JagexSel

JagexSel



18 Jun

Comment

Originally posted by the01li3

If you could that would be lovely, scrolling through clothes to find something with the same style onto to not match on different whites. Just brings me back to the pain of trying to paint the house and "no not that white, this white". Appreciate the time taken to reply, no matter what the outcome is :D

That's taking me back as well to trying to paint over a mark on the wall using a paint tester.... saaaasfdhjjf. And yeah I'll do my best! There might be a technical reason for why it is this way, but at least I'll be able to explain it then.

Comment

Originally posted by the01li3

Oh its all outfits that have a recolourable option. The white in the colour selection list you guys have is "ivory white" (which is meant to be an off white anyway) and the whites selectable from pris dyes always have that like little... tinge?

Unless its possible to maybe make a change to the pris dyes so you can select any colour, and have a grayscale, or HSL numbers like the max cape? might be asking for a little much but always wanted a pure white recolourable so it can match the outfits that are already white, ka know?

AHHH okay misunderstood that, thanks for clarifying. In that case I'm going to look into it a lil closer and raise it with the rest of the team. Honestly reminds me of the frustration of going shopping and trying to find a white rather than an off white shirt, no need for that in a game ahah

Comment

Originally posted by desolatecontrol

Appreciate all the hard work you mods put in!

Thank you! <3

Comment

Originally posted by Spifffyy

Awesome, thanks for the response and communication! :)

Anytime! :D

Comment

Originally posted by the01li3

Something like(a) that where the recolour isnt white (it is meant to be ivory white, just wondering the chances or getting a white white), but the top is

Then can change the pris wheel to a colour and pick the whitest of the selection there(b), but there is still no like pure white recolour. It does happen on all recolourable clothing, courier is just the easiest to see on as its a flat colour. I get its not a bug so much, just the inability to be able to pick a true white for recolours if that makes sense?

(a) https://imgur.com/a/zhT1nPw

(b) https://imgur.com/a/JdjUarB

(they didnt wana attach on inital message)

Ahhh gotcha! I know why this is happening and it's something we're watching more closely for newer outfits, if I'm not mistaken it isn't a problem on the recolourable outfit on the Marketplace. I'll raise this and see if it's something we can make changes to - that's the courier outfit right? :)

Comment

Originally posted by the01li3

Little off topic i spose so apologies, but is it possible for the white in game on recolourable clothing to be white rather than a beige kinda colour? Was kinda the one reason i got a pris dye to try and make the white be white but it kinda ends up grey-ivory-esque

Hard to say - could you show a screenshot? :) Does this happen on every piece of clothing?

Comment

Originally posted by JukePlz

Do you know if all older materials been moved to the PBR workflow?Some outfits that have metallic components still look quite matte compared to the newer elven armors from runepass. Others like retro dragon armor look exessively shiny for a "retro" armor.

It was not quite clear from the livestream if all older outfits were converted to PBR or not.

Kinda depends on the age of the asset, I'd really need some examples to say whether they are PBR or not. We haven't 'converted' anything so to speak, it'd require for us to rework the entire outfit unfortunately. As for the retro dragon armour, it's probably using an old method where we'd assign tiling textures on top of polycolours. If it has a 'metal' material assigned, it might react a lil extremely with lighting.

Comment

Originally posted by Charle_Seen

so you basically end up with something that looks like ass because you're trying to force realistic lighting in the game? this dark grey isnt very dark. grey isnt generally a good looking colour to have as the central colour so its confusing why so much of the darker themed sets end up as grey.

why not just use the colours that the max and comp cape uses? the black looks fine there. im quite sick of everything thats supposed to be dark being grey. i believe the shadow k'ril and shadow ozan sets use a nice black colour too. why is that not more used in assets?

also its not just the grey/blacks that looked washed. im finding every piece of equipment looks either oily/shiny or washed out, why is that?

Hey, I am just doing my job and working to the best of my ability within a game engine, and game engines have limitations. That being said, I'm happy to work in this system, I love stylised PBR.

