Yup, that's definitely true, though I don't think those people would feel that way about the mass multiplayer game in its current state, perhaps as we get further along in its development
Yup, that's definitely true, though I don't think those people would feel that way about the mass multiplayer game in its current state, perhaps as we get further along in its development
You'll need to make sure you've got the free DLC in order to gain access to the map, you can spot it by searching for ATLAS in your Steam Library, and there will be an option to Blackwood as an active DLC. As for the keybinding, it may be because your keyboard doesn't support the character, for which you can change the key binding in your game options:
https://gyazo.com/9535220003a33e9e7cdd4ab37752f7bd
Toggle console is the option you'd want to reassign to a different key.
From our point of view, players who are interested in playing those game modes (non-dedicated and single player) aren't really interested in playing the Mass Multiplayer version of the game. Additionally, ATLAS has a pretty steep entrance in order to become competitive and it's very easy to get driven off of the main servers (at least on PvP). Providing these options give players an alternative choice, whilst we work to resolve ATLAS fundamental design issues. It's not something that will happen overnight, or I guess over the last 6 months. In hindsight, the team recognize there's a lot of things that could have been done differently, had we the power of foresight . We are planning for the long term and I am hoping it's something we'll be able to cover more in upcoming articles/streams -- you'll have to stay tuned for now .
This looks like a bug with the training dummy in particular, and there are likely some other structural pieces with low decay timers that will need to be tweaked. I have spoken to the design team about syncing up the decay so that there is consistency across the board and it's something they're amenable to though it might be a bit of time before it comes into place.
As for structure spam in general, that's a much more difficult issue to deal with and we are actively discussing and looking into solutions, but there are no immediate changes on the horizon as it's something we'd like to plan out more thoroughly.
How do you tame it?
Jokes aside, if you take a look at the ATLAS Keyart, it is something that we've alluded to happening in the far off future -- whether that ends up being the case we'll see as plans can change, but we are certainly open to it.
Pretty cool final piece though :)
How do you tame it?
Jokes aside, if you take a look at the ATLAS Keyart, it is something that we've alluded to happening in the far off future -- whether that ends up being the case we'll see as plans can change, but we are certainly open to it.
Pretty cool final piece though :)
Aye, we can certainly understand why it seems odd given the initial intent behind ATLAS. The alternative game modes were created as part of Early Access, it wasn't something that we had initially intended to do but the feedback and requests were there, and it was something we knew we could tackle. Blackwood's creation stemmed from wanting to provide the modding community with a resource/example of a map that could contain what ATLAS has to offer but within a single server. Now that these alternative game modes and Blackwood are out the door (albeit with issues we'll need to resolve over time), our attention will be on the Mass Multiplayer version of the game, as that is our team's main priority, which you'll see over the months ahead.
It's something we are looking into. Blackwood is pretty large, we had to make some technical changes to support the size of the map and this might be the reason we're not seeing as many spawns, not just due to the amount of space available but some tech reasons. If you're running on a non-dedi, you may have to wait a while in certain areas for all the spawners to appear (i.e fresh water sources around land masses).
It hasn't been scrapped and should still be making its way to you, though it may not be until the next mega patch drops.
This is a bug that we'll have fixed up for it's next update which hopefully will be sooner than later.
This is something we're investigating at the moment.