@survivetheark: Survivors,
The new Official Free Build No Mission Genesis servers with Tek suits enabled are now live across all platfo…
@sentraxion @survivetheark Thanks, will get our console crew to check it out
@isaac_meyers98 @survivetheark I don't have one and even if I'd hesitate to share cause I don't like ETAs lol, it's being worked on though!
@Alexander_Nox @isaac_meyers98 @survivetheark Roger that, team is investigating invisible creatures on this so it'll get sorted out too.
@Alexander_Nox @isaac_meyers98 @survivetheark Platform?
@sentraxion @survivetheark Mind elaborating?
@isaac_meyers98 @survivetheark This is also being worked on, likely it'll roll out in the same patch if we can get them fixed together.
@survivetheark: Console Survivors,
Brief update on Player Dedicated Servers; the team are working on getting them to a release state on…
@survivetheark: We will be releasing a limited amount of a new variant of Genesis servers to all platforms on Official tomorrow.
These…
@survivetheark: As a thank you for helping us reach a new peak CCU on PC we have increased the rates on our Official Network to 3x Tamin…
@thelilpanda: A new batch of Genesis Small Tribes servers has launched on all platforms! We've also launched a few additional Genesis PV…
@iOSSupportTG @SEIDIHRDEPPERT @derSari_ @Cloud_Plays Can't imagine how long this would have taken, very creative :)
@iOSSupportTG: @Jatheish Dear Jat, u wanted 2 see more.. Here we are! This is what u make with us in Europe with your crazy-beautiful Ar…
@thelilpanda: RE more Genesis Small Tribes servers: We hear you and we will be working on getting some more going today
@bubblywums @thelilpanda
@NotDollie: Item and creature transfers out of Genesis servers will be enabled in the current deployments across all platforms.
We pla…
@mle_ii @ComplexMinded Where are you seeing that client version on console?
@NotDollie @ComplexMinded
@mle_ii @ComplexMinded Xbox patch notes are up to date. This is just the client for the patch notes to clearer communicate the changes to end users (otherwise they'll have noticed discrepancies between server and client).
@LiamWoolley4 We usually have to pump a few patches out straight after a launch due to fixing bugs that weren't resolved prior to then (or found afterwards). Once you have thousands of people playing something, you find out a lot.