Hahaha for what it's worth, the character artists agree with you and this is the first step towards being able to update more of the fairies!
Hahaha for what it's worth, the character artists agree with you and this is the first step towards being able to update more of the fairies!
Kinda glad someone posted about this because I really wanna ask why people turn hardware acceleration off in their browser? :) We can change the settings on these so they don't autoplay if need be
I for one am glad that they mimic the average body of every home BBQ enthousiast more truely.
Not everyone can be a build, ripped world quardian every summer and still cook a mean burger for his/her family when it's sunny.
It's a fantasy game, but I really like this one. Bit Thor-gimme-more-food-have-another-beer host :)
Hahaha glad you like it! I understand and appreciate people's frustrations as well, but it's the best when people take the time to write something nice like you did :D
Is it possible to have a check in place where if the player is not wearing legs then use the model for the apron that hugs the body more?
Unfortunately as of right now, it's not :(
I really like how you're in here talking about your work.
Glad it's appreciated! I'm happy to talk about it as long as people are being constructive
Yeah, for stuff that isn't armour, it might be good to keep a side-by-side with the "hide slot" model (side view like this, rather than front-on) just to see how the slimer cosmetics compare to the regular default shirts. I think a lot of people really like the slim/simple cosmetics - you see quite a few running around with hide slot on both the top and legs. There's definitely an audience for heavy bulky armour too though.
Yup we do that already - it's a little difficult to explain without visuals but this stuff is all trickier than it sounds, in short the base models are super bulky already and if you add something like a belt on top it's emphasised even further. We're working hard to figure it all out and find a middle ground most of you guys are happy with :)
The female version definitely looks better. It does have a bit of extra chub around the middle (where the apron is tied) compared to "hide slot", but that's hardly noticable.
The male version just has a bit of weird extra bulk on the chest for what's supposed to be a t-shirt; it almost looks like you've got body armour under the shirt compared to the figure of the character with "hide slot". That's kind of been a common occurrance with a lot of the recent cosmetics, extra bulk in the chest.
Ooh thanks, noted! I'd say a lot of that is due to how bulky our base models are, this was probably my third equipment-related task since I started at Jagex and I'm still trying to figure out the sweet spot for how many polygons I should put in the chest area to get the shapes I want in there, so this kinda constructive criticism is super useful :) For a lot of types of clothing it doesn't make sense for it to be skin-tight, with this apron I added a little fold where it's sort of hanging over the waist strap and I see how that makes it look a lil chubby if you do a side by side comparison. Gonna keep that in mind for my future work.
Yeah the upper body also seems to bulk up a little for some reason, easily noticable if you look at the necklace. I can understand the bottom if it was clipping with the legs, but not sure why the top got pushed out as well. For the jumpers it kind of made sense, since they were supposed to be thick wooly sweaters.
Have a look at the female version and let me know what you think in comparison! :) For these I created the male version after I made the female from scratch, as you've all pointed out it comes with its own problems but I'm curious to see if it's worth doing this every now and then.
Haha, unfortunate circumstance then I guess; clipping's always going to cause some weird issues.
Yeah it do be that way sometimes! This gave me a good laugh though, hope you enjoy being the coolest dad on the beach
Hi! Unfortunately these need to be pushed forward a bit around the legs to minimise clipping :( I had 'em hugging the body a lot more tightly originally and if you equipped any sort of armour on the legs it went right through. You managed to pick the perfect angle to accentuate this though, can barely see how it wraps around the back hahaha.
I think it's excellent despite the simplicity!!! Well done. I do enjoy art showcases :)
Thank you!! :D And yaaay that makes all of us artists super happy to hear, it's fun to share the process
Yeah, I guess that makes sense. Once I know what to look for, it's obvious what it's supposed to be - a spiky nose ring. Just at a glance it looks odd. I doubt there's a way to do this, but I think part of the problem is that all chat heads face one way or the other - if his chathead could be tilted back a bit, for example, it'd be more obvious. Not sure if that's possible, though, or even worth the time to change for such a small tidbit.
Yeah that makes sense, it's almost the opposite for me because I know what it is. That change likely won't make it in, but I'll keep it in mind for future chatheads! Definitely interesting to see what kind of difference it'd make :)
A LOT of gloves do it actually, so I can't really list them all haha, I have a lot. You only need to be wearing the chestplate to recreate this issue. I'll just mention 5 of the latest released gloves that make this issue appear: Equuis Archer arm guards, Sheratan Mercenary gauntlets, Arcane Blood Mage Gloves, Nevermore Stalker Gloves, and Bright Inquisitor hands.
Yeah I figured it should be almost all of them, thanks for taking the time to list those!! :)
No problem.
It's not all gloves that do this, for whatever reason... but as long as the hands are glitched: Every animation done will start making the hands go crazy, from walk animations to just normally moving/skilling.
Yeah that makes sense, it's an issue with the torso and only a few of them would still work I think. Which hands are doing this that you know of? I think the changes I'll be making should work, but it'd be great to have a look at those specifically to make sure.
Thanks for sharing! The exaggerated animation made it easier to see what the problem is :) Will fix this as soon as I have time for it.
It's a shame that Movario wears a hood, the textures on his face look fairly detailed and cool.
Thanks! There's not a whole lot of zoom here either, but if you'd like to have a closer look. The textures on his face were kept quite simple on purpose (things are easier to read that way) but painting all the different colours in there was a lot of fun :D
Maybe I'm just stupid but I didn't even realize it was a nose ring for the longest time. I thought it was a little black mustache, and that seemed... very strange. So I wondered if it was just a graphical glitch, like, a piece of his gray beard was black for some reason.
Yeah, it can be a bit tricky to balance smaller details :) He's got the nose ring and the streak of black in his beard as well, I had to make some changes to the hue to make it look more brown than black in the textures so it didn't end up looking like a hole in his beard
Hey Sel, what about Second Aged Armour.
We were told that was being "looked into" 2 years ago, and it still looks like card board with paper glued overtop.
Hey, looking at the Second Age armour I don't think we'll be making changes for the time being as it would need a complete rework at this point. When I say something is being looked into I really mean just that, and while we would like to make changes, things don't always work out that way. I'd say it's more likely that changes are made to the Twitch armour or the Spear of Annihilation as what's going on here needs some additional testing.
Thank you for replying, I appreciate you are looking into it and I hope you are able to do some magic to make the ancient armor look as good as it deserves :)
Thank you for bearing with us! That's the intention :)
always be proud of your work! dont feel the need to declutter replys! we love to learn about the inner workings of things and why certain things happen. Thanks for answering for us :)
Cheers! I'll keep that in mind if it's informative, I'm Dutch and trying not to be too direct so there's always going to be a degree of decluttering hahaha