Originally posted by surprisedropbears
How Jagex ruined the Rev caves and what they need to fix:
- Removing multi everywhere, killed it as a team activity and as a PKing hotspot. The team and clan war aspect of it was one of the best elements. The fact some people were grouping together and RWTing the loot there doesn't justify killing it. It just means that you need to up your game dealing with RWTers, not killing the content.
What you need to do: bring back a multi zone in the Rev caves with higher spawn rates and have smaller sections/tunnels be singles areas with lower spawn rates.
- Said that you were giving the Thammarons + Mace unique uses with the original Wildy update blog. Failed to deliver on it and completely failed to give an explanation. Not good enough.
What you need to do: Follow up with what you said you were going to do previously - which is give revenants unique mechanics that make the Mace and ...
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Hey Surprisedropbears, thanks for the detailed feedback.
It is really appreciated seeing in-depth comments like this that really dive into why changes are liked/disliked. Honestly, this is the best kind!
We have regular feedback meetings with the team and I'll get this raised in the next one. I know some of the points you've raised are ones we have already discussed or are continuing to do so.
Hopefully I can comeback with some positive news regarding your feedback soon, though that might take time as we have to commit to changes.
I look forward to seeing more descriptive comments like this going forward!