JagexSel

JagexSel



15 Apr

Comment

Originally posted by Leonantti

I have my settings all on ultra and the set still looks horrible. It is good to hear you are looking into this and I hope you are able to make it look better. I don't know what design idea your team had with the armor but the current colors make it look little too unrealistic and unreal, it is just little bit too dark. In the official art the armor looks good so could you possible tone the darkness down a little and make the metal look more real?

As I mentioned in the comment above the ultra settings are only part of what's going on here. Didn't want to clutter with too much detail, but what you've suggested there is basically the other part that I was referring to :) In the past we had to push darker and lighter values in textures a lot to make them show better, because of a change in systems we need to do the opposite and limit the range.

Comment

Originally posted by Adyi2015

Thanks for the reply :)

I'd also like to know why the Zaros symbol on the legs is missing and the symbol inside the triangle piece on the body.

Sure! Can't really say unfortunately, a concept artist would be able to give a better answer

Comment

We're currently looking into this, the issue seems to be related to the one with the Spear of Annihilation. Turning your lighting detail up to ultra will make the textures look better, however there's some stuff going on in the textures for both this armour and the spear which has blown out the colours. This isn't present in the ghostly one because the colour range is a lot more limited.

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Originally posted by Omnias-42

Yeah I haven’t heard anything back from u/JagexSel but it’s nice to know someone noticed

Can confirm it's been picked up now by one of the other character artists :)

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Originally posted by Omnias-42

So I’ve taken it to each digsite, war’s retreat, Corporal beast lair, death’s office, and priffidinas.

Regardless of lighting, the texture of the metal (silver and gold) just looks off, sometimes it’s hyper glossy, other times it looks like a matte plastic, as compared to trimmed masterwork that is metallic. The stones are even more pink than amulet of souls, but I don’t see any logical justification for pink stones on the spear.

Even the non masterworked spear looks a bit dollar store plastic like on the metal (gold, dark grey, silver), and both are missing any trace of the 500 malachite green used in construction. The bronze plated white oak shaft also looks more like plastic than metal or wood.

I think if the textures are fixed to be more matte metallic like masterwork, and the stones made green, it would match better to trimmed masterwork and to it’s lore/material inspirations. Some use of black/green may be nice on the shaft or making the bronze have a ...

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Thanks for the detailed feedback, I've passed it on! Can't make any promises about when graphical changes will be made or what they will be, but if nobody else can pick it up I'll have a look at it myself if I have the time.


11 Apr

Comment

Thanks for the feedback, I'll pass it on to see if we can make changes to the textures. Have you had the chance to look at it in any of the digsites?