Using pure black in textures is generally considered a big no-no for many different reasons. With lighting you need to be able to tell where the shadows are or a 3d model will end up looking extremely flat, which a lot of the older assets unfortunately do. All of the assets you mentioned use a very old system that we no longer work with, it basically assigns vertex colours and a tiling texture is tiled on top, making it react waaayy differently with lighting. While it might produce some really pure and saturated colours, at the same time it severely restricts what we can do with armours, creatures, etc as we need our polycount to add to the model's silhouette rather than its interior. We'd end up sacrificing polygons that would otherwise help with animation as well, and it's pretty...

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Comment

Originally posted by Spifffyy

This outfit was the one from the last Yak Track right? Where is the update to make it appear as advertised that was promised? (In regards to the hat)

It's done just waiting for some final checks.

Comment

So first off - this outfit was meant to be a very dark grey rather than black.

That aside, you have to think what black looks like in the real world. English is not my first language so explaining very technical stuff is a bit difficult, but what it comes down to is even if an object is 'black' you have to think about the quality of the surface, whether light is shining on it, etc. I have a lot of objects that are black on my desk right now, but most of them look kind of dark grey more than anything, only the shiny objects look properly black. You have to imagine these outfits are made of a fabric similar to cotton, it's quite a rough fabric. I've got some darker fabrics in my wardrobe that are like this, and in comparison to something a little bit shinier, like silk, they look a lot lighter in the sun. The engine is trying to simulate all that, meaning that, realistically, you'll mostly see the type of black that you're looking for in the shadows. We actually have to be ve...

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07 Jun

Comment

Originally posted by Angels_Act_IV

it happens under the chin aswell, same goes with the Cadarn Ranger AND Hefin Ranger outfits.

Thanks both of you! Not sure what went wrong because, it really looked like I fixed this before the track went out. Might be a bit but I'll get to this asap :)


05 Jun

Comment

Hi! Super sorry about this, I thought I fixed these issues :( Can you take some screenshots of the areas it happens on? That would make it a lot easier to fix.


03 Jun

Comment

Originally posted by reachedsoftware

Awesome thanks, love the work on the new outfits by the way, they look great

Thank you!! :D

Comment

Originally posted by reachedsoftware

Any chance we can get the glove models for Seren Crystal/Dark Crystal and both Iorwerth outfits to match the recently updated hand models (as used on Cadarn/Hefin ranger)? Looks really out of place to have the old style.

Oh huh :o I'll put in a reminder for when I have some downtime to have a look at that and see if I can swap them out for newer hands


02 Jun

Comment

Originally posted by the01li3

Any chance on maybe fixing the last yak trak and giving us the hat rather than the hood before bringing out new ones?

Hey! All the work for this is done already :) We just had some final checks so this should be in-game soon.


08 Mar

Comment

Originally posted by charleyboy22

Hi! Just wanted to give a little update on this, I'm not sure when it'll be in-game but the retextures have been made :)

Comment

Hi! I've put in a fix for this outfit so the cape no longer clips (as badly) :) There might be some situations where it still does, but it should be a big improvement


16 Dec

Comment

Originally posted by I_Kinda_Fail

Idk if you know, but what about cave goblins? Zanik got her graphics updated years ago, but the rest didn't...

We try to time graphic updates with new content updates, so I can't say when it will happen. I believe Zanik's model wasn't created with the same level of modularity in mind, which is probably why the rest of the cave goblins didn't get an update.


15 Dec

Comment

Originally posted by Dreadzone03

hardware acceleration always causes issues every few months when there's a new update or something just going wrong with the hardware acceleration algorithm, thus I assume that would be one of the reasons why people turn it off. For me personally, I have it off because the only game I play is runescape, which I know doesn't utilise all 16 threads of my ryzen 7 3700X (4 at most). and my GPu would be running anywhere from 50%-100% depending on whats going on in game thus not compromising my fps with background stuff open like youtube videos.

also for the vast majority of people that are on budget gaming builds, or even budget laptops, having hardware acceleration on, on say a GTX 980m or a GTX 940MX, its going to absolutely reduce your fps, even with a youtube video playing in the background at 1080p, I m basing this off the fact that 1080p youtube video transcoding utilise around 8% of my GPU (GTX 1080) while 4k video youtube video transcoding will utilise 50-60% of my gpu ...

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Ohh hey that makes a lot of sense! Thanks for explaining, I'll try to see to it that they no longer autoplay.

Comment

Originally posted by Drakirth

Good to hear! The new model looks amazing

Yeah! Mod JT did a really great job :D