Juber

Juber



12 Jul

Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • Loading the game when you last opened the neighborly helpers tab prevented you from editing your profile. This is now always possible again.
  • Having SAJM production buildings and other ones in one production carousel could lead to a visual issue when canceling the production in buildings. That won't happen anymore.
  • Getting a message from a player you ignore will now automatically set the conversation to "hidden", instead of putting the chat to the very top of your messages. When un-ignoring a player, the conversation will automatically be set to "not hidden".
Beta-App
  • No player related updates.
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Comment
    Juber on Forums - Thread - Direct
Dear Kings and Queens,

We have made some changes to the Event, that will be activated for the start on the live servers.
  • Quest:
    • We have adjusted one quest, that required 24h productions to only require 8h ones.
    • We have increased the Travel Rations for Quest in general.
      • Rush Quests from 80 to 90
      • 4th Milestone from 1000 to 1200
  • Other:
    • We have removed the 100 Travel Rations from the incident (amount of incidents stays the same)
    • We have adjusted the distance you can get from picking fellows from 1-4 to 1-3.
    • Lastly, we have added the missing avatar to the Hero Prizes.
Tell us what you think of these changes in the feedback thread ... Read more

07 Jul

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    Juber on Forums - Thread - Direct
Friday:
Browser/General
  • After receiving player feedback, we have decided to make the chests around your city (introduced with the video ads) count for quests.
Beta-App
  • After starting the battle tutorial and reloading the game, the Quest Hud was shown on the Campaign Map. It will now be deactivated until the Tutorial is finished.
  • Aborting an ad made it impossible to start an new one in some places. This has been fixed.
  • After watching an ad for the Neighborly Helpers, the wrong window was displayed for a short time. It will now instantly swap to the correct one (that displays the current aid progress).
 

06 Jul

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    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • Using the Neighborly Helpers (aid all) could complete some quests, that did not require you to aid. This will no longer happen.
Beta-App
  • Having an AI Core with active boost would show the wrong amount of special goods when collecting the Space Carrier. This was a display issue and you received the correct (unboosted) amount. Now the correct amount is also displayed.
 

05 Jul

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    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
  • The collect all button was still displayed, even if you had more than 100 FP in your bar, when having a Golden Crops, Golden Orrery or Stage of Ages ready to collect. It is now correctly disabled.
  • The decoration on the abort settlement screen went over the window. This has been fixed.
Beta-App
  • No player related updates.
 

04 Jul

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    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • Using the Neighborly Helpers (aid all) could result in strange behavior for quests. This should no longer happen. Please inform us, if it still occurs.
Beta-App
  • Upgrading an unconnected building would lead to your app crashing. This will no longer happen.
  • The Forge Plus Banner did appear after every login for some players. This has been fixed.
 

03 Jul

Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
Beta-App
  • The progress bar in the Castle System window was too dark. It has been adjusted to be in line with other progress bars.
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

01 Jul

Comment
    Juber on Forums - Thread - Direct
Dear Kings and Queens,

On Monday, we will make a change to the Flower Maidens. It will now provide up to 9% defense for your attacking army (instead of always 5) and produce 3 Forge Points (instead of 2).

Thank you very much for providing your feedback. Keep on going, so that the Game Designers know, what you like/dislike! :)  

30 Jun

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    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } newlogo1.png
Hello Queens and Kings,

For the detailed description of the changes, please see the list below:
Bugfixes
Neighborly Helpers (aid all)
  • The text could overlap with the icons in some languages. ...
Read more
Comment
    Juber on Forums - Thread - Direct
Friday:
Browser/General
  • Using Collect all with a plundered building from Space Age Jupiter Moon would lead to an Internal Error. This will no longer happen and the building will be ignored (just like any other plundered buildings).
Beta-App
  • No player related updates.
 
Comment
    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • We have fixed the issue with the Quest Window not working correctly after finishing/aborting quests.

Beta-App
  • No player related updates.
 

29 Jun

Comment
    Juber on Forums - Thread - Direct
As a side note: If you can't see the images in the announcement, it is because they are probably blocked by your adblocker. Reason for that is, that they have "ad" in the link name. Until we can fix this from our side, you can simply deactivate the adblocker for this site or wait for us to change the links. :)  
Comment
    Juber on Forums - Thread - Direct
Mobile Video Ads - Frequently Asked Questions (FAQ)

QUESTIONS ANSWERS
1). Is Aid-all only available on Mobile? Nope, with the launch of Mobile Video Ads, we will also make Aid-all available on Browser. Not only that, but we will also make incidents, tavern boosts, and the new quest types available to Browser players as well! However, instead of needing to watch an ad, these will be available by clicking and fulfilling the quest conditions.
2). What about the new Incidents, and rewards available from them, will they also be available on Browser? Yup, these will be very much available on Browser! There will be no difference in features and rewards between the Mobile and Browser version. That means you will be able to collect the same incidents and rewards, use the same tavern boosts, utilize aid-all, and gain the rewar...
Read more
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    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } logo (2).png
Hello Forge Fans!

From the 29th of June onwards, the Mobile version of Forge of Empires will now include Video Ads. These will be short clips, that the player can tap on to receive a reward, or use a... Read more
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    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } logo.png
Dear Kings and Queens,
Today, on Wednesday, June 29th, the ... Read more

28 Jun

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    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
Read more
Comment
    Juber on Forums - Thread - Direct
You still need to build enough Camps/Watchtowers to get any attrition reduction at all you know? ^^
Of course it will not be 100% reduction anymore, but 66.6% is worth the 4 Camps in my eyes. :)  
Post
    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } logo.png Hello Forge Fans,

We have an important update regarding a re-balance that will come into effect with the next season of Guild Battlegrounds on Beta. We have now changed the formula that determines the Watchtower and Siege Camp's ability to prevent a... Read more