@Jade_Playsgames @HODGAMING1 Sure, I'm not trying to 'sell' you on everything. Just letting you know that over the course of a few years that things can change; that can be how we view the live game, the IP, internal philosophy around design, enforcement, the list goes on!
@BadCompanyBoy It's a server setting, we'll let the unofficial hosts know so that you guys can use them. I think it applies to PvE only though.. but perhaps we can get this changed so Unofficial PvP servers can use this too.
@Jade_Playsgames @HODGAMING1 Though I'd rather focus my energy on how we can improve things in the present & the future :)
@Jade_Playsgames @HODGAMING1 Well I think that's pretty simple if you think about it. A lot of time has passed. In that time, a lot of change can occur. Be that with people, philosophy, growth, goals & objectives. There's a number of reasons. Sure we can be frustrated at how things were handled in the past
@Jade_Playsgames @HODGAMING1 I'd argue that the studio is better equipped to (1) understand the repercussions, (2) message the situation clearer, and (3) recognize when one is needed -- whereas previously that may not be the case.
@Jade_Playsgames @HODGAMING1 Something else to keep in mind is that wipes, whether 'soft' or 'hard' can be scary to do. It's no secret that there's an aversion to it due to public reception, despite whether it'll have a positive impact on the game or not.
@Jade_Playsgames @HODGAMING1 However now we feel from our recent fixes, the ones that have gone live over the last year to the live branch, as well as things that were fixed whilst working on Genesis, and the last few weeks of hotfixes - it was an appropriate time to apply this change.
@Jade_Playsgames @HODGAMING1 Also as much as we fix things months ago, new things can emerge and it's been a continuous effort to clamp down and resolve them. We don't claim to know everything that's wrong with the game, and we shouldn't - it would be ignorant to do so.
@Jade_Playsgames @HODGAMING1 We're able to do events, patches like this, etc whilst still working on future content plans (Crystal Isles & GEN2)
@Jade_Playsgames @HODGAMING1 I'd argue that previously Live Ops wasn't a separate focus within the studio and it was often merged into general dev, whereas now it's considered a separate lane so the health of the live game is important to us.
@Metalios_ Aye we're aware, we're investigating it at the moment. Hopefully we can get a fix out asap.
@Jade_Playsgames @HODGAMING1
@Jade_Playsgames Correlation does not imply causation but thank ya for the wishes
@Metalios_ Will look into it
Also you'll notice that some of the PC changes did not make it to Xbox. This is because they require a client patch, which will have to go through cert. You'll get those changes as soon as possible.
Been a long few days so will need into new reports after we've had some rest. Just a FYI if you're not seeing crafting in saddles, make sure you've picked up the appropriate engrams as we've done a forced respec.
@DirtyViper21 We've fixed the cases that were identified on PC. Xbox is missing one of the fixes but it will get it in the next client update.
@adam_brown84 They'll come in the next client patch (needs to go through cert)
FYI Folks, some important patches rolled out on PC and Xbox tonight.
Definitely worth reading through the changelist. PS4 will get a similar update next week when the new client goes through cert.
@William_Homyk @survivetheark We did a force respec in order to resolve some issues related to the mindwipe, unfortunately it's not something that can be reverted and was intentional.