JagexTimbo

JagexTimbo



22 Jul

Comment

Originally posted by Drakath1000

Haven't been in the loop that much lately- has there been any significant changes to the current weapon effects? I remember some of them being ok but some effects were just better in most situations (eg. mauls and fire+earth spells vs air and water), there were no wands/staff effects, lots of effects were just too similar and will these replace 4taa?

Part one weapon diversity effects haven't changed (and won't be changed when the beta has been back up). Changes were made in the initial couple of weeks based on player feedback but there hasn't been enough feedback to make any further changes.

Of course, all weapon effects are still in beta and if there are any further significant feedback on the first batch half of weapon diversity effects, we'll make changes to those too.


18 Jun

Comment

Now that there has been more data, it has had an impact on the amount coming in - but not close to the same rate as the price drop.

There is a growing consensus that because GotE now exists, everyone is getting HSRs all of the time. I say to other J-Mods frequently, and only half-jokingly, that the RS economy is based about 70% on hearsay and rumours - this is another example.

With regards to changing the chance of doubling - not at this time. Perhaps in the future we could upgrade the ring and enhance its benefits.


03 Jun

Comment

Originally posted by Please_3for1_Me

Will all of these weapon/spell effects be on legacy combat mode, or is it EoC specific?

They'll apply to legacy where applicable.

Comment

Originally posted by PrimalMoose

Do you know if the t92 khopeshes are classed as shortswords or daggers for the purposes of this update? I was assuming short swords given their length vs daggers but wanted to be sure?

They're classified as short swords.

Comment

Originally posted by staylitfam

Will ancient magicks be on the list?

Ancient magicks already have diverse spell effects so they will not be getting any additional effects. It's worth noting that the effects listed will not apply to ancient spells, it is only those spells on the regular spellbook.

Comment

Originally posted by SquintsRS

Why would the dagger % chance and the 1 hand crossbow % chance be different? It's the same effect is it not?

The dagger effect is an auto-attack whereas the 1H xbow effect is firing a second basic ability.

Comment

Originally posted by Drakath1000

why did you not focus on weapons which we already have high level variants of then? Especially for the melee ones we don't have daggers or mauls etc.

One of the aims of the update was to provide a diversity in the types of weapons we can drop as rewards in the future. Focusing on underrepresented weapon types means that we can drop t80-92 versions of those weapons in the future.

Comment

Originally posted by RoyTalwen

What about whips? They're not even mentioned.

Are there any other weapons styles they missed in the description?

Any weapons not involved in the beta aren't currently involved for the update. We only had enough development time to do these effects, other weapon types will have to be looked at in the future.


31 May

Comment

You're welcome.

Good luck next time.


17 May

Comment

Originally posted by deltaslug

Tbh, I'm "ok" with it.

I don't have a problem with the size of the XP lamp scaling to the difficulty of the quest. That's no different than the previous era reward mechanics. Lvl 1-10 quests generally gave out a small amount of XP, Lvl 30-50 quests gave enough XP to be able to go like Level 50 to 51. Higher Level quests would give "more" XP. There was some balance, but one could never predict just how generous ya'll would be.

As a few have pointed out, it does avoid the weirdness of quests that are something you can do at Level 1, but give out 5-20k XP in a skill, thus letting you jump to Level 20 or 30+ in just 1 quest.

I can also appreciate those that have the "max efficiency" mindset as well and would prefer to hold off on the quest reward until they reach that next level.

Another route you can go is giving out BXP over fixed XP. You can use the XP if you want, and doesn't affect you if you're already 99/120/200m xp. In addition, you also ha...

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Bonus XP would be an interesting angle and makes sense, its worth considering. My immediate concern would be that a player needs to 'work' to earn their reward, regardless of the fact that they're leveling faster - there's no immediate reward but a delayed payoff.

Still, thanks for the thread - nice to have discussions like this.

Comment

Originally posted by spiderbois

The thing I don't like about the lamps is the fact that they scale. Unfortunately it puts efficient minded players in a tough spot because if they're account isn't at the right level to truly take advantage of the xp scaling, it feels wasted. This same feeling is delivered to new players that might not understand (doing an entry level quest) and feel cheated out of that lamp as it gave miniscule xp on let's say a level 1 skill.

The problem to me is that as developers you said you want as many people engaging with new content and quests going forward and reducing barriers like quest and skill walls. If this is true than that means we'll never see juicy quest rewards ever again simply because of that decision.

I for one am a huge fan of quests that require high skill requirements and quests. It makes doing that quest have a lot of value and you know everyone else that has done that quest, deserved it and experienced everything up to that point. That's why I'm not supe...

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It's interesting because I've had a few chats about giving out lamps as rewards due to the efficient nature of leaving lamps until you're a higher level (which happened independently of this thread). The lamp scale is a percentage of the amount of XP you need for the next level so technically, although probably not practically, you're still earning the same amount of level effort regardless of level. Of course, however, earning 9k at 99 feels much nicer and would take longer than earning only hundreds of XP at lower levels. Giving away lamps is probably the worse out of the two options in my original comment but I wanted to weigh in on why.

I can see where you're coming from regarding juicy XP values but I don't think that would be the case. There are still plans for quests to have requirements and then awarding the over-the-top but traditional large amounts of XP on completion. Obviously the proof is in the puddin' so you'd have to wait and see.

Comment

Originally posted by SexualHarassadar

It's definitely an interesting issue. Quest EXP has always been kinda wonky in terms of how much you get VS how hard the quest is (Waterfall Quest and The Knight's Sword are two big standouts there)

Personally, I like XP Lamps as a reward, but I also like it when the item that awards the XP after the quest is related to the quest itself, like an NPC giving you a tome that awards XP instead of everyone inexplicably carrying magic lamps. That bit of flavor might be enough to change perception towards them without having to bump up the XP rewards.

Yeah I think there are two points here. First, we would definitely still award chunks of XP appropriate for the requirement(s) of the quest in relevant skills - that isn't going anywhere. Secondly, there should potentially be more of a nod towards making the "lamps" more tied in with the quest.

Comment

Worth adding my opinion on this as this is typically my decision. There are a few reasons why these quests in particular had XP lamps over awarding XP in general.

For quests like Needle Skips, Violet is Blue and Desperate Times - they have no, or very low, requirements meaning that anyone at the stage of their character can complete them. This would mean that if straight XP would be awarded, it would need to be balanced against someone completing it with very low stats meaning that it wouldn't award any significant amount of XP for mid-high levels. With lamps, they already automatically scale to the level that you want to apply the XP to thus meaning a more rewarding benefit to anyone doing the quest. There is an argument that a bunch of small/medium lamps aren't rewarding enough anyway but it is better than getting 500-1k XP in a skill of your choice.

I can appreciate, however, that lamps aren't exactly the most exciting reward to get - especially as you're extreme...

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13 May

Comment

Originally posted by DestinyPotato

So what you're saying is this whole thing was just thrown away so /u/jagextimbo Could get his way and remove stats from Comp. Complete waste of dev time. But, hey! at least we know you guys care and are working on the updates we as a community wanted!

Oh... no.. wait... you've shelved all those to force your own updates and blame engine work; Nvm.

Edit: Not to mention you just binned all the work on making actual tiered content. Classic jagex.

Not sure what I have to do with the design but thanks for remembering me.