Jatheish

Jatheish



31 Jul

Comment
    Jatheish on Forums - Thread - Direct

This is something we are planning to do, having that bigger focus on piracy. Thank you for the write-up, I'll have a read through and share with the team to check out.

Comment
    Jatheish on Forums - Thread - Direct

Thanks for the write up, will definitely have a read and share with the team

Comment
    Jatheish on Forums - Thread - Direct

Honestly, I wouldn't be able to say - I am not technical enough - but I do know creatures are rather negligible in comparison. Though some good(ish?) news is that we did have a bit of a discussion about it today and there are some technical things the team are going to look into in the future, hopefully, we'll be able to share more on that later on . We know how much ya guys do want it though, it's not fallen on deaf ears!

Post
Ahoy Pathfinders!

A new ATLAS Devkit update is available!

This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.

https://www.youtube.com/watch?v=OzdLqsTVa58
We've also uploaded an example of Blackwood to the Steam Workshop. It's... Read more

30 Jul

Post
    Jatheish on Forums - Thread - Direct

Ahoy Pathfinders!

A new ATLAS Devkit update is available!

This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.



We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here.
The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip...

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Post
    Jatheish on Forums - Thread - Direct

Ahoy Pathfinders!

A new ATLAS Devkit update is available!

This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.



We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here.
The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip...

Read more
Comment
    Jatheish on Forums - Thread - Direct

There should be a confirmation button, which game mode do you guys play where you're not seeing one?

Comment
    Jatheish on Forums - Thread - Direct

Just their existence, it isn't an unsolvable problem, it'll just take some time.

Comment
    Jatheish on Forums - Thread - Direct

Aye, the current implementation needs some work. In the future, we'll have it so folks can determine which they're trying to spawn and also protect against some of the griefing that can happen with companies preventing others from fighting it.

Comment
    Jatheish on Forums - Thread - Direct

It's a client-side issue we'll need to resolve. Single/isolated foundations with structures on top of them are being triggered as 'fast decay' by the client, however, the server recognizes that they're legitimate and marks them as normal decay. Due to the mismatch between the client and the server, your game tells you that you can demolish it, however attempting to do so results in a failure because the server protects against it. The server always knows the true state.

It's a confusing issue and hopefully one we can patch soon, as it doesn't allow folks to know when they can actually demolish it.

Comment
    Jatheish on Forums - Thread - Direct

Those structures/objects are negligible in comparison. We recognize that a more diverse selection of ship designs would be better received and we would like to give players more options not only for gameplay reasons but forging their own identities within the game and allowing them as much customization as possible, it's just more of a long term goal

Comment
    Jatheish on Steam Forums - Thread - Direct
Could you guys show me a copy of your most recent callstacks? You can find them this folder:

SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\Logs

They'll be saved as the .crashstack file and you can open them in notepad, feel free to paste the contents into a www.pastebin.com and share that link back here.
Comment
    Jatheish on Forums - Thread - Direct

There really shouldn't be any problems AFAIK.. but I don't have a monitor that big to try myself

Comment
    Jatheish on Forums - Thread - Direct

Hopefully, until we're satisfied with the state of the game

We're targetting 1.5 - 2 years though.

Comment
    Jatheish on Forums - Thread - Direct

Yup, that'll fix it for anyone having the issue. I've marked the answer as recommended so folks won't have to scroll down this page if it gets longer. The reason for the change is because when ATLAS was first launched, it was integrated into the core game. We weren't able to set it as a DLC until Monday, as it was early Saturday morning and the system doesn't allow for it. After we changed it to an optional DLC, it requires folks to set that DLC as active in their Steam Library . Ultimately we don't want to force the additional install size on players not interested in Blackwood.

Comment
    Jatheish on Forums - Thread - Direct

This is a known crash with UE4 games at the moment, it can happen with both Nvidia and AMD cards, though based on the reports we see it appears to be most common with Nvidia. Unreal has an issue tracker up for it at the moment, the targetted fix is for version 4.24 which is the next version (though that's not a guarantee), if they are able to resolve it or make changes to mitigate the crash, we'll be incorporating their fixes as soon as possible.

https://issues.unrealengine.com/issue/UE-74575

Comment
    Jatheish on Forums - Thread - Direct

A technical hurdle we have with ships is the memory footprint they add to the game. With all the unique pieces on a boat, just by introducing a new type, we end up adding a lot of memory and there isn't really any other gameplay aspect that's comparable to it, once we make some improvements and overhauls to this system, it'll become a lot more likely that we'll be able to add additional ships, not to say that it won't happen now, but this is one of the things we have to workaround. Memory is an important aspect as it's something we need to consider when getting ATLAS to launch on console later on.

It's why in the past when we have decided to do introduce an update that effects ships, it tends to be based on introducing mechanics that work with ships, so think ship weapons/structures, their attachment system etc: Racks, Ballista Harpoon, Fishing Net.

The attachment system is pretty robust, so it wouldn't be surprising to see new systems based around ...

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