it :P


21 Nov

Comment

Originally posted by Seismicityplaysrs

Have my kids Mod Pi, i love you

I have one already and she already cuts in to my PvM gainz enough so I'm alright thanks!

(In all seriousness she's awesome and I wouldn't change her for the world, future youngest final boss title holder incoming, what do you think /u/Shaunyowns wanna race? Lyris vs Maisie, who can get Final boss first? )

Comment

Originally posted by LoLArtaphernes

Man comes back to combat for a few hours and instantly fixes some annoying bugs that have been in the game for legit years. Please put him on a permanent combat development role.

Fixes:

https://twitter.com/JagexPi/status/1065154402418274304 https://twitter.com/JagexPi/status/1065161335665770496 https://twitter.com/JagexPi/status/1065192291017596928 https://twitter.com/JagexPi/status/1065213959047925760

Aww thanks guys, you're the best <3

This sort of stuff is why I love doing what I do so seriously, much love!


20 Nov

Comment

Update and addendum to this comment (and why I shouldn't look up code and post on discord just before I go to bed...)

If you're running enhanced devoted and devoted together, devoted can only roll while enhanced devoted is active. There is a very small 1 cycle internal cooldown that both devoted and enhanced devoted use to ensure you only get one roll of the perk per cycle. Enhanced devoted rolls first and then applies this cooldown and this stops devoted from rolling after. If enhanced devoted us up however, it does not apply this cooldown and the code falls though to devoted allowing it to trigger.

I'll pseudo code below to better explain:

if (enhanced devoted applied) set improved prayer reduction
else if (devoted not rolled this cycle)
{
    if (enhanced devoted  roll is true)
    {
        apply enhanced devoted effect
    }
    Set devoted rolled this cycle
}

if (devoted applied) set improved prayer reduction
else if (devot...
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16 Jan


07 Nov


16 Jun

Post

Note this is a temporary measure until another job I have done goes live in which the player will be able to turn on a global warning about wilderness entry from any means via the doomsayer.

http://i.imgur.com/0InOOU4.png

http://i.imgur.com/GhRri8H.png

External link →

16 Feb


20 Jan


18 Jan


06 Sep

Post

Hey all,

The Combat Council would like to talk about some core combat changes coming on Monday. These contain changes to a PvM tactic known as walking and to some items that debuff your enemies defence. Read on to find out what is changing and why.

Walking

For an NPC to attack a player they need to be between their maximum attack range and the square directly adjacent to the player. If the player is stood under the NPC (i.e. on the same square), the NPC needs to move in order to attack the player. Walking is the process of constantly moving under the NPC so that it gets stuck in a state of trying to stand adjacent to the player, thus never attacking.

Walking can detract from the intended difficulty of our top end bosses. Over the years, we've come up with different ways of countering it. In every case, though - be it Vorago’s stomp, Nex’s mad dance or Araxxor’s stun, they are band aids that don't actually fix the original issue. What is worse is th...

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23 May

Post

Hey all,

Following the thread on Friday regarding castle wars sabotaging here I have a few potential and partial solutions for you guys to vote on and to gauge opinions on.

For starters I will outright say I will not be addressing the trim comp req in this thread. While I understand the frustrations and while it is loosely linked to the issue it is not something I want to tackle at this time. If you want to raise this issue, please raise it in another thread.

Secondly, this doesn't involve any fixes for cade sabotaging, while we have had many suggestions I don't believe any solutions have been raised that wouldn't frustrate an effective castle wars player.

Now on to the good bit:

Make world 24 Guthix portal only

...

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19 May


06 May


31 Mar


09 Jun


05 Jun


28 Apr

Post

You will now get XP from PvP combat. So please spread the word PM all skillers you know before the next warbands and tell them to get their bows with no ammo at the ready.

Details: http://services.runescape.com/m=news/master-skillcapes--combat-improvements?jptg=ia&jptv=community_news

Thanks and enjoy :)

External link →